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Pages: < 1 « 108 109 110 111 1123538 >

[2020-9-12. : 9:17 am]
NudeRaider -- jjf28
jjf28 shouted: Dem0n a lot of the features are really nice (stable graphics with multiple supported modes, SNAP ports, adjustable&dynamic turn rates); though they definitely screwed a number of fundamentals (bulky stats, slower menus, classic graphics are worse than 1.16.1, newer graphics have some distinction problems with things like infested terrans)
agreed. About the graphics: If 2% is worse and 98% got improved I don't let that 2% ruin my experience.
[2020-9-12. : 9:15 am]
NudeRaider -- Dem0n
Dem0n shouted: literal downgrade lmao
it's so good I bought StarCraft *again*. It puts Starcraft into modern times, making it more beautiful, convenient and accessible. That was a desperately needed upgrade. However it also adopts the spirit of modern times by not polishing it properly. Wouldn't have happened with the Blizzard from 20 years ago.
[2020-9-12. : 9:09 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Agree with this
:lol: I was trolling, trying to trigger the "defenders of the mods". :P It's a major advantage, though it doesn't remove the legitimacy of mods.
[2020-9-12. : 2:42 am]
O)FaRTy1billion[MM] -- ya but you never made it not crash
[2020-9-12. : 2:29 am]
jjf28 -- jjf28
jjf28 shouted: also shouldn't underrate having EUD actions in multiplayer... without allowing people like me to take control of your computer with a cleverly built map :P
but really who needs EUDs for that, I'll just place a bunch of extended units on the map to make it happen :P
[2020-9-12. : 2:29 am]
O)FaRTy1billion[MM] -- 1.16.1 has eud actions smh
[2020-9-12. : 2:23 am]
RdeRenato -- jjf28
jjf28 shouted: also shouldn't underrate having EUD actions in multiplayer... without allowing people like me to take control of your computer with a cleverly built map :P
I love EUD, but I only find it useful for multiplayer maps in SCR
[2020-9-12. : 2:22 am]
RdeRenato -- I can't imagine how the mod community would exploit (1.16 and SCR) with Valve
[2020-9-12. : 2:22 am]
jjf28 -- also shouldn't underrate having EUD actions in multiplayer... without allowing people like me to take control of your computer with a cleverly built map :P
[2020-9-12. : 2:22 am]
RdeRenato -- FaRTy1billion
FaRTy1billion shouted: ya, they broke way too much for it to just be a skin xd
when Blizz dies Starcraft will be reborn xd
[2020-9-12. : 2:21 am]
RdeRenato -- jjf28
jjf28 shouted: RdeRenato tbh just explained why that's not the case, but w/e
x2
[2020-9-12. : 2:20 am]
O)FaRTy1billion[MM] -- ya, they broke way too much for it to just be a skin xd
[2020-9-12. : 2:19 am]
jjf28 -- RdeRenato
RdeRenato shouted: Remastered is just a skin xd
tbh just explained why that's not the case, but w/e
[2020-9-12. : 2:19 am]
RdeRenato -- trash is "Reforged"... don't remind me ...
[2020-9-12. : 2:18 am]
RdeRenato -- Remastered is just a skin xd
[2020-9-12. : 2:18 am]
RdeRenato -- sad that BLIZZARD doesn't support the community
[2020-9-12. : 2:08 am]
jjf28 -- like adding and removing no longer works smoothly; friend follow is nice
[2020-9-12. : 2:07 am]
jjf28 -- oh and the in-game friend system is crap
[2020-9-12. : 2:04 am]
jjf28 -- Dem0n
Dem0n shouted: nah SC:R sucks
a lot of the features are really nice (stable graphics with multiple supported modes, SNAP ports, adjustable&dynamic turn rates); though they definitely screwed a number of fundamentals (bulky stats, slower menus, classic graphics are worse than 1.16.1, newer graphics have some distinction problems with things like infested terrans)
[2020-9-12. : 1:57 am]
O)FaRTy1billion[MM] -- just gotta put the sc:r eud features that were added in to 1.16.1 and then 1.16.1 will be perfect again
[2020-9-12. : 1:54 am]
Dem0n -- literal downgrade lmao
[2020-9-12. : 1:54 am]
Dem0n -- nah SC:R sucks
[2020-9-12. : 1:52 am]
jjf28 -- 1.16.1 is awesome; but so is SC:R and mapping :)
[2020-9-12. : 1:50 am]
Ultraviolet -- more specifically SC Remastered mapping > modding since pr0n will come be all like SC:R sux modding 1.16.1 is awesome blah blah :mad:
[2020-9-12. : 1:48 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: RdeRenato That's why mapping is superior to modding. Especially now EUDs are officially supported and there's a ton of tools.
