Staredit Network > Starcraft I Database > File: Turph Wars

Sunken Treasure
(Reload)
Turph Wars
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Filename: Turph Wars LImited.scm
Filesize: 89.4KB

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File Information
General
Uploaded on:May 3 2018, 12:33 am
Uploaded by:Nyomy
Author:Nyomy
Downloads:446

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
Mutants (neutral)
Computer (Zerg)
Androids (neutral)
Computer (Protoss)
Michael T. Brigade verses
Human (Terran)
Human (Terran)
The Brotherhoodlums
Human (Terran)
Human (Terran)
Rescuable (Protoss)
Human (Terran)

Map-Statistics
Units:1030
Triggers:96
Locations:17
Strings:117
File Description
I'm looking for help on this map [Turph Wars Limited ) I designed it back in 2002, but I'm on mac and I can't even use StarEdit much less the others.

What I need heavy assistance with:

(1) "The Brotherhoodlums" half (bottom three) would auto generate as AI aggressive enemy at long intervals.

(2) The "Micheal T. Brigade" (Top) would have to defend for 20 minutes -- they have some reenforcement triggers I built in. The also need one Observer flying unit.

(3) AI is neutral but could be more aggressive and stronger if possible.

(4) The Orange neutrals can be claimed as allies

(5) Please keep hero unit naming conventions as they are -- the map is a tribute to some long ago players, who I hope to connect with on Starcraft.

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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