(Will post maps when I get back home.)
Collapsable Box
I was quite disappointed with SCVArena, actually. Gameplay was slow and it ended up like a typical D- ground-only TvT: Two sides cowering behind sieged tanks and mining until the minerals run out, and occasional ventures into enemy territory deadly. Stalemate was inevitable unless one team massed marines/tanks and decided for a lucky break. An attempt to improve it eventually led to the creation of...
Probe Arena:
This was created after the failed SCVArena experiment. Drastically different apart from the core concept, and definitely far more fun to play than SCVArena.
Probe stats: 5/5 shields/HP, 50 armor, 51 damage
You no longer have to mine, but automatically gain vespene gas as time elapses; the more enemies there are, the faster gas regenerates, and staying near a gas station causes your gas to regenerate at a much higher pace.
Minerals = life
Gas = mana
You may have a maximum of 50 gas at any time, although there is a "buffer" of mana beyond 50 that you cannot see, which will restore your MP very quickly when it is depleted from 50 as long as there is gas left in the buffer. It is, however, not instant.
Creating buildings allow you to cast spells; you must construct pylons (influence) in an area before you may cast spells there. The only spell you can cast without influence is blink (Nexus), which teleports your probe to the center of where you placed the nexus. Obviously, the area must be clear of obstacles.
Quote
-Nexus = blink
-Pylon = pylon (influence)
-Gateway = Zealot with range 3.5 teleport attack. 54x2 damage. Lasts for up to two hits.
-Cybernetics core = Dragoon with range 6 normal attack. 56 explosive damage.
-Forge = Hallucinated probe.
-Photon Cannon = Berserk mode (Archon). Will self-destruct afterwards.
-Shield battery = Time bomb.
-Robotics facility = Reaver with 1 scarab (54 explosive splash damage).
-Robotics support bay = grenade, splash radius 2.
-Stargate = spellbinding circle.
-Fleet beacon = freeze all enemy probes.
-Citadel of adun = spider mine. (Probes float eh? Must be harmless.)
-Templar archives = DT with repeated long-range (6) blink and 110 damage. Will last for up to 4 hits.
-Observatory = invincibility.
-Arbiter tribunal = corrosive acid.
-Pylon = pylon (influence)
-Gateway = Zealot with range 3.5 teleport attack. 54x2 damage. Lasts for up to two hits.
-Cybernetics core = Dragoon with range 6 normal attack. 56 explosive damage.
-Forge = Hallucinated probe.
-Photon Cannon = Berserk mode (Archon). Will self-destruct afterwards.
-Shield battery = Time bomb.
-Robotics facility = Reaver with 1 scarab (54 explosive splash damage).
-Robotics support bay = grenade, splash radius 2.
-Stargate = spellbinding circle.
-Fleet beacon = freeze all enemy probes.
-Citadel of adun = spider mine. (Probes float eh? Must be harmless.)
-Templar archives = DT with repeated long-range (6) blink and 110 damage. Will last for up to 4 hits.
-Observatory = invincibility.
-Arbiter tribunal = corrosive acid.
EDIT> I added a mission briefing and set the objectives to a spell list, as well as changed some spells to be more practical for use as per poison_us's suggestions. Should be more user-friendly now .
Attached are versions with/without BGM, compressed with little loss in fidelity by Azrael.Wrath .
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Post has been edited 10 time(s), last time on Jun 14 2010, 3:16 am by Aristocrat.
None.