Agree with this
[2020-9-12. : 1:25 am]
NudeRaider -- RdeRenato
RdeRenato shouted: the starcraft was updated? it won't let me run any mod in remastered
That's why mapping is superior to modding. Especially now EUDs are officially supported and there's a ton of tools.
[2020-9-12. : 12:50 am]
Wing Zero -- :wob:
[2020-9-12. : 12:05 am]
RdeRenato -- the starcraft was updated? it won't let me run any mod in remastered
[2020-9-11. : 7:27 pm]
Suicidal Insanity -- Voyager7456
Voyager7456 shouted: y'all have spikes?
like in goldeneye?
[2020-9-11. : 7:14 pm]
jjf28 -- :wob:
[2020-9-11. : 6:53 pm]
MTiger156 -- :wob:
[2020-9-11. : 4:08 pm]
jjf28 -- in Jira? ya
[2020-9-11. : 2:10 pm]
lil-Inferno -- ya
[2020-9-11. : 1:46 pm]
Voyager7456 -- y'all have spikes?
[2020-9-11. : 6:50 am]
KrayZee -- If magic boxes is presented on a line graph, mines would be nothing but spikes and drops.
[2020-9-11. : 5:58 am]
RIVE -- :wob:
[2020-9-10. : 6:25 pm]
Ultraviolet -- :wob:
[2020-9-10. : 4:49 pm]
NudeRaider -- me?
[2020-9-10. : 3:50 pm]
lil-Inferno -- u
[2020-9-09. : 3:35 pm]
NudeRaider -- Freakling
Freakling shouted: Oh, they are filed under /SHUTTLE, for whatever reason O_o @_@…
Didn't you know that the warp in's are a myth? Protoss buildings are shuttled in.
[2020-9-09. : 3:34 pm]
NudeRaider -- sraw531
sraw531 shouted: NudeRaider assuming such was possible, and didn't get shot down by blizz, how would that work when leaving that particular map?
I don't think either assumptions are too likely. ;) But there's too ways it could work: Permantly, or just as long as the map is loaded.
[2020-9-09. : 2:06 pm]
lil-Inferno -- ya
[2020-9-09. : 1:53 pm]
Freakling -- Oh, they are filed under /SHUTTLE, for whatever reason O_o @_@…
[2020-9-09. : 12:32 pm]
Freakling -- Are the building starting and warp in sounds for Protoss not available through ScmDraft for some reason?
[2020-9-08. : 10:54 pm]
sraw531 -- I would think since your graphics settings persist between games, that unless you manually turn it back off (assuming you could), youd be in HD graphics until your game closed. Blizz would almost certainly shoot that down - otherwise it would become a "play this map first" graphics preloader
[2020-9-08. : 10:51 pm]
sraw531 -- NudeRaider
NudeRaider shouted: new map concept: (if you could write to it) A map whose only purpose is to show HD graphics to people who haven't bought remastered.
assuming such was possible, and didn't get shot down by blizz, how would that work when leaving that particular map?
[2020-9-08. : 8:49 am]
DarkenedFantasies -- NudeRaider
NudeRaider shouted: DarkenedFantasies it doesn't need to be written to. Just have 2 versions of text stacking that run based on what you read. Would be spooky as well if the map would be able to change your graphics. If you want to run a memory scanner safely run it in single player. If you wan to be extra safe block sc in your firewall during scans.
I know, I was just thinking of forcing one gfx mode as an alternative to having two copies of every relevant string. I figured I could block SCR's connections (as well as those from every other app/process related to it) but I'm not particularly interested to try it considering the hassle and potential risk for little to no use/benefit. Yea, I can just click one button to block literally all connections for minimum hassle, but that's still 15 bucks at stake and who the fuck still stacks text presently? Aside from Freakling, presumably.
[2020-9-08. : 6:30 am]
NudeRaider -- new map concept: (if you could write to it) A map whose only purpose is to show HD graphics to people who haven't bought remastered.
