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Pages: < 1 « 722 723 724 725 7263541 >

[2017-5-23. : 10:00 pm]
rockz -- It would be interesting to live in a tiny country where I could drive everywhere in less than a day.
[2017-5-23. : 9:59 pm]
CaptainWill -- Sounds like London
[2017-5-23. : 9:58 pm]
lil-Inferno -- 140k in the Bay Area is like middle class
[2017-5-23. : 9:57 pm]
lil-Inferno -- yes
[2017-5-23. : 9:57 pm]
jjf28 -- is the cost of living really that diff in cali?
[2017-5-23. : 9:57 pm]
rockz -- CecilSunkure
CecilSunkure shouted: no joke actually exactly the same numbers and situation
Well moving from 120% average to 150% average CoL from an 80k+benefits to 125k-benefits is barely a pay increase.
[2017-5-23. : 9:52 pm]
jjf28 -- woot, my new RAM/SSD/history book arrived :)
[2017-5-23. : 9:49 pm]
lil-Inferno -- Pretty sure all the Indians and w/e in Silicon Valley have like 10 of them living in a 1 bedroom apartment cuz they get paid less and send money to their family bacc home LMAO
[2017-5-23. : 9:48 pm]
lil-Inferno -- infuriated
[2017-5-23. : 9:35 pm]
Dem0n -- mad
[2017-5-23. : 8:39 pm]
CecilSunkure -- Racist diversity hiring quotas, and the excuse of "but it's California! sunny and fun"
[2017-5-23. : 8:39 pm]
CecilSunkure -- I've noticed in Cali they often try to get white guys to take a pay cut
[2017-5-23. : 8:38 pm]
CecilSunkure -- no joke actually exactly the same numbers and situation
[2017-5-23. : 8:38 pm]
CecilSunkure -- rockz
rockz shouted: I turned down a job at 125k because I wanted 140k to live in the bay area
same
[2017-5-23. : 7:04 pm]
Mouse -- I don't care if it distinguishes as long as the building gets killed in that 1 second trigger. I'll make a duplicate trigger for each Terran building that would could be in the process of being built.
[2017-5-23. : 7:00 pm]
Ashamed -- Mouse
Mouse shouted: Ashamed I'm not sure if you saw my previous responses, but I am having a spell that kills a building controlled by a player one at a time, every second. The system is set to destroy a building individually if it's controlled, and in-progress Terran buildings cannot be detected by "commands at least 1". I need there to be at least one on the map for the trigger to fire, otherwise it'll keep firing, no?
I would do at most like Nuderaider suggested - but yes in my example it would keep firing until it saw a building - but you could of done it this way as well.
[2017-5-23. : 6:56 pm]
NudeRaider -- I thought you wanted to distinguish between unfinished and finished.
[2017-5-23. : 6:56 pm]
Mouse -- Alright cool, I'll give that a try. Thanks for your help guys.
[2017-5-23. : 6:55 pm]
NudeRaider -- easy. Run until at most 0 is true.
[2017-5-23. : 6:52 pm]
Mouse -- Ashamed
Ashamed shouted: Mouse Why can't you use exactly 0 then??? Just make it so the trigger changes a DC or something if it sees more than 1
I'm not sure if you saw my previous responses, but I am having a spell that kills a building controlled by a player one at a time, every second. The system is set to destroy a building individually if it's controlled, and in-progress Terran buildings cannot be detected by "commands at least 1". I need there to be at least one on the map for the trigger to fire, otherwise it'll keep firing, no?
[2017-5-23. : 6:49 pm]
Ashamed -- Mouse
Mouse shouted: yeah I can't have exactly 0 ha ha. I need to have something that detects when there is one there.
Why can't you use exactly 0 then??? Just make it so the trigger changes a DC or something if it sees more than 1
[2017-5-23. : 6:48 pm]
Mouse -- yeah I can't have exactly 0 ha ha. I need to have something that detects when there is one there.
[2017-5-23. : 6:47 pm]
Ashamed -- but I dont even know if I want to stay ha
[2017-5-23. : 6:47 pm]
Ashamed -- I think my current place might get me to 80k which for my area is awesome.
[2017-5-23. : 6:46 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: at most 1 and exactly 0
uhh scratch that... cant wrap my head around it right now, but something like this :P
[2017-5-23. : 6:45 pm]
Ashamed -- so I will have 3
[2017-5-23. : 6:45 pm]
Ashamed -- rockz
rockz shouted: @Ashamed are you currently working and happy at your job? ask them to match or go over by 20k and hope they counter. If you're not, consider lowering your standards.I turned
Oh that is exactly what I am going to do ha, but I need this guy to match my current salary first ha. He wants me to call him at 4:00 I bet I will get it lol. I also am pretty damn sure another company is going to be giving me an offer letter as well lol
[2017-5-23. : 6:45 pm]
NudeRaider -- at most 1 and exactly 0
[2017-5-23. : 6:44 pm]
Mouse -- So then how would you use that "at most" condition to detect if there is a building there? Because you can't put "at least 1" since that still wouldn't detect if there was one. Even if there are 0 of them, that trigger would continue to fire.
