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[2019-7-20. : 5:57 am] Suicidal Insanity -- Pretty sure if you look at the trigger struct definition in the EUD talk you will see the real count [2019-7-20. : 3:07 am] O)FaRTy1billion[MM] -- triggers can be owned by more than just the first 8 though[2019-7-20. : 2:41 am] jjf28 -- in the list of groups I just call it "Id27" https://puu.sh/DV0sl/9ffe6a8612.png[2019-7-20. : 2:39 am] jjf28 -- Suicidal InsanitySuicidal Insanity shouted: I think its 27 and padding WormerWormer shouted: or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ? you may as well say it's 8bytes + padding[2019-7-19. : 9:32 pm] O)FaRTy1billion[MM] -- iirc the last byte in the TRIG is for more flags or something[2019-7-19. : 9:15 pm] Wormer -- also, when I wear cartoon it turns off the dynamic lighting and doesn't turn it on when I switch back, maybe that kind of incompatibilities were the problem[2019-7-19. : 9:02 pm] Suicidal Insanity -- WormerWormer shouted: Pr0nogo THAT why it's impossible to switch that skin on the fly My guess is GPU memory constraints[2019-7-19. : 9:01 pm] Wormer -- WormerWormer shouted: or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ? the right link http://www.starcraftai.com/wiki/CHK_Format#.22TRIG.22_-_Triggers[2019-7-19. : 9:01 pm] Wormer -- or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ?[2019-7-19. : 8:59 pm] Wormer -- anybody knows why chk format has a list of 27 player group IDs (http://www.starcraftai.com/wiki/CHK_Format#List_of_Players.2FGroup_IDs), but TRIG section uses an array of 28 elements => suppose the last byte is padding as well?[2019-7-19. : 8:57 pm] Wormer -- but it's actually possible to switch between cartoon and classic skin which is cool[2019-7-19. : 8:52 pm] Wormer -- Pr0nogoPr0nogo shouted: they coded a new system in for it THAT why it's impossible to switch that skin on the fly[2019-7-19. : 8:51 pm] Pr0nogo -- i don't remember if it was because the old system was limited to only 2, or they didn't know how to increase it, or what[2019-7-19. : 3:40 pm] Voyager7456 -- How much new coding would they really have to do to add the Carbot skin[2019-7-19. : 12:17 pm] Dem0n -- you realize the people making that mod and the people who'd make new triggers aren't the same right lmao[2019-7-19. : 5:48 am] Oh_Man -- Make a location that always follows cursor except when its on the hud[2019-7-19. : 5:47 am] Oh_Man -- Its simply just making euds be triggers instead. Like trigger modifiable uogrades and weapons how hard could that be??[2019-7-19. : 4:09 am] Suicidal Insanity -- Oh_ManOh_Man shouted: Can't believe blizz makes a fckin weeb cartoon mode but doesnt give us new triggers and doodads makes me want to flip a table!!! I can make suggestions for new mapping features, right now the list is more strings + math/variable triggers, can expand that at some point. But the shorter the list the more likely it is that it will be done[2019-7-19. : 4:02 am] Ultraviolet -- They wouldn't be able to charge for new triggers and doodads, so why would they bother?[2019-7-19. : 3:59 am] Ultraviolet -- Like those announcer packs that I wouldn't even be able to understand [2019-7-19. : 3:59 am] Ultraviolet -- Oh_ManOh_Man shouted: Can't believe blizz makes a fckin weeb cartoon mode but doesnt give us new triggers and doodads makes me want to flip a table!!! This is why I've been leaning towards thinking the cartoon skin is stupid. Seems Blizzvision is just trying to develop content for Koreans since they outnumber everyone else who still plays SC like 10:1. They following the monie[2019-7-19. : 3:37 am] Pr0nogo -- waiting for blizz to do it is the same exact thing as waiting for death[2019-7-19. : 3:36 am] Oh_Man -- Can't believe blizz makes a fckin weeb cartoon mode but doesnt give us new triggers and doodads makes me want to flip a table!!![2019-7-18. : 2:26 pm] IlyaSnopchenko -- "ScmDraft 2: Rendering staredit obsolete since 2003?" - Reminds me of "Winamp: It really whips the llama's ass"[2019-7-17. : 3:26 am] jjf28 -- There's no need for locations to use even an empty string, you can delete them/give them no string[2019-7-16. : 10:02 pm] Suicidal Insanity -- But the new text trigger engine uses "Unused location (%d)" for locations which are either unused or have no name[2019-7-16. : 10:01 pm] Suicidal Insanity -- I think scmdraft autogenerates names for you if you do that on map load[2019-7-16. : 9:59 pm] Wormer -- Where are those colors for locations which name ends with a color code? [2019-7-16. : 9:54 pm] Wormer -- Yeah locations with same names are restrictive if I say want to give all locations empty names to save strings[2019-7-16. : 9:45 pm] Suicidal Insanity -- One thing I did change - it no longer uses "Invalid Location" for all unused locations[2019-7-16. : 9:40 pm] Wormer -- a thing that can break triggers on recompile http://www.staredit.net/372415/[2019-7-16. : 9:39 pm] Wormer -- With text window I think is better to stick out with just property numbers, and let people define them somewhere else[2019-7-16. : 9:37 pm] Suicidal Insanity -- And whatever properties are then defined in the single trigger window get merged into the global set[2019-7-16. : 9:37 pm] Wormer -- WormerWormer shouted: Suicidal Insanity Maybe... kind of modal popup with a property text? But what if you want to choose an existing property? And then there would be a need to add a hyper text to the text window -- not sure how difficult is that which means you have to parse stuff on the fly...[2019-7-16. : 9:37 pm] Suicidal Insanity -- I think I'll first get everything else working, then maybe define a new format for unit properties[2019-7-16. : 9:36 pm] Wormer -- Suicidal InsanitySuicidal Insanity shouted: But long term here it probably should also support adding the unit properties text to the UI Maybe... kind of modal popup with a property text? But what if you want to choose an existing property? And then there would be a need to add a hyper text to the text window -- not sure how difficult is that[2019-7-16. : 9:32 pm] Suicidal Insanity -- But long term here it probably should also support adding the unit properties text to the UI[2019-7-16. : 9:32 pm] Suicidal Insanity -- That is how text tigedit works - you enter the property slot and configure the properties elsewhere[2019-7-16. : 9:24 pm] Suicidal Insanity -- Not sure how to handle custom unit properties - so I'm gonna ignore the problem for now xD |