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Pages: < 1 « 172 173 174 175 1763540 >

[2019-9-29. : 8:16 pm]
sraw531 -- jjf28 shows a buildable tile which UEDCommander
UEDCommander shouted: Now, creep is a bit harder
work for all races, but zerg buildings look wonky because they sit on null tiles. I had a starting worker that spawned from the start location that was able to build on the tile using money that I triggered at the map initiation. Creep that gets removed makes it go back to substructure, and for all intents it works like regular terrain from what I saw. Didn't experiment much though.
[2019-9-29. : 8:14 pm]
sraw531 -- UEDCommander
UEDCommander shouted: Zoan Nobody said anything about it mandatory being mapmaking
sraw531
sraw531 shouted: (Starcraft 1, latest patch on battle.net)
sraw531
sraw531 shouted: okay, that points out where the buildable tile is, but doesn't answer "actual" question. (Thanks)(and I don't want to use EUD's)
I mentioned I wanted it to be playable on battlenet on latest patch, as well as without using EUD's. Lack of modding was implicit, and buildable tiles were secondary to having the initial spawns made by User-Selectable races despite the game being UMS. sraw531
sraw531 shouted: intent is an installation-crawler in which your starting forces is determined by what race you chose in lobby, potentially other things like what race enemy is, and what race rescuable forces is, etc.
[2019-9-29. : 4:00 pm]
lil-Inferno -- uwu
[2019-9-28. : 8:27 pm]
KrayZee -- u_u
[2019-9-28. : 5:02 pm]
Pr0nogo -- u
[2019-9-28. : 3:28 pm]
UEDCommander -- tru
[2019-9-28. : 2:41 pm]
Moose -- UEDCommander
UEDCommander shouted: Not even mentioning that assuming someone would want to use inferior set of tools when a superior alternative is avaliable, which is especially true in Remastered, is extrimely close-minded
Not even mentioning the thing that I'm mentioning...
[2019-9-28. : 2:22 pm]
UEDCommander -- And especially with a choosable race
[2019-9-28. : 2:20 pm]
UEDCommander -- Especially in Remastered
[2019-9-28. : 2:20 pm]
UEDCommander -- In this particular case it wouldn't even help, seeing as there is no way to make buildable terrain in installation without modding
[2019-9-28. : 2:20 pm]
UEDCommander -- Not even mentioning that assuming someone would want to use inferior set of tools when a superior alternative is avaliable, which is especially true in Remastered, is extrimely close-minded
[2019-9-28. : 2:17 pm]
UEDCommander -- Dem0n
Dem0n shouted: using basic intelligence however you could surmise that he was asking the question in the context of mapping, not modding
Why would i come to that conclusion
[2019-9-28. : 1:16 pm]
Moose -- :farty: already told you tho, so w/e
[2019-9-28. : 1:16 pm]
Moose -- Zoan
Zoan shouted: sraw531 wait I forget, don't you have to play on melee instead of use map settings to get it to spawn stuff at the starting location?
No, stuff still spawns in UMS, the player's race just has to be user select
[2019-9-28. : 12:33 pm]
Dem0n -- using basic intelligence however you could surmise that he was asking the question in the context of mapping, not modding
[2019-9-28. : 11:49 am]
UEDCommander -- Zoan
Zoan shouted: UEDCommander isn't that modding, not map-making?
Nobody said anything about it mandatory being mapmaking
[2019-9-28. : 7:14 am]
O)FaRTy1billion[MM] -- if it is unwalkable then the workers will give a bunch of unit unplaceable errors
[2019-9-28. : 7:14 am]
O)FaRTy1billion[MM] -- starting buildings don't check whether or not the tile is buildable
[2019-9-28. : 7:14 am]
O)FaRTy1billion[MM] -- the building spawns in installation when you set it to user selectable
[2019-9-28. : 7:09 am]
O)FaRTy1billion[MM] -- there's a substructure-looking tile in installation that's buildable, but creep is broken
[2019-9-28. : 5:00 am]
Pr0nogo -- it's not possible without modding iirc
[2019-9-28. : 12:47 am]
Zoan -- UEDCommander
UEDCommander shouted: sraw531 buildable installation is easy, just change buildability of installation tiles in tileset files via PyTILE
isn't that modding, not map-making?
[2019-9-28. : 12:45 am]
Zoan -- sraw531
sraw531 shouted: I'm sure theres an answer somewhere, but I cant seem to find it via googles. Can you have an Installation map, in which you can determine with triggers what race players selected in the lobby? (Non-Installation, you check which starting units the game gives them). Tangent: buildable terrain in installation? (If start location is buildable, does that change things?)
wait I forget, don't you have to play on melee instead of use map settings to get it to spawn stuff at the starting location?
[2019-9-28. : 12:44 am]
Zoan -- sraw your text color is too similar to mine.
[2019-9-28. : 12:36 am]
razorback9423 -- Any modnights tonight?
