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[2016-12-15. : 6:13 am]
O)FaRTy1billion[MM] -- Something like this would probably be beyond sufficient. I could probably find some super cheap graphics card if the integrated graphics wasn't enough. It just has to run DX9 xD
[2016-12-15. : 6:05 am]
O)FaRTy1billion[MM] -- buying one of the shelf seems better, because it'll already have all the parts and have windows. ;o Building it, windows costs half or more as much as the entire build
[2016-12-15. : 6:04 am]
O)FaRTy1billion[MM] -- I don't know what that is
[2016-12-15. : 5:45 am]
Apos -- If it doesn't, at least you will still have a raspberry pi
[2016-12-15. : 5:45 am]
Apos -- Maybe it will work
[2016-12-15. : 5:45 am]
Apos -- Buy a raspberry pi
[2016-12-15. : 5:37 am]
O)FaRTy1billion[MM] -- my dad's asking for the computer that I have my server on, and it's from like 10+ years ago so even a refurbished $100 thing would probably be better :P
[2016-12-15. : 5:36 am]
O)FaRTy1billion[MM] -- if I knew what to look for in hardware I'd just buy bottom of the barrel stuff. Ones I found would add up to a price similar to that
[2016-12-15. : 5:35 am]
O)FaRTy1billion[MM] -- but they've got like 2+ GHz and 2-4 GB RAM, which is like 8x what is necessary xD
[2016-12-15. : 5:34 am]
O)FaRTy1billion[MM] -- oh, I guess the ones I found were referbished
[2016-12-15. : 5:33 am]
jjf28 -- idk, can you get a new comp in that price range?
[2016-12-15. : 5:33 am]
O)FaRTy1billion[MM] -- would it necessarily be old hardware?
[2016-12-15. : 5:32 am]
jjf28 -- hardware can get slower/more error filled/prone as it ages
[2016-12-15. : 5:31 am]
O)FaRTy1billion[MM] -- what do you mean worn down?
[2016-12-15. : 5:30 am]
jjf28 -- it would prolly be; though the hardware may or may not be too worn down
[2016-12-15. : 5:29 am]
O)FaRTy1billion[MM] -- integrated would probably even work
[2016-12-15. : 5:29 am]
O)FaRTy1billion[MM] -- if I bought a $100-$150 desktop and threw like a $40 graphics card in it, would that be a viable for playing a game that is over 10 years old? :P
[2016-12-15. : 5:19 am]
Pr0nogo -- Add me on snapchat
[2016-12-15. : 5:18 am]
jjf28 -- or updates*
[2016-12-15. : 5:14 am]
jjf28 -- that's quite impressive, I couldn't name another piece of Software that's made it 20 years without needing emulation
[2016-12-15. : 5:04 am]
Ahli -- D1 works with modern OS, yeah :D you might need to kill explorer exe or something to fix colors
[2016-12-15. : 5:01 am]
jjf28 -- oh my... reliably launching virtualbox without any sort of install tho.. does D1 work on win7-10?
[2016-12-15. : 5:00 am]
jjf28 -- could I launch virtualbox and D1 inside it and say I coded your map? :P
[2016-12-15. : 4:57 am]
Ahli -- as much as I got: nothing but experience
[2016-12-15. : 4:56 am]
jjf28 -- Ahli
Ahli shouted: alright, then executable code my diablo map into SC1 :)
so what does this 3-year project pay? :)
[2016-12-15. : 4:49 am]
jjf28 -- :lock:
[2016-12-15. : 4:44 am]
Apos -- :wob: PARTY on SEN :wob:
[2016-12-15. : 4:43 am]
jjf28 -- yoon made a troll map with it and allegedly a DLL launcher; frankly I just stepped into a byte, rejoiced, and quit theory crafting forever
[2016-12-15. : 4:43 am]
Apos -- :apos:
[2016-12-15. : 4:42 am]
Ahli -- alright, then executable code my diablo map into SC1 :)
[2016-12-15. : 4:42 am]
Apos -- I think so
[2016-12-15. : 4:42 am]
Lanthanide -- has anyone actually made 'executable code' in SC1, though?
