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Pages: < 1 « 110 111 112 113 1143539 >

[2020-9-06. : 4:43 pm]
lifebot -- was a pain in the ass to figure out the coding structure of TE3
[2020-9-06. : 4:43 pm]
lifebot -- Got SCA to work with my map
[2020-9-06. : 10:12 am]
NudeRaider -- payne is such a loyal fellow. He still loves our admin.
[2020-9-06. : 4:31 am]
payne -- :payne:
[2020-9-06. : 4:27 am]
payne -- :massimo:
[2020-9-05. : 11:55 pm]
RdeRenato -- how to unpack a remastered mod with samase?
[2020-9-05. : 2:11 pm]
MTiger156 -- u
[2020-9-05. : 1:38 pm]
lil-Inferno -- ya
[2020-9-04. : 10:05 pm]
sraw531 -- MTiger156
MTiger156 shouted: What do you mean non-EUD is beneficial? The only thing I trade off is extended unit/sprite limit, which doesn't even affect me cuz my maps are never massive.
I mean, hitting standard CCMU is reachable in say 8 player BGH. A single terran can hit weapons max pretty easily. Remember that Valks take 8 weapons (but max at 80/100 of the weapon limit), carriers are 9 units and reavers are 11 units.
[2020-9-04. : 10:30 am]
trgk -- zero-width space
[2020-9-04. : 10:29 am]
trgk -- 8882a
8882a shouted: seing "None." in every thread is just irritating
try http://jkorpela.fi/chars/spaces.html
[2020-9-04. : 1:58 am]
RdeRenato -- I've had bugs with "wait" and "pause" using EUD several times
[2020-9-04. : 1:57 am]
RdeRenato -- the EUD is the best option for UMS or COOPS since there you don't need to "save"
[2020-9-04. : 12:45 am]
O)FaRTy1billion[MM] -- MTiger156
MTiger156 shouted: What do you mean non-EUD is beneficial? The only thing I trade off is extended unit/sprite limit, which doesn't even affect me cuz my maps are never massive.
EUD maps also can't save/load games and maybe some other things iirc
[2020-9-03. : 7:32 pm]
NudeRaider -- not that I know of. When you are a while on the site it makes it easier to read through threads because you recognize the signatures and immediately know who posted it. Especially useful in conversations.
[2020-9-03. : 7:22 pm]
8882a -- seing "None." in every thread is just irritating
[2020-9-03. : 7:20 pm]
8882a -- is there some way to disable signatures? they make it hard to read the posts
[2020-9-03. : 6:34 pm]
Ultraviolet -- ya that's the only benefit I know of as well. Sometimes I wish to be able to have the extended unit limits. But EUDs always win out for me
[2020-9-03. : 6:23 pm]
MTiger156 -- What do you mean non-EUD is beneficial? The only thing I trade off is extended unit/sprite limit, which doesn't even affect me cuz my maps are never massive.
[2020-9-03. : 5:58 pm]
sraw531 -- I do feel like too many people throw away the benefits of not using EUD, for the benefits of using EUD, without seemingly a second thought.
[2020-9-03. : 1:33 pm]
MTiger156 -- EUD Editor triggers have a "EUD Wait" action, which I think achieves the same effect as Wait without risking block. While on this subject, I wonder if SI will add more EUD actions to SCMD (the EUD Wait could be especially useful to the less skilled creators)
[2020-9-03. : 9:15 am]
sraw531 -- its been like 10 years since I used waits for anything besides hypers lol
[2020-9-03. : 8:24 am]
O)FaRTy1billion[MM] -- if you only need it for a specific application and are 100% certain any waits for the same player cannot overlap, you can just do hypers for a different player (such as a computer or neutral player) and then others will be able to use 1 wait
[2020-9-03. : 8:20 am]
sraw531 -- Yeah, im so used to thinking that I can't, I'm just thinking it might be a novel idea being able to actually use a few.
