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[2015-10-29. : 12:36 pm] Roy -- NudeRaiderNudeRaider shouted: jjf28 so it's basically like "for each element in x" instead of "for i = [first element]; i < [last element]" ? They're called foreach loops in most languages. Looks like C++ ripped the syntax straight from Java.[2015-10-29. : 11:33 am] Neiv -- poiuy_qwertpoiuy_qwert shouted: more stuff since http://www.staredit.net/topic/16684/ ? I have really minor detail that only matters when rendering units fighting: turn1cwise does nothing if unit has a target, while turncwise/ccwise still work [2015-10-29. : 8:33 am] Neiv -- Guess that's it then. It looks like it is a part of a bullet iscript so it technically shouldn't give that warning though..[2015-10-29. : 8:25 am] O)FaRTy1billion[MM] -- NeivNeiv shouted: You seem to have a sprite, which is not a sprite of a bullet/unit, and it has an image overlay #242, which uses setfldirect somewhere imgol 242 0 0 # Marine Death (terran\marine.grp)[2015-10-29. : 8:12 am] Neiv -- You seem to have a sprite, which is not a sprite of a bullet/unit, and it has an image overlay #242, which uses setfldirect somewhere[2015-10-29. : 8:11 am] Neiv -- Pr0nogoPr0nogo shouted: 'uses setfldirect without parent object' FaRTy1billionFaRTy1billion shouted: also I have no idea where that setfldirect warning could come from, setfldirect doesn't even have a way to call that (unless it's some deeper function I don't see) That warning is from my plugin Normally bw just would crash there due to a null pointer, so it tries to give a "helpful" error message[2015-10-29. : 7:32 am] Pr0nogo -- Just in case you wake up anytime soon (or look back to see this): removing that had no effect, looks like it's tied to the death animation itself?[2015-10-29. : 7:12 am] O)FaRTy1billion[MM] -- I'll have to check in to it further later, I need to go to bed[2015-10-29. : 7:11 am] O)FaRTy1billion[MM] -- if you just get rid of the setflipstate does the warning go away?[2015-10-29. : 7:11 am] O)FaRTy1billion[MM] -- also I have no idea where that setfldirect warning could come from, setfldirect doesn't even have a way to call that (unless it's some deeper function I don't see)[2015-10-29. : 7:10 am] O)FaRTy1billion[MM] -- it shouldn't be turning anything ... as far as I know ,it just sets the flag that says "draw this frame mirrored". The only other thing it does is update special palette used or lo? file if it has one[2015-10-29. : 7:05 am] Pr0nogo -- Could it be because the image is still turning with setflipstate 1? I would have thought setting it to 0 would have fixed it[2015-10-29. : 7:02 am] O)FaRTy1billion[MM] -- does it only do that with setflipstate? Try setflipstate 0 before those imgols, otherwise I have no idea[2015-10-29. : 7:02 am] O)FaRTy1billion[MM] -- Pr0nogoPr0nogo shouted: FaRTy1billion http://i.imgur.com/lrHV9G9.png O.o I don't see how setflipstate could cause that. It's not changing the direction[2015-10-29. : 6:35 am] Pr0nogo -- FaRTy1billionFaRTy1billion shouted: Pr0nogo an error where? I don't see a problem http://i.imgur.com/lrHV9G9.png[2015-10-29. : 6:20 am] NudeRaider -- jjf28jjf28 shouted: but ne ways, there's this, so I re-replaced them http://www.cprogramming.com/c++11/c++11-ranged-for-loop.html so it's basically like "for each element in x" instead of "for i = [first element]; i < [last element]" ?[2015-10-29. : 5:39 am] O)FaRTy1billion[MM] -- Pr0nogoPr0nogo shouted: ok so I'm getting an error saying the image is trying to setflipstate without its parent, I think it's still trying to animate after it's dead but this never happened until I added in code to give the civilian a death animation an error where? I don't see a problem[2015-10-29. : 5:16 am] KrayZee -- According to YouTube, I gained 2,707 views? Then again it's not updated constantly.[2015-10-29. : 4:38 am] Pr0nogo -- ok so I'm getting an error saying the image is trying to setflipstate without its parent, I think it's still trying to animate after it's dead but this never happened until I added in code to give the civilian a death animation[2015-10-29. : 3:30 am] Pr0nogo -- poiuy_qwertpoiuy_qwert shouted: Pr0nogo Pr0nogo something need fixing/tweaking? nope, here's a sneak peak: http://i.imgur.com/fofPLHZ.png[2015-10-29. : 3:25 am] O)FaRTy1billion[MM] -- I still need to finish a few stray functions and then put it in a nicer form (it's just haphazardly dumped across some txt files)[2015-10-29. : 3:20 am] poiuy_qwert -- I should generalize my iscript unit rendering from PyMAP into PyICE soon [2015-10-29. : 3:16 am] poiuy_qwert -- Pr0nogoPr0nogo shouted: well it was already disabled and it doesn't commit in pyice when changing it above 3 Pr0nogoPr0nogo shouted: i figured it out, thanks something need fixing/tweaking?[2015-10-29. : 2:48 am] Pr0nogo -- well it was already disabled and it doesn't commit in pyice when changing it above 3[2015-10-29. : 2:48 am] O)FaRTy1billion[MM] -- it shold work, but after 16 you'll need to setflipstate 1 and reverse the order, and then setflipstate 0[2015-10-29. : 2:47 am] Pr0nogo -- once it's disabled do I just playfram 4 and up or will it still not work?[2015-10-29. : 2:46 am] Pr0nogo -- I think it's already disabled since I imported it as a new graphic (grenade.grp) but I can go check that[2015-10-29. : 2:46 am] O)FaRTy1billion[MM] -- or if you could know that the civilian is always facing a particular direction (preferably up, because that wouldn't add anything to playfram) |