[2016-12-15. : 4:42 am]
Apos -- :wob:
[2016-12-15. : 4:41 am]
jjf28 -- Ahli
Ahli shouted: SC1 is very limited and does not offer you hundreds of fields and elements that you can combine together
got ya beat, sc1 can run executable code :wob:
[2016-12-15. : 4:40 am]
Ahli -- wc3 had more black boxes which appealed to the modders more as things were faster to create
[2016-12-15. : 4:40 am]
Apos -- Let's play "Guess the function", here is a function, try to figure out what you can pass to it, try to figure out what it returns?
[2016-12-15. : 4:40 am]
Ahli -- SC2 was designed with custom content in mind. Hence there are little black boxes and countless parameters... Those parameters are just undocumented
[2016-12-15. : 4:39 am]
rockz -- basic things in sc1 can require TONS of work, or very little
[2016-12-15. : 4:39 am]
Apos -- You'd think SC2 would be designed with custom content in mind
[2016-12-15. : 4:39 am]
rockz -- basicc things in sc2 require a lot of work
[2016-12-15. : 4:39 am]
Lanthanide -- there's no reason why 'basic' things should take a lot of work
[2016-12-15. : 4:39 am]
Ahli -- well, not skill... I'm lacking the term I want to use...
[2016-12-15. : 4:38 am]
Apos -- I wonder if I would more stupid today if I didn't make SC1 maps
[2016-12-15. : 4:38 am]
Lanthanide -- yeah, which just tells you it was designed poorly / wasn't designed with custom content in mindt
[2016-12-15. : 4:38 am]
Ahli -- SC2 is powerful, but power usually comes with the cost of minimum skill... It takes people a lot of effort to learn basic things in SC2...
[2016-12-15. : 4:37 am]
Lanthanide -- and because you didn't have a lot to work with, it was fun trying to come up with impressive effects by combining things together in clever ways
[2016-12-15. : 4:37 am]
Apos -- So the complexity in SC1 was still simple
[2016-12-15. : 4:37 am]
Apos -- I see
[2016-12-15. : 4:37 am]
Ahli -- SC1 is very limited and does not offer you hundreds of fields and elements that you can combine together
[2016-12-15. : 4:37 am]
rockz -- because it was so simple, it was easy to test.
[2016-12-15. : 4:36 am]
rockz -- sc1 was pretty simple
[2016-12-15. : 4:36 am]
Apos -- But maybe it was more fun for people to discover how to 'break' the game in SC1?
[2016-12-15. : 4:35 am]
Apos -- Not really an excuse though, SC1 probably had even less documentation
[2016-12-15. : 4:34 am]
KrayZee -- SC2 Custom Games :0
[2016-12-15. : 4:34 am]
Ahli -- well, SC2's documentation sucks. In case you figure it out, you can try to put the knowledge somewhere where people find it...
[2016-12-15. : 4:33 am]
rockz -- Armor after damage response would be ridiculous as you'd only need 6 armor to negate down to nothing
[2016-12-15. : 4:32 am]
Ahli -- oh yeah, I did
[2016-12-15. : 4:31 am]
rockz -- And it's 110x2 attacks, so I should be taking 78 damage
[2016-12-15. : 4:30 am]
rockz -- you said armor works after damage response
[2016-12-15. : 4:28 am]
Ahli -- rockz
rockz shouted: So another example: 55% damage response, -5 damage response, maximumclamp(25) for damage in range of 20-100, 6 armor total, -5 damage per armor point, 200x2 attacks
without the clamp, it makes sense... [110 - (6 * (-5))] * 0.55 + (-5) = 39
[2016-12-15. : 4:21 am]
Apos -- It was full EUDs
[2016-12-15. : 4:20 am]
Apos -- Where units are towers and can't move
[2016-12-15. : 4:20 am]
Apos -- It was a map from Warcraft 3
[2016-12-15. : 4:20 am]
Apos -- I forgot the name
[2016-12-15. : 4:20 am]
Lanthanide -- and plant mines as a vulture
[2016-12-15. : 4:20 am]
Apos -- hmm
[2016-12-15. : 4:20 am]
Apos -- I was making a hero defender? map
[2016-12-15. : 4:20 am]
Lanthanide -- like being able to use mind-control as a DA (pretty damn difficult to trigger)
[2016-12-15. : 4:20 am]
Apos -- I like that
[2016-12-15. : 4:20 am]
Lanthanide -- with lots of awesome features in it

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