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[2015-10-29. : 1:20 pm]
jjf28 -- :wob:
[2015-10-29. : 12:36 pm]
Roy -- NudeRaider
NudeRaider shouted: jjf28 so it's basically like "for each element in x" instead of "for i = [first element]; i < [last element]" ?
They're called foreach loops in most languages. Looks like C++ ripped the syntax straight from Java.
[2015-10-29. : 12:24 pm]
NudeRaider -- http://i.imgur.com/xOL4oJ4.jpg :wob:
[2015-10-29. : 12:14 pm]
lil-Inferno -- smh
[2015-10-29. : 11:33 am]
Neiv -- poiuy_qwert
poiuy_qwert shouted: more stuff since http://www.staredit.net/topic/16684/ ?
I have really minor detail that only matters when rendering units fighting: turn1cwise does nothing if unit has a target, while turncwise/ccwise still work :D
[2015-10-29. : 8:33 am]
Neiv -- Guess that's it then. It looks like it is a part of a bullet iscript so it technically shouldn't give that warning though..
[2015-10-29. : 8:25 am]
O)FaRTy1billion[MM] -- Neiv
Neiv shouted: You seem to have a sprite, which is not a sprite of a bullet/unit, and it has an image overlay #242, which uses setfldirect somewhere
imgol 242 0 0 # Marine Death (terran\marine.grp)
[2015-10-29. : 8:12 am]
Neiv -- You seem to have a sprite, which is not a sprite of a bullet/unit, and it has an image overlay #242, which uses setfldirect somewhere
[2015-10-29. : 8:11 am]
Neiv -- Pr0nogo
Pr0nogo shouted: 'uses setfldirect without parent object'
FaRTy1billion
FaRTy1billion shouted: also I have no idea where that setfldirect warning could come from, setfldirect doesn't even have a way to call that (unless it's some deeper function I don't see)
That warning is from my plugin :P Normally bw just would crash there due to a null pointer, so it tries to give a "helpful" error message
[2015-10-29. : 7:32 am]
Pr0nogo -- Just in case you wake up anytime soon (or look back to see this): removing that had no effect, looks like it's tied to the death animation itself?
[2015-10-29. : 7:12 am]
Pr0nogo -- Thanks for your help, I'll try without setflipstate
[2015-10-29. : 7:12 am]
O)FaRTy1billion[MM] -- I'll have to check in to it further later, I need to go to bed
[2015-10-29. : 7:11 am]
O)FaRTy1billion[MM] -- if you just get rid of the setflipstate does the warning go away?
[2015-10-29. : 7:11 am]
O)FaRTy1billion[MM] -- also I have no idea where that setfldirect warning could come from, setfldirect doesn't even have a way to call that (unless it's some deeper function I don't see)
[2015-10-29. : 7:10 am]
O)FaRTy1billion[MM] -- especially with graphics turns off
[2015-10-29. : 7:10 am]
O)FaRTy1billion[MM] -- it shouldn't be turning anything ... as far as I know ,it just sets the flag that says "draw this frame mirrored". The only other thing it does is update special palette used or lo? file if it has one
[2015-10-29. : 7:09 am]
Pr0nogo -- still turning with setlfipstate 1 when the death anim runs*
[2015-10-29. : 7:05 am]
Pr0nogo -- Could it be because the image is still turning with setflipstate 1? I would have thought setting it to 0 would have fixed it
[2015-10-29. : 7:04 am]
Pr0nogo -- still the same result
[2015-10-29. : 7:03 am]
Pr0nogo -- I'm not using setfldirect
[2015-10-29. : 7:03 am]
Pr0nogo -- oh wait nvm
[2015-10-29. : 7:03 am]
Pr0nogo -- I'm not using setflipstate in the iscript
[2015-10-29. : 7:02 am]
O)FaRTy1billion[MM] -- does it only do that with setflipstate? Try setflipstate 0 before those imgols, otherwise I have no idea
[2015-10-29. : 7:02 am]
O)FaRTy1billion[MM] -- Pr0nogo
Pr0nogo shouted: FaRTy1billion http://i.imgur.com/lrHV9G9.png
O.o I don't see how setflipstate could cause that. It's not changing the direction
[2015-10-29. : 6:59 am]
Pr0nogo -- don't meme me please
[2015-10-29. : 6:52 am]
NudeRaider -- that seems rather harsh... http://i.imgur.com/nzenV1A.jpg
[2015-10-29. : 6:46 am]
NudeRaider -- http://i.imgur.com/fDOKjZM.jpg
[2015-10-29. : 6:35 am]
Pr0nogo -- 'uses setfldirect without parent object'
[2015-10-29. : 6:35 am]
Pr0nogo -- FaRTy1billion
FaRTy1billion shouted: Pr0nogo an error where? I don't see a problem
http://i.imgur.com/lrHV9G9.png
[2015-10-29. : 6:27 am]
Fire_Kame -- :wob:
[2015-10-29. : 6:20 am]
NudeRaider -- jjf28
jjf28 shouted: but ne ways, there's this, so I re-replaced them http://www.cprogramming.com/c++11/c++11-ranged-for-loop.html
so it's basically like "for each element in x" instead of "for i = [first element]; i < [last element]" ?