[2020-9-08. : 6:29 am]
NudeRaider -- DarkenedFantasies
DarkenedFantasies shouted: I don't know if the memory offset for it has been found, or if it can be written to. I'd try to look for it myself but I don't want to get my scr account banned for having a memory scanner running. :sneaky:
it doesn't need to be written to. Just have 2 versions of text stacking that run based on what you read. Would be spooky as well if the map would be able to change your graphics. If you want to run a memory scanner safely run it in single player. If you wan to be extra safe block sc in your firewall during scans.
[2020-9-08. : 4:58 am]
UndeadStar -- DarkenedFantasies
DarkenedFantasies shouted: I don't know if the memory offset for it has been found, or if it can be written to. I'd try to look for it myself but I don't want to get my scr account banned for having a memory scanner running. :sneaky:
Yikes, you mean SCR is like SC2, Blizzard can arbitrarily take it away from you on a whim because it need internet, and detect all that you do?
[2020-9-08. : 4:39 am]
RdeRenato -- a
[2020-9-08. : 2:50 am]
Echo -- hey
[2020-9-07. : 8:07 pm]
DarkenedFantasies -- I don't know if the memory offset for it has been found, or if it can be written to. I'd try to look for it myself but I don't want to get my scr account banned for having a memory scanner running. :sneaky:
[2020-9-07. : 7:44 pm]
NudeRaider -- DarkenedFantasies
DarkenedFantasies shouted: Text stacking still works with an older less commonly used method. The problem is how the fonts have different character sizes between SD and HD, making perfect text stacking possible only for one or the other.
can you detect the graphics mode with EUDs?
[2020-9-07. : 7:38 pm]
Freakling -- :\
[2020-9-07. : 7:38 pm]
Freakling -- I just read that… So I guess I can just scrap the idea and all further considerations associated with it then…
[2020-9-07. : 7:35 pm]
DarkenedFantasies -- Or rather, they can be hosted, but nobody can join them. Has this been reverted?
[2020-9-07. : 7:33 pm]
DarkenedFantasies -- Freakling
Freakling shouted: And how do I actually enter TAB characters into ScmDraft?
You can write <09>, or press CTRL+TAB or CTRL+I. Freakling
Freakling shouted: DarkenedFantasies Can you elaborate on this further? I am working with map names and the expectation of HD remastered.
What exactly do you want me to elaborate on? As far as I know games still cannot be hosted with stacked map names.
[2020-9-07. : 7:31 pm]
Freakling -- Freakling
Freakling shouted: And how do I actually enter TAB characters into ScmDraft?
Oh, I see, it's <09>…
[2020-9-07. : 7:26 pm]
Freakling -- And how do I actually enter TAB characters into ScmDraft?
[2020-9-07. : 7:25 pm]
Freakling -- DarkenedFantasies
DarkenedFantasies shouted: Text stacking still works with an older less commonly used method. The problem is how the fonts have different character sizes between SD and HD, making perfect text stacking possible only for one or the other.
Can you elaborate on this further? I am working with map names and the expectation of HD remastered.
[2020-9-07. : 7:23 pm]
Freakling -- Roy
Roy shouted: If you're asking specifically about stacking text, there's some documentation in the wiki: http://www.staredit.net/wiki/index.php/String#Overlapping_text_in_unit_names
Yeah, that is essentially what I am going to do, thanks.
[2020-9-07. : 7:22 pm]
Freakling -- Roy
Roy shouted: If you're asking specifically about stacking text, there's some documentation in the wiki: http://www.staredit.net/wiki/index.php/String#Overlapping_text_in_unit_names
Yewa
[2020-9-07. : 6:19 pm]
DarkenedFantasies -- Text stacking still works with an older less commonly used method. The problem is how the fonts have different character sizes between SD and HD, making perfect text stacking possible only for one or the other.
[2020-9-07. : 4:31 pm]
Dem0n -- doesn't text stacking not even work anymore?
[2020-9-07. : 2:28 pm]
Roy -- The number of tabs required is based on the length of the characters, rather than the number of characters, which is why the wiki uses approximation. Stacking "WWWWWWWW" is going to take fewer tabs than Stacking "iiiiiiii" even though they're both 8 characters, for example.
[2020-9-07. : 2:26 pm]
Roy -- If you're asking specifically about stacking text, there's some documentation in the wiki: http://www.staredit.net/wiki/index.php/String#Overlapping_text_in_unit_names

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