[2017-5-23. : 6:38 pm]
rockz -- I turned down a job at 125k because I wanted 140k to live in the bay area
[2017-5-23. : 6:38 pm]
rockz -- @Ashamed are you currently working and happy at your job? ask them to match or go over by 20k and hope they counter. If you're not, consider lowering your standards.I turned
[2017-5-23. : 6:36 pm]
rockz -- Incomplete buildings cannot be detected in any conditions that use the "at least" or "exactly" modifiers, but they can be counted using the "at most" modifier; unfortunately this is generally not very useful. Incomplete buildings will be considered for actions. Incomplete Zerg buildings morphing to higher forms, such as a Zerg Spire morphing into a Greater Spire, will be treated as the pre-morph building for all trigger conditions and actions.
[2017-5-23. : 6:35 pm]
Ashamed -- Got a job offer for a new place today.. but 10k under what I want. I wonder if they will go to my salary or not ><
[2017-5-23. : 6:19 pm]
Mouse -- NudeRaider
NudeRaider shouted: Mouse uhm I can't remember the specifics, but you *can* detect buildings under construction. IIRC it depends either on which qualifier (at least/at most/exactly) you use if the bring condition triggers.
Hey Nude. And how would that work exactly? The player will have a Probe and SCVs that can build freely so I am unsure on how to detect those buildings that are in the process of being built.
[2017-5-23. : 6:07 pm]
NudeRaider -- Mouse
Mouse shouted: No as in if an SCV has not canceled but stopped building it and left. I have a system (spell) that destroys buildings (one every second) and then men controlled by a human player. However, if there is an in-progress Terran building, it never finishes the cycle.
uhm I can't remember the specifics, but you *can* detect buildings under construction. IIRC it depends either on which qualifier (at least/at most/exactly) you use if the bring condition triggers.
[2017-5-23. : 6:04 pm]
NudeRaider -- :O Season 5 "Archer Vice" being the best Archer season yet BY FAR. loved it
[2017-5-23. : 5:57 pm]
Mouse -- No as in if an SCV has not canceled but stopped building it and left. I have a system (spell) that destroys buildings (one every second) and then men controlled by a human player. However, if there is an in-progress Terran building, it never finishes the cycle.
[2017-5-23. : 5:55 pm]
Suicidal Insanity -- Place a location on the building, see if it has an SCV in it?
[2017-5-23. : 5:54 pm]
Mouse -- Hey guys, quick question. Is there a way to detect partially constructed buildings by Terran players?
[2017-5-23. : 5:52 pm]
Vrael -- TiKels
TiKels shouted: SEN = Dead
lies
[2017-5-23. : 5:50 pm]
TiKels -- SEN = Dead
[2017-5-23. : 12:17 pm]
BeatMeistro -- 3
[2017-5-23. : 11:49 am]
jjf28 -- he
[2017-5-23. : 9:41 am]
Oh_Man -- Me
[2017-5-23. : 9:22 am]
Excalibur -- FAMILY MAN HOURS WHO UP
[2017-5-23. : 4:23 am]
Swampfox -- honestly theres probably a more efficient method, but i guess thats a good jumping off point. im sure with some playtesting and tweaking triggers, youll come up with something even better
[2017-5-23. : 4:19 am]
Mouse -- Thank you, I hope so too :)
[2017-5-23. : 4:19 am]
Swampfox -- hopefully it works :)
[2017-5-23. : 4:19 am]
Swampfox -- np
[2017-5-23. : 4:19 am]
Mouse -- kk I'll try both ways. Thank you for your help.
[2017-5-23. : 4:18 am]
Swampfox -- maybe use an obs
[2017-5-23. : 4:18 am]
Swampfox -- i think itll spawn next to itm
[2017-5-23. : 4:18 am]
Swampfox -- since you have up to 7 players, you would need to ensure that the cycle is never running for more than one player at a time, since there are only the 4 extended players to use
[2017-5-23. : 4:18 am]
Mouse -- Also, quick question. Would that Zergling spawn underneath the battery, or next to it and prevent you from building next to it?
[2017-5-23. : 4:16 am]
Mouse -- Alright cool, ty
[2017-5-23. : 4:16 am]
Swampfox -- use a simple trigger duplicator
[2017-5-23. : 4:16 am]
Swampfox -- yep
[2017-5-23. : 4:16 am]
Mouse -- Yeah so there would have to be a trigger for each number of shield batteries
[2017-5-23. : 4:15 am]
Swampfox -- if dc == 1, controlled batteries > 1 then initiate cycle and so on upwards
[2017-5-23. : 4:15 am]
Swampfox -- and the init cycle trigger can be duplicated for each number
[2017-5-23. : 4:14 am]
Swampfox -- basically: if dc == 0, controlled batteries > 0 then initiate cycle sequence by centering on battery, checking if burrowed unit is there, and either giving to p9, or creating a burrowed unit, setting % to 0, and incrementing dc
[2017-5-23. : 4:13 am]
Mouse -- There would be a lot of triggers involved to keep up the shield battery count, right?
[2017-5-23. : 4:12 am]
Mouse -- yeah if it could get killed, similar to a normal game of sc
[2017-5-23. : 4:12 am]
Swampfox -- i would assume its getting killed?
[2017-5-23. : 4:11 am]
Swampfox -- and simply remove 1 dc
[2017-5-23. : 4:11 am]
Swampfox -- just check if the count is greater than batteries
[2017-5-23. : 4:11 am]
Swampfox -- yea

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