[2019-9-27. : 2:31 pm]
UEDCommander -- In Remastered however you would have to make creep blend with installation all by yourself
[2019-9-27. : 2:31 pm]
UEDCommander -- There's an already made custom set of tiles which includes installation creep by Pronogo, so in 1.16 it will be easy
[2019-9-27. : 2:30 pm]
UEDCommander -- Now, creep is a bit harder
[2019-9-27. : 2:30 pm]
UEDCommander -- But im pretty sure that would work even on Rem
[2019-9-27. : 2:29 pm]
UEDCommander -- Obviously you would have to consider that ramps in the installation are nowhere near being designed for macro gameplay
[2019-9-27. : 2:27 pm]
UEDCommander -- sraw531
sraw531 shouted: I'm sure theres an answer somewhere, but I cant seem to find it via googles. Can you have an Installation map, in which you can determine with triggers what race players selected in the lobby? (Non-Installation, you check which starting units the game gives them). Tangent: buildable terrain in installation? (If start location is buildable, does that change things?)
buildable installation is easy, just change buildability of installation tiles in tileset files via PyTILE
[2019-9-27. : 2:17 pm]
Voyager7456 -- When do we get minerals for discord messages? :megathink:
[2019-9-27. : 8:18 am]
Suicidal Insanity -- sraw531
sraw531 shouted: I do find it odd that this version of SCMdraft, when making the map with default melee triggers, makes victory/loss triggers based on buildings, when I am certain that default editor changed it to men
You mean in installation? Never noticed if that is the case
[2019-9-27. : 7:43 am]
KrayZee -- In fact, it should've been a thing more than 5 to 9 years ago.
[2019-9-27. : 7:42 am]
KrayZee -- jjf28
jjf28 shouted: I just skimmed the code, there's no shoutbox mineral reward, +5 minerals per topic created, +3 minerals per reply, +x minerals per staff reward
There should be. 1 mineral per shout or two would be nice. The idea would sound absurd in 2004, but it's 2019 and SEN isn't as active anymore.
[2019-9-27. : 6:47 am]
sraw531 -- I do find it odd that this version of SCMdraft, when making the map with default melee triggers, makes victory/loss triggers based on buildings, when I am certain that default editor changed it to men
[2019-9-27. : 6:46 am]
sraw531 -- likely, SCMdraft circumnavigates presetting races, like, in the regular editor you have to pick a race to put units down, and you cant have a player with 0 units by default.
[2019-9-27. : 6:45 am]
sraw531 -- hmm, well it looks to me like it creates units same as any other map, which is extremely odd considering it can put buildings anywhere, even bottomless pit (but I suspect standard map editor cant put start location there)
[2019-9-27. : 6:31 am]
jjf28 -- I don't know the answer offhand, but you can try putting a start location on those types of tiles and see if stuff spawns
[2019-9-27. : 6:29 am]
sraw531 -- okay, that points out where the buildable tile is, but doesn't answer "actual" question. (Thanks)(and I don't want to use EUD's)
[2019-9-27. : 6:29 am]
jjf28 -- and ofc there's EUDs if you're going that direction http://farty1billion.dyndns.org/EUDDB/?pg=entry&id=776
[2019-9-27. : 6:28 am]
jjf28 -- try this guy: http://www.staredit.net/wiki/index.php/Null_Terrain
[2019-9-27. : 6:28 am]
sraw531 -- intent is an installation-crawler in which your starting forces is determined by what race you chose in lobby, potentially other things like what race enemy is, and what race rescuable forces is, etc.
[2019-9-27. : 6:27 am]
jjf28 -- there's a buildable tile somewhere in installation...
[2019-9-27. : 6:27 am]
sraw531 -- (Starcraft 1, latest patch on battle.net)
[2019-9-27. : 6:25 am]
sraw531 -- I'm sure theres an answer somewhere, but I cant seem to find it via googles. Can you have an Installation map, in which you can determine with triggers what race players selected in the lobby? (Non-Installation, you check which starting units the game gives them). Tangent: buildable terrain in installation? (If start location is buildable, does that change things?)
[2019-9-27. : 5:16 am]
jjf28 -- I just skimmed the code, there's no shoutbox mineral reward, +5 minerals per topic created, +3 minerals per reply, +x minerals per staff reward
[2019-9-27. : 4:41 am]
Oh_Man -- RIP Aron Eisenberg who played Nog in Star Trek DS9, age 50
[2019-9-27. : 3:48 am]
O)FaRTy1billion[MM] -- i think at various points minerals have been added to random things but idk what actually gives you minerals
[2019-9-27. : 3:29 am]
Wing Zero -- But I never bothered to confirm that
[2019-9-27. : 3:29 am]
Wing Zero -- I was told you get one mineral per 40 shouts
[2019-9-27. : 3:04 am]
KrayZee -- We really should earn minerals just for using the shoutbox.
[2019-9-27. : 2:04 am]
jjf28 -- redistribution of wealth o_o
[2019-9-27. : 2:02 am]
lil-Inferno -- cept :voy:, jjf, and :farty: lmao
[2019-9-27. : 2:02 am]
lil-Inferno -- err'one getting they dicc wet O_O
[2019-9-26. : 11:35 pm]
Corbo -- THE GODS HAVE SPARED ME
[2019-9-26. : 11:34 pm]
Corbo -- i'm gonna risk it
[2019-9-26. : 11:34 pm]
Corbo -- fuck
[2019-9-26. : 9:42 pm]
Wing Zero -- Poor Voy
[2019-9-26. : 9:27 pm]
Dem0n -- except Voy lmaooo
[2019-9-26. : 9:26 pm]
Voyager7456 -- :(
[2019-9-26. : 9:26 pm]
Dem0n -- AYY WE ALL EATIN TONIGHT FAM
[2019-9-26. : 9:24 pm]
Suicidal Insanity -- ... how about 140? :P
[2019-9-26. : 9:24 pm]
Suicidal Insanity -- good idea ...
[2019-9-26. : 8:44 pm]
lil-Inferno -- who else just get a 120 box
[2019-9-26. : 7:17 pm]
GGmano -- give me a msg if can help
[2019-9-26. : 7:17 pm]
GGmano -- if anyone wanna help me out
[2019-9-26. : 7:17 pm]
GGmano -- needs some glowing effect on 5 units
[2019-9-26. : 7:16 pm]
GGmano -- anyone good and fast with euds?
[2019-9-26. : 5:34 pm]
Voyager7456 -- I'm a member of that cafe

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