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[2020-6-18. : 4:22 pm]
UEDCommander -- At least Im pretty sure that's how it works
[2020-6-18. : 4:21 pm]
UEDCommander -- This can technically cause guard crash if the AI is under attack
[2020-6-18. : 4:20 pm]
UEDCommander -- The computer will attempt to train new unit for guard spot that got assigned to defense though
[2020-6-18. : 4:17 pm]
UEDCommander -- Defending units lose their guard status so the answer is no
[2020-6-18. : 12:10 pm]
pinkeh-_- -- i'll try and toss my script your way, problem is its mostly macros so there is quite a few different files. Ill make a github or something. also thanks a lot for the reccomendations, does defenseuse_xx create guards? it could be the culprit, i have a defenseuse_xx loop attached to my attack script with a random_jump. It always apply every single units to defense until it feels like attacking then it switches to attack which stop the defenseuse_xx loop, when attack_do is done it switches back to the loop. all that topped with a guard_all every second to make him contest every where he's been to. It's effective but would most definetly cause the guard crash if defenseuse_xx creates guard... i'll try aise see if it fixes it. I wanna stay vanilla in terms of coding but the engine optimization sounds fantastic. thanks again
[2020-6-18. : 9:54 am]
IlyaSnopchenko -- I think using AISE is pretty much a given at this point, anyway
[2020-6-18. : 5:13 am]
UEDCommander -- Could also be the infamous guard crash since presumably you're not using a plugin which fixes that issue
[2020-6-18. : 5:12 am]
UEDCommander -- I could tell you more if I looked at the script but you should check for requests per town, and also common crash sources such as loops without wait()
[2020-6-18. : 5:12 am]
UEDCommander -- Amount of requests is a possible source, you can't have more than 100 per town and also you can't have more than 100 threads running at the same time (I don't think you breached that limit unless you really tried)
[2020-6-18. : 5:06 am]
UEDCommander -- Likely a coincedence
[2020-6-18. : 5:06 am]
UEDCommander -- I don't think it's particularly connected wtih player's presence either
[2020-6-18. : 4:50 am]
UEDCommander -- It would cause AI to stop doing stuff instead
[2020-6-18. : 4:49 am]
UEDCommander -- If it's worker limitation you can use max_workers in the beginning of each expansion thread but worker limit shouldn't crash anyway
[2020-6-18. : 3:23 am]
pinkeh-_- -- well it"s no so much random, to be more precise i have a build order protocol, a unit production protocol, a attack/defense protocol since they seem to be mutually exclusive, a upgrade protocol, etc and they all run simultaneously making for a very human approach, since it has a bunch of stuff to do and does what it can or what should be done depending on enemy units and buildings at that moment creating a fairly organic approach to the match.
[2020-6-18. : 3:15 am]
pinkeh-_- -- Hello fellow creators, i've been working on a non-cheaty terran ai script. I wanted to make it as random and modular as possible. I've programmed it in a very objet oriented approach. long story short, it's working fantastilcly well against humans opponent, but against other ai, it tends to crash in the late game. I suspect the culprit is the 30 worker limitation which cause some memory issues when several ai run simultationsly. could also be the amount of request it ends up doing late game, but i tried to force spam hundreds of request loops and it worked fine. anyway i can't isolate the memory error. anyone ever stumbled upon a similar situation? fyi I do realise my script is pretty heavy since its built around conditional multiruns yet it works well against human opponents and doesnt accelerate the crash when 7 ais are playing. so im stumped.
[2020-6-17. : 10:16 pm]
IlyaSnopchenko -- In this day, I probably wouldn't have used the suicide scripts anyway, it's so 1998 :-D
[2020-6-17. : 10:15 pm]
IlyaSnopchenko -- Nope, not yet. In the build I intended to release, that mission was axed anyway.
