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[2014-11-09. : 7:01 pm] Moose -- Just because it compiles doesn't mean it does what you want it to. Particularly with casting, but casting always makes me nervous because I don't have mad EXPs yet.[2014-11-09. : 7:00 pm] Devourer -- Looks good? Great. No, I am just insanely unsure about it. It compiles but I can not test that atm (working on hardware, hardware unaccessible atm). And I am sorta lazy to write a standalone test program. I am ashamed[2014-11-09. : 7:00 pm] jjf28 -- you have an implicit cast from u16 to u8, could make that explicit, otherwise it looks good[2014-11-09. : 6:45 pm] Moose -- DevourerDevourer shouted: Moose. Stop it. You should try it, though. Dem0n would be doing great if he did.[2014-11-09. : 6:38 pm] Moose -- DevourerDevourer shouted: You know how, though? Delete facebook, lawyer up, hit the gym[2014-11-09. : 6:35 pm] Devourer -- Working on a piece of hardware provided by the university. Not that modern I guess (not does it need to be I guess, for that reason)[2014-11-09. : 6:32 pm] Devourer -- Anyone experienced with C? How do I extract (from a 16bit) the highByte and lowByte of a function pointer?[2014-11-09. : 6:23 pm] jjf28 -- The glass candles are burning. Soon comes the pale mare, and after her the others. Kraken and dark flame, lion and griffin, the sun's son and the mummer's dragon.[2014-11-09. : 5:24 pm] Sacrieur -- What these kind gentlemen mean is that no, it is not a lot. Starcraft is an old game played on new hardware. We have tons of resources at our disposal [2014-11-09. : 4:45 pm] jjf28 -- ne ways it's not in production right now, currently we have half the states between us and are busy with college[2014-11-09. : 4:38 pm] jjf28 -- placeholders would take time, i'd rather learn my artist's file formats [2014-11-09. : 3:30 pm] Moose -- Unless you're running some pathological set of triggers with the intent of wrecking the game, 200 triggers is not very many at all[2014-11-09. : 3:07 pm] Devourer -- http://www.staredit.net/sc1db/file/383/ and http://www.staredit.net/sc1db/file/1202/[2014-11-09. : 12:14 pm] lil-Inferno -- jjf28jjf28 shouted: it's being given some thought, time and funds aren't really committed to it just yet Just use placeholder stuff for art and sound.[2014-11-09. : 7:00 am] O)FaRTy1billion[MM] -- I wanna make a game, but I don't have one to make ... just a bunch of programs that render random shit[2014-11-09. : 5:20 am] jjf28 -- mm, i'd prolly go something like 10% for each contributor, put the rest towards expanding the project/future projects - but ofc mine isn't the only say[2014-11-09. : 5:03 am] Zycorax -- Yeah, I usually never start the main quest when I play, so I don't get all those annoying random dragon encounters[2014-11-09. : 5:02 am] O)FaRTy1billion[MM] -- my friend's been playing one where I guess you're not the dragonborn, you're just like some guyu[2014-11-09. : 4:49 am] Zycorax -- I really should start playing it again. I've had a bunch of mods and stuff installed for almost a year now, but I haven't found the motivation to start a new character >_<[2014-11-09. : 4:47 am] O)FaRTy1billion[MM] -- ZycoraxZycorax shouted: You'll want this http://www.nexusmods.com/skyrim/mods/34842/? I don't actually care .. I've already beaten it a lot. I was just playing it because I was bored[2014-11-09. : 4:47 am] Azrael -- Otherwise, you end up paying your team more than you actually make on the game, or alternatively, you end up ripping them off horribly.[2014-11-09. : 4:46 am] Azrael -- jjf28jjf28 shouted: it's being given some thought, time and funds aren't really committed to it just yet Well, for small indie projects, I think a percentage is the most fair payment for members of the development team. Flat rates are good for outsourcing music/art/etc if the person doesn't want to be part of said development team.[2014-11-09. : 4:14 am] O)FaRTy1billion[MM] -- I didn't save either nor have I been anywhere to autosave ...[2014-11-09. : 3:58 am] jjf28 -- it's being given some thought, time and funds aren't really committed to it just yet[2014-11-08. : 11:10 pm] Azrael -- With so many professional-sounding positions, and with a team being assembled in the first place, I figured it was a commercial project. |