Staredit Network > Forums > SC1 Map Production > Topic: Skirmish!
Skirmish!
May 15 2010, 5:43 pm
By: lil-Inferno  

May 15 2010, 5:43 pm lil-Inferno Post #1

Just here for the pie

[Skirmish!]


After seeing a bunch of crappy arena maps that had absolutely no replay value, I decided to spring this up as a side project from a few other map projects I was working on, taking after a personal favorite of mine, DooM II by Bioject. It's buggy so far, but the bugs are rare and it's still very playable.

Specifications

-Type
Multiplayer arena. Can either be FFA or teams.

-Players
2-8. 8 is recommended.

-Map tileset
Jungle

-File size

Skirmish! v05 - 243 KB

-Dimensions
192x192 (Multiple arenas)

Control Panel



Your control panel features:
  • Weapon swap toggling (Shuttle)
  • Weapon ability, only for pistol right now (Reaver)
  • Suicide (Observer)
  • Rocket launcher (unused right now)

Features

-5 Playable Arenas (more to come)

Temple



Aquaduct



Narrows



The Emerald Palace



Foundry



-4 Playable game modes, 2 started (more to come), I plan to have 10 altogether

  • Deathmatch
    • Playable on FFA and teams.
    • First to reach X kills wins the match. Simple enough.

  • King of the Hill
    • Playable on FFA and teams. Note: It doesn't matter which secondary mode you do, that's placeholder.
    • The hill is in the middle of the map. You gain points by staying in it while no one else is in it (contested).

  • Oddball
    • Playable on FFA and teams.
    • The ball spawns in the middle. You gain points by having the ball in your hands. You're nearly defenseless when you have it as you become an Infested Kerrigan, although your attacks will be an instant kill. Toggling weapon swap will drop the ball or render you unable to pick it up until you toggle weapon swap again.

  • Capture The Flag
    • Only playable on teams. Note: I need to fix the unplaceable error. It doesn't matter which secondary mode you do, that's placeholder.
    • A classic objective-based mode. Each team has a base that a flag spawns at. Your objective is to infiltrate this enemy base using tactics to grab their flag and run back to your base. If the other team has your flag, you won't be able to score and vice versa. To recover your flag, stand by it for a few seconds. More people near it will mean a faster recovery time. Combines offense and defense.

  • Last Man Standing
    • Playable on FFA and teams. Note: Incomplete. It will bug.
    • Each person is given a set amount of lives. Every time you die you lose one of these lives. When you are completely out of lives you cease respawning and are set to observer mode (vision with everyone).

  • V.I.P.
    • Only playable on teams. Note: Incomplete. It will bug.
    • Each team is randomly selected a V.I.P. at the start. You only gain points by assassinating the other team's V.I.P. When a team lacks a V.I.P., the next person to die will become it. Combines offense and defense.

  • Collection Frenzy
    • Playable on FFA and teams. Note: Not started.
    • Every minute or so a weapon is randomly picked and displayed, and you will only earn points if you get a kill with that weapon.

  • Territories
    • Only playable on teams, I might make it playable in FFA. Note: Not started.
    • A set of territories are there for the taken (most likely going to be 3). Stand by a territory and defend it to capture it. The more territories your team holds, the more points you get.

  • Demolition
    • Only playable on teams. Note: Not started.
    • A bomb is set in the middle of the arena. The objective is to bring the bomb to the opponents' base and defend it until it blows up, giving your team a point.

  • Lone Wolf
    • Playable on FFA and teams. Note: Not started. May be replaced with a mode called "Juggernaut" similar to this one in which the juggernaut is given a significant advantage (although I'm not sure what it would be) or I could have both.
    • One player is the lone wolf, and he is against everyone else in the game. You only get points as the lone wolf. I haven't decided if it will be surviving as the lone wolf or getting kills as it.


    -Huge amount of customization
    Warning: Don't choose time limit, any arena that isn't listed here, or any game mode not listed here (V.I.P. is also incomplete and buggy although listed. Last Man Standing as well.)

    Details

    -Weapons (so far)
    • Pistol (Terran Ghost)
      [list]
    • Can pistol whip to stun the enemy when up close by making a Reaver.
    • Health: 100
    • Armor: 0
    • Damage: 24
  • Shotgun (Alexei Stukov Ghost)
    • Has to go up close to shoot enemies
    • Health: 100
    • Armor: 1
    • Damage: 180
  • Double Barrel Shotgun (Zerg Hydralisk)
    • Can morph to Lurker as a shield and anti-shotgun, or to block
    • DBS Health: 86
    • DBS Armor: 1
    • DBS Damage: 50
    • Shield Health: 1500
    • Shield Armor: 0
  • Chain Gun (Jim Raynor Marine)
    • Has stim, which always gives a tactical choice
    • Health: 100
    • Armor: 0
    • Damage: 18
  • Objective Carrier (Infested Kerrigan)
    • Carries the flag or Oddball in capture the flag and Oddball, respectively
    • Health: 75
    • Armor: 0
    • Damage: 120

-Option list (rather extensive, eh?)
  • Teams/FFA
  • Game mode
  • Time limit/first to reach X (score-wise)
  • Points needed to win/time limit
  • Respawn time (any multiple of 1/12 of a second)
  • Weapon availability (lets you disable any weapon from gameplay)
  • Starting weapon
  • Heal after kill on/off
  • Fixed gun emplacements (isn't in gameplay yet, probably won't be)
  • Explosive barrels (isn't in gameplay yet, probably won't be)
  • Grappling hook (isn't in gameplay yet, probably won't be)
  • Environment effects (teleports, etc.)
  • Select arena

My hope for having all these options is that people will be able to create their own game modes. For instance, let's say... Shotball - Oddball with only shotguns in a tight arena like Foundry.

