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Chia's Azala's 90KB RPG
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Filename: Chias Azalas 90KB RPG v1.17R.scx
Filesize: 424.76KB

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File Information
General
Uploaded on:Mar 2 2018, 4:29 am
Uploaded by:Chia-Tyrant
Author:Chia-Tyrant
Downloads:509

Map-Data
Tileset:Jungle
Dimension:192x192

Forces
Players
Human (Terran)
Human (Terran)
Human (Terran)
Not Players
Computer (Zerg)
Computer (Zerg)
Computer (Zerg)
Neutral Players
Neutral (Protoss)
Neutral (Protoss)
Force 4

Map-Statistics
Units:549
Triggers:1103
Locations:95
Strings:567
File Description
An adaptation of Azala's 90KB RPG by Chia-Tyrant

Quick notes
  • The difficulty scales based on the number of players. Playing alone is completely viable. If you want to play with other people, you must play as a team or you will be massacred.
  • You will die. The game is beatable if you learn from your mistakes and make correct decisions. All your choices matter.

Only 16:9 and 4:3 aspect ratios are supported.

Updates
  • 1.08
    • Players 2-3 can now get research.
  • 1.07
    • Stopped ordering players units.
    • Added AI scripts so enemy should use spells more often.
    • Reduced experience penalty from unit losses.
  • 1.06
    • Added widescreen support.
    • Introduced a mysterious bug that prevents you from choosing when leveling up. Let me know if it's still happening.
  • 1.01
    • Adjusted difficulty for 2 and 3 player mode.
  • 1.00
    • Changed arena terrain.
    • Re-balanced enemies.
  • 0.44
    • Updated text to work with both classic and remastered fonts.
    • Added remaining levels (4 total).
    • Added gambling mini-game.
  • 0.17
    • Fixed a bug that made players 2 and 3 unplayable.

All Images

Comments
azala wrote on Jun 29 2020, 7:39 am:
This is awesome! Thanks for making it.

pigy wrote on Apr 22 2020, 6:31 pm:
Played for about an hour and a half and hit a bug when I reached level 47 after killing a goon in the 3rd area; a gas canister and mineral chunk were my 1 and 2 choices and my 3rd choice was empty with just infinite recalls, selecting any of them did nothing so I was stuck.

C(a)HeK wrote on Mar 29 2019, 3:31 pm:
Hello, Chia-Tyrant! You'll make single game in your RPG-map?

[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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