[2020-6-17. : 9:13 pm]
Zincoshine -- I find this discussion interesting because issues with random suicide plagued the next to last mission of vagrants....which is made by you IlyaSnopchenko. Is that what you are working on? :P
[2020-6-17. : 5:11 pm]
DarkenedFantasies -- If it's not doing that, it's very similar in behavior, yes. All units that are not set to ignore strategic suicide missions in units.dat.
[2020-6-17. : 4:03 pm]
IlyaSnopchenko -- DarkenedFantasies
DarkenedFantasies shouted: Random Suicide should ideally be run again every time the computer player kills something. You can run Strategic Suicide again after the computer player has an attack_clear called, but without modding you'll only be able to run that command by using town ai scripts that use attack waves, in which case your best option will probably be like BW Protoss 5 town A or B which have nothing but attacks.
So does the Strategic Suicide Missions actually just add all of the computer player's troops to an attack wave and launch it?
[2020-6-17. : 5:57 am]
IlyaSnopchenko -- Isn't it better just to put units on patrol orders, or write an AI Script that uses them for attacks?
[2020-6-17. : 3:05 am]
DarkenedFantasies -- Random Suicide should ideally be run again every time the computer player kills something. You can run Strategic Suicide again after the computer player has an attack_clear called, but without modding you'll only be able to run that command by using town ai scripts that use attack waves, in which case your best option will probably be like BW Protoss 5 town A or B which have nothing but attacks.
[2020-6-17. : 12:10 am]
Ultraviolet -- You can also run a DC timer for say 60 seconds (720 counts) or so and every time it gets to the preset amount, reset the timer to 0 and give all the computer units to another player, then give them back and run the ai script again. I think this fixes any problems with running scripts multiple times
[2020-6-16. : 9:01 pm]
IlyaSnopchenko -- It's the random suicide that should be repeated, the strategic suicide better be run once at most. :-)
[2020-6-16. : 8:53 pm]
NudeRaider -- ai scripts don't like being spammed every trigger loop
[2020-6-16. : 6:24 pm]
RdeRenato -- the script "strategic suicide mission" usually causes me problems, it attacks once intelligently and then stops
[2020-6-16. : 6:23 pm]
RdeRenato -- I mean, it may act smart by executing random attacks
[2020-6-16. : 8:26 am]
O)FaRTy1billion[MM] -- ya, just spawn and play the sound and it would effectively be the same
[2020-6-16. : 7:03 am]
Ultraviolet -- could certainly do that easily by creating lings under the overlord, dunno about actually making them drop from the overlord, but the effect would be the same either way
[2020-6-16. : 3:28 am]
RdeRenato -- it is possible to create an eternal zergling rush (a zergling drop loop with overlord) ?????
[2020-6-16. : 3:19 am]
RIVE -- :wob:
[2020-6-16. : 2:46 am]
O)FaRTy1billion[MM] -- :wob:
[2020-6-16. : 2:30 am]
RexyRex -- :wob:
[2020-6-15. : 1:48 am]
Wing Zero -- At least, he's the one with the reputation
[2020-6-15. : 1:48 am]
Wing Zero -- Ex is the one that usually banned the humans
[2020-6-13. : 3:25 pm]
NudeRaider -- Hitman Absolution currently free on gog: https://www.gog.com/game/hitman_absolution
[2020-6-13. : 3:13 pm]
IlyaSnopchenko -- Again, sorry I've appeared obnoxious
[2020-6-13. : 3:07 pm]
Roy -- I only ban spam bots. Members are encouraged to be inquisitive and skeptical, as those are qualities that are valuable to being a mapmaker.
[2020-6-13. : 2:49 pm]
MTiger156 -- :wob:
[2020-6-13. : 12:10 pm]
IlyaSnopchenko -- have I earned a banhammer, lol
[2020-6-13. : 12:09 pm]
IlyaSnopchenko -- out ta get you, right :)
[2020-6-13. : 12:05 pm]
Ultraviolet -- trollbot
[2020-6-13. : 12:05 pm]
Ultraviolet -- lol
[2020-6-13. : 11:58 am]
IlyaSnopchenko -- Well, no. Sorry if I appear to.
