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Classic Cat n Mouse Jungle 2019 Wintuh
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Filename: [EUD] Classic CnM Jungle 2019v2 Wintuh.v2.5.scx
Filesize: 314.33KB

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File Information
General
Uploaded on:Jun 23 2019, 3:14 am
Uploaded by:Cerorec
Author:Cerorec
Downloads:60

Map-Data
Tileset:Ice World
Dimension:64x64

Forces
CnM Jungle - 2019v2 Wintuh
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Zerg)
Balanced by m.0.n.3.y
Neutral (Terran)
Observers
Force 4

Map-Statistics
Units:349
Triggers:1484
Locations:255
Strings:965
File Description
Hey guys its me Cerorec, and this is an edit of m.0.n.3.y and 11Pool's 3/04/2019 Classic Cat n Mouse Jungle 2019v2 map.
Probably the first open EUD map ever done on a Western Cat n Mouse map. If not one of the first! Congratz.
Which means you can open this map on SCMDraft to edit your own version! Map has no protection!

Only one thing is "EUD" though, Vulture Mines can now trigger on Mouse (Probe).
In version 2.4, there are many more EUD code lines! Vulture is now Zerg upgradable, collision box smaller, mine attack Probe, and so on!

Many changes from the previous versions, including Zerg Zergling for Cats that explodes upon death, Vulture for Cats, Defiler that can now shoot Scourges at Mouse that triggers death upon impact, Ghost for Cats, SCV limit for Mice, new playground layout inspired by StupidFred's RCnMJ3 map, and much more.

All the changes can be found in mission briefing. To see the previous changes, see the mission briefings for those previous maps!

Anyways enjoy the map!

Credits:
Robi for inventing Cat n Mouse Jungle.
beBoy for first making Cat n Mouse Jungle even better (editing wise).
StupidFred for his cool Classic CnM Jungle 3 (Space Cheese layout claimed by beBoy first).
m.0.n.3.y for recently editing this map back in 2017-2018, and prob 2019.
11Pool for recently co-editing with m.0.n.3.y apparently in 2019 and their 3/04/2019 CCnMJ2019v2 map.

Previous Versions Download Here:
http://www.mediafire.com/file/jd3px540mw3gkt2/Classic_CatNMouse_Jungle_2019v2_Final.scm/file
http://www.mediafire.com/file/7tnoa9jde3mh6il/Classic_CatNMouse_Jungle_2019v2_Wintuh.v1.scx/file
http://www.mediafire.com/file/gx7kc1soj2adjfl/%255BEUD%255D_Classic_CnM_Jungle_2019v2_Wintuh.v2.scx/file
http://www.mediafire.com/file/ytvzc3ur5a4ws6j/%255BEUD%255D_Classic_CnM_Jungle_2019v2_Wintuh.v2.1.scx/file
http://www.mediafire.com/file/sg8vkbjs8fw3o6v/%255BEUD%255D_Classic_CnM_Jungle_2019v2_Wintuh.v2.2.scx/file
http://www.mediafire.com/file/yo14asfk2doh8se/%255BEUD%255D_Classic_CnM_Jungle_2019v2_Wintuh.v2.3.scx/file
http://www.mediafire.com/file/zbxsg1zeu0b6tgs/%255BEUD%255D_Classic_CnM_Jungle_2019v2_Wintuh.v2.4.scx/file

Note: Don't play v2.0 or v2.2, they're bugged!

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[12:06 am]
lifebot -- join RPG @ US WEST
[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
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