Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2020-6-13. : 10:54 am] Roy -- IlyaSnopchenkoIlyaSnopchenko shouted: Roy ... but the SEN page is always open on your PC that never sleeps, and it's refreshed automatically one every few minutes? Are you just messing with me right now, Ilyasnopchenko?[2020-6-13. : 10:49 am] IlyaSnopchenko -- RoyRoy shouted: I do sleep, like almost a third of my entire life. ... but the SEN page is always open on your PC that never sleeps, and it's refreshed automatically one every few minutes? [2020-6-12. : 9:32 pm] IlyaSnopchenko -- RoyRoy shouted: You know, Ilyasnopchenko, I get asked that a lot. And the answer may surprise you. enlighten me [2020-6-12. : 1:08 pm] jjf28 -- RoyRoy shouted: You know, Ilyasnopchenko, I get asked that a lot. And the answer may surprise you. :roybot:[2020-6-12. : 11:18 am] Roy -- You know, Ilyasnopchenko, I get asked that a lot. And the answer may surprise you.[2020-6-12. : 11:17 am] IlyaSnopchenko -- Whenever I check the forums, Roy is online. Does he never sleep? [2020-6-12. : 9:57 am] NudeRaider -- yeah the shouts didn't survive the transition from sen v4 to v5. Weren't deemed important enough to make an effort[2020-6-11. : 2:46 pm] Wing Zero -- I vaguely remember switching versions and losing old shouts but it's been so long I wouldn't bet anything on that memory.[2020-6-11. : 6:17 am] Ultraviolet -- UndeadStarUndeadStar shouted: Ultraviolet When I checked, it was possible to go back to 2014-8-01. : 1:22 am on the shoutbox, there is more lost than that out there Yeah it exists, but it's not just easily searchable[2020-6-11. : 6:13 am] O)FaRTy1billion[MM] -- I think the shoutbox has a maximum number of shouts it stores, so old ones eventually go away[2020-6-11. : 5:50 am] UndeadStar -- UltravioletUltraviolet shouted: I think one of the advantages of using the forums as opposed to the shoutbox is that if people have the same question in the future, they might find the answer in the forums, or we could at least link to the appropriate thread. With the shoutbox, everything is kind of lost to posterity When I checked, it was possible to go back to 2014-8-01. : 1:22 am on the shoutbox, there is more lost than that out there [2020-6-09. : 8:43 am] IlyaSnopchenko -- youarenotworthyyouarenotworthy shouted: I want to thank IlyaSnopchenko, Roy and Klassical for being so helpful cheers mate[2020-6-09. : 12:57 am] youarenotworthy -- I want to thank IlyaSnopchenko, Roy and Klassical for being so helpful [2020-6-08. : 8:09 pm] Ultraviolet -- I think one of the advantages of using the forums as opposed to the shoutbox is that if people have the same question in the future, they might find the answer in the forums, or we could at least link to the appropriate thread. With the shoutbox, everything is kind of lost to posterity[2020-6-08. : 7:39 pm] youarenotworthy -- Wing ZeroWing Zero shouted: NudeRaider Lol it's not as if the shoutbox is active enough that it makes a difference I sorta had the same thought but I get it also. I will use the forum for long form questions[2020-6-08. : 4:08 pm] Wing Zero -- NudeRaiderNudeRaider shouted: *and avoids creating a wall of text Lol it's not as if the shoutbox is active enough that it makes a difference[2020-6-08. : 3:27 pm] youarenotworthy -- Also you mentioned IlyaSnopchenkoIlyaSnopchenko shouted: youarenotworthy You can write AI Scripts that order unit to cast spells (or rather, do anything that exists as an orders.dat entry) either explicitly, or as an "idle order" for posterity. You also mentions order.dat entries, where can I find this to identify a spell such as Psionic storm or Optical flare?[2020-6-08. : 10:07 am] NudeRaider -- youarenotworthyyouarenotworthy shouted: I have a very simple trigger that isn't working, and I can't uderstand why. Trigger: P1, Condition: P1 brings exactly 1 [unit] to [location]. (verified all these are good) : send transmission to current player, P1 set unit death to 1 for [unit]. It is not triggering when P1 brings a unit to the location. Any ideas? Hey can you please use the forums for problems that are likely so spawn a back and forth discussion? It gives your question a proper format and create a wall of text in the shoutbox. Not everyone in the shoutbox is interested or capable of solving your problem. But people visiting UMS assistance likely are. It really makes life easier for everyone. Thank you.[2020-6-08. : 8:30 am] Ultraviolet -- youarenotworthyyouarenotworthy shouted: Transmissions don't appear to be working in SCMDraft for SC:R, anybody have experience with getting them to work? I'm wondering if it's because of the amount of spaces I have in the text displayed. (I can't use the Center Text option because it displays it in low resolution) Transmissions work fine for me[2020-6-08. : 5:27 am] IlyaSnopchenko -- youarenotworthyyouarenotworthy shouted: So I went into "Text View" for the trigger and when I try to click out of it I'm given the error "Unable to compile the current trigger text. Do you wish to discard the changes?" The extended command guide: http://pr0nogo.wikidot.com/rs-ext-ai[2020-6-08. : 5:26 am] IlyaSnopchenko -- youarenotworthyyouarenotworthy shouted: So I went into "Text View" for the trigger and when I try to click out of it I'm given the error "Unable to compile the current trigger text. Do you wish to discard the changes?" The basic AI command guide: https://docs.google.com/document/d/1KXbIDuIBnacWwpJJxSQePmIhc1GKuEgRZxtf8cLi_Qo[2020-6-08. : 3:20 am] KlaSsicaL -- you may write *.edd file with which map do you input, which plugin do you apply, which path the map be saved. then you can drag edd file to the EUDdraft[2020-6-08. : 3:10 am] youarenotworthy -- Transmissions don't appear to be working in SCMDraft for SC:R, anybody have experience with getting them to work? I'm wondering if it's because of the amount of spaces I have in the text displayed. (I can't use the Center Text option because it displays it in low resolution)[2020-6-08. : 2:17 am] KlaSsicaL -- To use the tool, install euddraft and screpl, (they are explained on boundeditor plugin tutorial), and add 'screpl.plugins.trigger' on 'plugins' section of edd file[2020-6-08. : 2:14 am] KlaSsicaL -- I recognize the instruction is poor, I will handle for later. Which part are you blocked at?