[2020-6-13. : 10:54 am]
Roy -- IlyaSnopchenko
IlyaSnopchenko shouted: Roy ... but the SEN page is always open on your PC that never sleeps, and it's refreshed automatically one every few minutes? :)
Are you just messing with me right now, Ilyasnopchenko?
[2020-6-13. : 10:50 am]
IlyaSnopchenko -- *once*
[2020-6-13. : 10:49 am]
IlyaSnopchenko -- Roy
Roy shouted: I do sleep, like almost a third of my entire life.
... but the SEN page is always open on your PC that never sleeps, and it's refreshed automatically one every few minutes? :)
[2020-6-12. : 9:44 pm]
Roy -- I do sleep, like almost a third of my entire life.
[2020-6-12. : 9:32 pm]
IlyaSnopchenko -- Roy
Roy shouted: You know, Ilyasnopchenko, I get asked that a lot. And the answer may surprise you.
enlighten me :)
[2020-6-12. : 1:08 pm]
jjf28 -- Roy
Roy shouted: You know, Ilyasnopchenko, I get asked that a lot. And the answer may surprise you.
:roybot:
[2020-6-12. : 1:08 pm]
jjf28 -- afaik the shouts exist just in another table
[2020-6-12. : 11:18 am]
Roy -- You know, Ilyasnopchenko, I get asked that a lot. And the answer may surprise you.
[2020-6-12. : 11:17 am]
IlyaSnopchenko -- Whenever I check the forums, Roy is online. Does he never sleep? :)
[2020-6-12. : 9:57 am]
NudeRaider -- yeah the shouts didn't survive the transition from sen v4 to v5. Weren't deemed important enough to make an effort
[2020-6-11. : 2:46 pm]
Wing Zero -- I vaguely remember switching versions and losing old shouts but it's been so long I wouldn't bet anything on that memory.
[2020-6-11. : 6:17 am]
Ultraviolet -- UndeadStar
UndeadStar shouted: Ultraviolet When I checked, it was possible to go back to 2014-8-01. : 1:22 am on the shoutbox, there is more lost than that out there ;)
Yeah it exists, but it's not just easily searchable
[2020-6-11. : 6:13 am]
O)FaRTy1billion[MM] -- I think the shoutbox has a maximum number of shouts it stores, so old ones eventually go away
[2020-6-11. : 5:50 am]
UndeadStar -- Ultraviolet
Ultraviolet shouted: I think one of the advantages of using the forums as opposed to the shoutbox is that if people have the same question in the future, they might find the answer in the forums, or we could at least link to the appropriate thread. With the shoutbox, everything is kind of lost to posterity
When I checked, it was possible to go back to 2014-8-01. : 1:22 am on the shoutbox, there is more lost than that out there ;)
[2020-6-09. : 8:43 am]
IlyaSnopchenko -- youarenotworthy
youarenotworthy shouted: I want to thank IlyaSnopchenko, Roy and Klassical for being so helpful :)
cheers mate
[2020-6-09. : 2:07 am]
RIVE -- :wut:
[2020-6-09. : 2:07 am]
RIVE -- :rive:
[2020-6-09. : 1:28 am]
Roy -- :roy:
[2020-6-09. : 1:10 am]
MTiger156 -- :wob:
[2020-6-09. : 12:57 am]
youarenotworthy -- I want to thank IlyaSnopchenko, Roy and Klassical for being so helpful :)
[2020-6-09. : 12:33 am]
O)FaRTy1billion[MM] -- :wob:
[2020-6-08. : 10:38 pm]
NudeRaider -- :wob:
[2020-6-08. : 9:42 pm]
Wing Zero -- :wob:
[2020-6-08. : 9:42 pm]
Wing Zero -- I won't deny that
[2020-6-08. : 8:09 pm]
Ultraviolet -- I think one of the advantages of using the forums as opposed to the shoutbox is that if people have the same question in the future, they might find the answer in the forums, or we could at least link to the appropriate thread. With the shoutbox, everything is kind of lost to posterity

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