[2020-9-03. : 8:09 am]
O)FaRTy1billion[MM] -- each player can run 1 wait at a time without blocking ... there are ways around it, but using other timers (DC timers) is easiest because you don't have to think about blocking at all
[2020-9-03. : 7:21 am]
Oh_Man -- just use death counter timers instead of waits
[2020-9-03. : 6:53 am]
sraw531 -- so, reading the hyper trigger thread, Sacrieur says "This can be avoided by having at least two players who are not running a wait at any given time.", does this mean that if I have 3 computers, I can actually use waits for the non-computers? ( http://www.staredit.net/topic/16433/ )
[2020-9-03. : 6:41 am]
sraw531 -- Ah, somehow putting Deaths("Current Player", "Cave", Exactly, 0); instead of Deaths ("All players", "Cave", Exactly, 0); somehow affects how many trigger cycles per second.
[2020-9-03. : 6:37 am]
sraw531 -- observing around 51.2 minerals per game second instead of 26 minerals per trigger cycle.
[2020-9-03. : 6:36 am]
sraw531 -- Hm. doing this mathematical equation, and for some reason it never seems to add up. 8 triggers per game second * 60 game seconds * +26 mins/trig = 12480 minerals per 60 ingame seconds
[2020-9-02. : 11:25 am]
NudeRaider -- and 1s / 84ms = 11.9 triggers per real-time second
[2020-9-02. : 11:24 am]
NudeRaider -- jjf28
jjf28 shouted: NudeRaider o, 125/84*
makes sense. I like how you can immediately see the timings there. 0.125 = 1/8 ; 84ms = duration of 1 trigger loop => 8 trigger loops pass in 1 second
[2020-9-02. : 8:32 am]
sraw531 -- ah man, ruined so many triggers with that bad maths lol
[2020-9-02. : 8:13 am]
jjf28 -- which doesn't reduce
[2020-9-02. : 8:12 am]
jjf28 -- NudeRaider
NudeRaider shouted: jjf28 why do you reduce 1000/672 to 124/84 and not 31/21?
o, 125/84*
[2020-9-02. : 6:04 am]
NudeRaider -- jjf28
jjf28 shouted: I thought I posted an edit link but I think that's confusingly read only
why do you reduce 1000/672 to 124/84 and not 31/21?
[2020-9-02. : 4:01 am]
RdeRenato -- Thank you man, I will continue investigating, I hope you answer me
[2020-9-02. : 3:30 am]
DarkenedFantasies -- I don't know anything about modding SCR, only 1161, so I don't think I can help you with that.
[2020-9-02. : 3:28 am]
RdeRenato -- I put game / tminimap & unit files in mod folder
[2020-9-02. : 3:27 am]
RdeRenato -- It worked for me with the last mpq, and some more colors appear in the editor, but when I enter the game "no"
[2020-9-02. : 3:18 am]
RdeRenato -- Do I need to use the latest mpq that were available from remastered? (because they were removed)
[2020-9-02. : 2:33 am]
DarkenedFantasies -- RdeRenato
RdeRenato shouted: Does anyone know how to add a new mpq in a new profile with the tunit and tminimap in the scmdraft? I could not achieve it, I did not understand that very well
Edit your ScmD2 profile and under "Game Data", select "game version: custom mpq settings", then add the mpqs in this order (top to bottom): stardat, broodat, patch_rt, and your modded mpq(s).
[2020-9-02. : 1:41 am]
RdeRenato -- how to use the custom colors with mod scmdraft?