-Kill streak messages, just for the fun and prestige of it (only goes up to 10 so far)
  • 5 Kill streak: "Player X is on a kill streak."
  • 10 Kill streak: "Player X is on a rampage!"
  • 15 Kill streak: "Player X is kicking your asses!"
  • 20 Kill streak: "Player X is unstoppable!"
  • 25 Kill streak: "Player X is un-fucking-believable!"
  • 30 Kill streak: "Player X has replaced God."

Gameplay Screenshots

None yet... but you have a map.

Rough To-do List
  • Add optimal settings option (gives the best settings for the game mode you pick, but lets you pick the arena and FFA/teams)
  • Add more weapons.
  • Enable time limit option.
  • Fix bugs.

Topic History

5/15/2010 - Topic created, added unit stats

Download

I'm currently seeking play-testers. You'll most likely be able to contact me on Battle.net@USEast in Op SEN.

Skirmish!

Post has been edited 2 time(s), last time on May 16 2010, 1:32 am by lil-Inferno.




May 15 2010, 6:02 pm Positively Post #2



XD awesome. This looks cool. I need to make a USEast Account just for this XD



None.

May 16 2010, 12:56 am samsizzle Post #3



oh good you're still working on this. FINISH FINISH FINISH!



None.

May 16 2010, 1:07 am Jack Post #4

>be faceless void >mfw I have no face

Looks hot, name is cliche. Is the lurker egg invincible or just high hp?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 16 2010, 1:16 am lil-Inferno Post #5

Just here for the pie

Quote from Jack
Looks hot, name is cliche. Is the lurker egg invincible or just high hp?
I wanted the name to be a single word. The Lurker Egg isn't invincible. It just has high health and can't be attacked by shotguns. I suppose I'll put up unit stats as well.

EDIT: Done.

Post has been edited 1 time(s), last time on May 16 2010, 1:23 am by lil-Inferno.




May 16 2010, 1:16 am Aristocrat Post #6



Quote from lil-Inferno
After seeing a bunch of crappy arena maps that had absolutely no replay value

:|

Great work though, the gamemodes will be fun to try out.



None.

May 16 2010, 1:23 am lil-Inferno Post #7

Just here for the pie

Quote from Aristocrat
Great work though, the gamemodes will be fun to try out.
I suppose I'll list the other ones I've planned in order to whet everyone's appetite.

EDIT: Done. Also, how would a multi-team mode be? Like 2v2v2v2.

Post has been edited 2 time(s), last time on May 16 2010, 1:37 am by lil-Inferno.




May 16 2010, 11:37 pm UnholyUrine Post #8



This game sux because Shotgun is OP <_<



None.

May 17 2010, 1:10 am lil-Inferno Post #9

Just here for the pie

Quote from UnholyUrine
This game sux because Shotgun is OP <_<
You kidding me? Anything so far can easily kill shotgun (apart from maybe objective carrier) assuming the person has the slightest bit of micro in them.




May 18 2010, 5:17 pm UnholyUrine Post #10



XD .. i doubt it



None.

May 18 2010, 9:19 pm xnikozx Post #11



Maybe it will be better if you add an accuracy system for the shotgun, giving the possibility of fail the shot, just an idea.



None.

May 19 2010, 2:39 am samsizzle Post #12



That would be really annoying, I think weapons in this sort of game should be consistent.



None.

May 19 2010, 7:06 am Leeroy_Jenkins Post #13



Quote from samsizzle
That would be really annoying, I think weapons in this sort of game should be consistent.
I agree.



None.

May 26 2010, 6:18 pm ImagoDeo Post #14



When I saw that the Shotgun can kill any other weapon in one hit, I thought 'OMG :wtfage: that is OP'. It might be less so if I knew how you restricted its range. Can you explain further?



None.

May 26 2010, 6:57 pm lil-Inferno Post #15

Just here for the pie

Quote from ImagoDeo
When I saw that the Shotgun can kill any other weapon in one hit, I thought 'OMG :wtfage: that is OP'. It might be less so if I knew how you restricted its range. Can you explain further?
You're allied to every other player and unable to manually target them until they're within a 3x3 location of you (which is really only about 1.5 on all sides of a Ghost). When they're within that location they become an enemy and you can blow their limbs off. If players can utilize vision, walls, and hit + run, it's much easier to kill shotgun wielders, and nearly impossible for them to kill you. It should be noted that when a double barrel shotgun is in its shield, the shotgun can't hit it, and that A + Clicking a unit right before it's in the shotgun's range speeds up the automatic hit reaction, and that if a shotgun shoots at a unit that's in its range that JUST steps out of it, it cancels the hit.




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