[2015-10-29. : 5:39 am]
O)FaRTy1billion[MM] -- Pr0nogo
Pr0nogo shouted: ok so I'm getting an error saying the image is trying to setflipstate without its parent, I think it's still trying to animate after it's dead but this never happened until I added in code to give the civilian a death animation
an error where? I don't see a problem
[2015-10-29. : 5:16 am]
KrayZee -- According to YouTube, I gained 2,707 views? Then again it's not updated constantly.
[2015-10-29. : 4:43 am]
Pr0nogo -- http://pastebin.com/5ju3PKzC
[2015-10-29. : 4:38 am]
Pr0nogo -- any way to fix this?
[2015-10-29. : 4:38 am]
Pr0nogo -- ok so I'm getting an error saying the image is trying to setflipstate without its parent, I think it's still trying to animate after it's dead but this never happened until I added in code to give the civilian a death animation
[2015-10-29. : 4:07 am]
Pr0nogo -- added some screenies http://www.staredit.net/topic/16876/
[2015-10-29. : 3:54 am]
Pr0nogo -- it is
[2015-10-29. : 3:54 am]
Pr0nogo -- Yeah
[2015-10-29. : 3:54 am]
Corbo -- sup
[2015-10-29. : 3:49 am]
O)FaRTy1billion[MM] -- is that the launch sound?
[2015-10-29. : 3:43 am]
Pr0nogo -- Hey, how'd he get there
[2015-10-29. : 3:38 am]
O)FaRTy1billion[MM] -- who's kyle?
[2015-10-29. : 3:32 am]
poiuy_qwert -- lol nice
[2015-10-29. : 3:30 am]
Pr0nogo -- poiuy_qwert
poiuy_qwert shouted: Pr0nogo Pr0nogo something need fixing/tweaking?
nope, here's a sneak peak: http://i.imgur.com/fofPLHZ.png
[2015-10-29. : 3:25 am]
O)FaRTy1billion[MM] -- I still need to finish a few stray functions and then put it in a nicer form (it's just haphazardly dumped across some txt files)
[2015-10-29. : 3:25 am]
poiuy_qwert -- lol :P
[2015-10-29. : 3:25 am]
O)FaRTy1billion[MM] -- not really, it's just neat to look at
[2015-10-29. : 3:24 am]
poiuy_qwert -- that could be useful
[2015-10-29. : 3:24 am]
poiuy_qwert -- more stuff since http://www.staredit.net/topic/16684/ ?
[2015-10-29. : 3:20 am]
O)FaRTy1billion[MM] -- if you need iscript disassembly I have a bunch
[2015-10-29. : 3:20 am]
poiuy_qwert -- I should generalize my iscript unit rendering from PyMAP into PyICE soon :/
[2015-10-29. : 3:19 am]
O)FaRTy1billion[MM] -- thx kame, way to rub it in
[2015-10-29. : 3:16 am]
poiuy_qwert -- Pr0nogo
Pr0nogo shouted: well it was already disabled and it doesn't commit in pyice when changing it above 3
Pr0nogo
Pr0nogo shouted: i figured it out, thanks
something need fixing/tweaking?
[2015-10-29. : 3:09 am]
Fire_Kame -- WOOO
[2015-10-29. : 3:09 am]
Fire_Kame -- SUCK IT BOXES
[2015-10-29. : 3:08 am]
jjf28 -- wwjddd
[2015-10-29. : 3:02 am]
Dem0n -- smh mini smh 2707
[2015-10-29. : 2:59 am]
Moose -- smh, smh28
[2015-10-29. : 2:58 am]
jjf28 -- smh overuse, smh
[2015-10-29. : 2:56 am]
lil-Inferno -- smh
[2015-10-29. : 2:53 am]
Pr0nogo -- i figured it out, thanks
[2015-10-29. : 2:52 am]
O)FaRTy1billion[MM] -- playfram won't accept a parameter above 3?
[2015-10-29. : 2:50 am]
Pr0nogo -- has sigorder 1 if that means anything
[2015-10-29. : 2:48 am]
Pr0nogo -- well it was already disabled and it doesn't commit in pyice when changing it above 3
[2015-10-29. : 2:48 am]
O)FaRTy1billion[MM] -- it shold work, but after 16 you'll need to setflipstate 1 and reverse the order, and then setflipstate 0
[2015-10-29. : 2:47 am]
Pr0nogo -- once it's disabled do I just playfram 4 and up or will it still not work?
[2015-10-29. : 2:46 am]
Pr0nogo -- I think it's already disabled since I imported it as a new graphic (grenade.grp) but I can go check that
[2015-10-29. : 2:46 am]
O)FaRTy1billion[MM] -- or if you could know that the civilian is always facing a particular direction (preferably up, because that wouldn't add anything to playfram)
[2015-10-29. : 2:45 am]
Pr0nogo -- after all is said and done

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