[2020-9-02. : 1:41 am]
RdeRenato -- p l e a s e
[2020-9-02. : 1:41 am]
RdeRenato -- h e l p
[2020-9-02. : 1:30 am]
jjf28 -- I deleted the first, but you still see it until refresh
[2020-9-02. : 1:30 am]
jjf28 -- I thought I posted an edit link but I think that's confusingly read only
[2020-9-02. : 1:24 am]
sraw531 -- not sure why you doubleposted lol
[2020-9-02. : 1:24 am]
sraw531 -- the one that I am using is http://www.staredit.net/wiki/index.php/Regeneration
[2020-9-02. : 1:22 am]
jjf28 -- sraw531
sraw531 shouted: anyone have the link to all the standard things in sc1, like protoss regen per frame etc?
this doesn't tell you unit timings, but the basis for timing in UMS: https://docs.google.com/spreadsheets/d/1b9SbYY4lBPG52pj199eMyMqGZzPfsYqOEJkeOqKsebo/edit?usp=sharing
[2020-9-01. : 7:27 am]
sraw531 -- (and dragoon with 9000 life, reaver cant kill it before trigger which was set to run 10 seconds into map, no surprise)
[2020-9-01. : 7:26 am]
sraw531 -- so setting it to 0% sets it to at most .5 health. Not sure if I could find if thats .0`1, or .5, but im also not sure theres an actual difference except to health regen so i doubt I could figure how to test that.
[2020-9-01. : 7:25 am]
sraw531 -- Ah. Thanks. Also, I just tested - using a reaver doing 0 damage, vs a dragoon with 1 armor, 1, or 9000 life, before or after the trigger setting it to 0% life. Reaver takes 2 hits before trigger, 1 after.
[2020-9-01. : 7:13 am]
O)FaRTy1billion[MM] -- ya, hyper triggers run every other frame unless you use EUDs to make them run every frame http://farty1billion.dyndns.org/EUDDB/?pg=entry&id=574\
[2020-9-01. : 7:12 am]
sraw531 -- Ah, I guess there are 24 frames per second, but there are only ~12 trigger cycles per second. Yay for added confusion.
[2020-9-01. : 6:57 am]
sraw531 -- im reading this site from google and it seems to think there are 24 frames per second... ungh.
[2020-9-01. : 6:56 am]
sraw531 -- anyone have the link to all the standard things in sc1, like protoss regen per frame etc?
[2020-9-01. : 6:46 am]
RdeRenato -- Does anyone know how to add a new mpq in a new profile with the tunit and tminimap in the scmdraft? I could not achieve it, I did not understand that very well
[2020-9-01. : 5:18 am]
O)FaRTy1billion[MM] -- it might be a fractional value, which would appear as 1, but I've never specifically checked for that
[2020-9-01. : 5:15 am]
O)FaRTy1billion[MM] -- sraw531
sraw531 shouted: does scmdraft2 have a version that includes carbot skin?
I don't believe so. sraw531
sraw531 shouted: and for some reason I can't find the answer, though I think I know how it works but im too lazy to test if im right - if you modify unit hp to 0%, does it A: kill it, b: set to 1, or c: set to 0.5, or d: set to 0.0`1
sets it to 1 afaik
[2020-9-01. : 4:14 am]
sraw531 -- and for some reason I can't find the answer, though I think I know how it works but im too lazy to test if im right - if you modify unit hp to 0%, does it A: kill it, b: set to 1, or c: set to 0.5, or d: set to 0.0`1
[2020-9-01. : 2:54 am]
sraw531 -- does scmdraft2 have a version that includes carbot skin?
[2020-9-01. : 2:27 am]
lifebot -- once I can figure out how to use SCA in a map, ill post a tut
[2020-8-31. : 9:22 pm]
RdeRenato -- EUD2 is the same as EUD3, although I don't really like the interface of the 3
[2020-8-31. : 2:55 pm]
lifebot -- I guess if you start a new map from fresh, def use EUD Editor 3
[2020-8-31. : 1:19 pm]
MTiger156 -- If EUD Editor 3 is backwards-compatible with files of the older version, then I may consider it.
[2020-8-31. : 8:36 am]
Oh_Man -- nice
[2020-8-31. : 5:39 am]
lifebot -- Must post screenshot here
[2020-8-31. : 5:39 am]
lifebot -- Actaully nvm PM, contest is posted here http://www.staredit.net/topic/18100/

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