Staredit Network > Starcraft I Database > File: Halo: Test of Survival

Sunken Treasure
(Reload)
Halo: Test of Survival
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Filename: halo defenders.scx
Filesize: 42.43KB

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File Information
General
Uploaded on:Jun 21 2008, 2:44 am
Uploaded by:David_davidson
Author:|3013|
Downloads:96

Map-Data
Tileset:Space
Dimension:96x96

Forces
Halo Defenders
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Covenant
Computer (Protoss)
Computer (Terran)
Dummy
Computer (Zerg)
Force 4

Map-Statistics
Units:535
Triggers:46
Locations:18
Strings:924
File Description
Okay guys, this being my first ever UMS map, I'm expection you guys to go slightly easier on me (which i doubt you will :P). But anyways, a little bit about my map.

-You have to pick 1 of 4 units in the beginning, ghost (sniper rifle), marine (battle rifle), vulture (brute shot) or fire bat (shotgun)
-Once all units are picked, a 60 second timer is activated. Once 60 seconds are up, the units come storming into the base. If 5 of them reach your base, you lose! It gets tougher each time.
-Every round grant you 2 minerals, which you use for upgrading armor or firepower, or both.
-On round 7, your units is made stronger and has more HP. You'll need it.

It's still in beta, I'm finding more things that work and that don't work.

Beta .01= First Release
Beta .02= Fixed a bug that made hunter killers (hunters) spawn on round 2
Beta .03= Fixed Marine glitch that caused the choose not to disappear when you select marine.
Beta .04= Fixed zergling (grunt) health, several tests with 5 players could not pass round 2.
Beta .05= Added goliath for banning/kicking players who are being asses.
Beta .06= Changed the amount of enemy spawns from 1 to 3, giving more variety.
Beta .07= Added mission briefing.
Beta .08= Changed the area size of the spawn, making it harder to lose

On a side note, this map only opens properly if you have a map editor like X-tra editor special, or star forge, etc.

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Comments
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[06:01 am]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Is there a post somewhere that details how to get started with EUD?
not just somewhere but stickied in UMS Assistance! ;) http://www.staredit.net/topic/7993/
[05:57 am]
NudeRaider -- Ultraviolet yep
[03:09 am]
RdeRenato -- with weapon* i need a medic with grenade launcher
[03:09 am]
RdeRenato -- x2
[02:48 am]
youarenotworthy -- Is there a post somewhere that details how to get started with EUD?
[02:47 am]
youarenotworthy -- I looked at the AI ability requirements you sent me before, but I don't really understand any of it.
[02:41 am]
Roy -- Or do you mean giving the medic a weapon?
[02:37 am]
Roy -- It would be easier to just meet the AI requirements: http://www.staredit.net/topic/13823/
[02:32 am]
RdeRenato -- Is it possible to make the medic attack with EUD?
[02:22 am]
Roy -- For some reason I have the ability to check it via condition in EUDGen but not set it with an action, so I'm guessing at least some of them don't work as expected as EUD actions. Or I'm just bad and forgot to include them.
Please log in to shout.


Members Online: Roy