[2020-6-08. : 2:04 am] youarenotworthy -- Well I did try to download your tool and followed your instructions but I wasn't able to get it to work. I never edited the text trigger so unless I somehow accidentally saved some changes I don't see how it could have happened.[2020-6-08. : 1:25 am] KlaSsicaL -- Executing only part of action doesn't make sense, and trigger corruption doesn't make sense. You just missed some syntax on text trigger.[2020-6-08. : 1:24 am] KlaSsicaL -- My tool will show you the exact amount of the condition should met, for example, Bring case, the number of units in the location, for EVERY single frame of the game[2020-6-08. : 1:22 am] youarenotworthy -- So I assume the trigger must be corrupt somehow, and will try to delete it and make it fresh. However, has anybody encountered this error before?[2020-6-08. : 1:21 am] youarenotworthy -- So I went into "Text View" for the trigger and when I try to click out of it I'm given the error "Unable to compile the current trigger text. Do you wish to discard the changes?"[2020-6-08. : 1:15 am] youarenotworthy -- So I decided to add another action to see if it would execute another action and something even more bizarre is happening now. I added the action "Kill all units at location" to kill the unit the moment I walk into the location, just to test it. Now, THAT action I added doesn't trigger, but one of the other ones does? It doesn't make sense.[2020-6-08. : 1:09 am] youarenotworthy -- Thanks, but in this case I know what trigger isn't working, since there's only one trigger for what I'm trying to accomplish. For the life of me I just can't figure out why the condition wouldn't trigger, there's nothing complicated about it.[2020-6-08. : 12:57 am] KlaSsicaL -- you may use this to check which condition is not working --> http://www.staredit.net/374107/[2020-6-08. : 12:50 am] youarenotworthy -- I have a very simple trigger that isn't working, and I can't uderstand why. Trigger: P1, Condition: P1 brings exactly 1 [unit] to [location]. (verified all these are good) : send transmission to current player, P1 set unit death to 1 for [unit]. It is not triggering when P1 brings a unit to the location. Any ideas?[2020-6-08. : 12:16 am] youarenotworthy -- IlyaSnopchenkoIlyaSnopchenko shouted: youarenotworthy You can write AI Scripts that order unit to cast spells (or rather, do anything that exists as an orders.dat entry) either explicitly, or as an "idle order" for posterity. Do you happen to know where there would be a tutorial on something like this?[2020-6-07. : 11:34 pm] Ultraviolet -- you're right. Seems like taking it a step further and making them count twice in the unit counter on the bottom info row would be nice too, though[2020-6-07. : 11:21 pm] O)FaRTy1billion[MM] -- I think SI made it so that they count as two unit indexes in the list[2020-6-07. : 11:03 pm] Ultraviolet -- FaRTy1billionFaRTy1billion shouted: goliaths and tanks count as 2 units shiit, that sucks. ScmDraft should really make note of that when placing units, right now it lists goliaths and tanks as one unit[2020-6-07. : 2:07 pm] IlyaSnopchenko -- youarenotworthyyouarenotworthy shouted: Roy pointed me to EUDs if I want to cast a spell without a unit/AI to cast it, but Is it possible to force an AI to cast a spell? You can write AI Scripts that order unit to cast spells (or rather, do anything that exists as an orders.dat entry) either explicitly, or as an "idle order" for posterity.[2020-6-07. : 6:23 am] youarenotworthy -- I've got my early game systems in place, my intro scene, and the starting areas. Almost ready to launch a demo.[2020-6-07. : 6:21 am] youarenotworthy -- RoyRoy shouted: I can't help you with that one, Youarenotworthy. Thanks, you've helped plenty though as it is[2020-6-07. : 6:21 am] youarenotworthy -- UltravioletUltraviolet shouted: I think the primary way is to make sure the conditions are met for the AI to cast the spell you want I guess I can spawn burrowed zerglings for an enemy player of the AI to try to meet those conditions for psionic storm.[2020-6-07. : 6:18 am] Ultraviolet -- I think the primary way is to make sure the conditions are met for the AI to cast the spell you want[2020-6-07. : 6:17 am] youarenotworthy -- Roy pointed me to EUDs if I want to cast a spell without a unit/AI to cast it, but Is it possible to force an AI to cast a spell?[2020-6-07. : 6:04 am] youarenotworthy -- I quite like DCs for it, works great. I forgot about using DCs that way.[2020-6-07. : 5:57 am] Ultraviolet -- and it's nice for displaying things on the leaderboard if you need to do that[2020-6-07. : 5:57 am] Ultraviolet -- DCs are a lot nicer as timers imo since you only have one custom score available |