Staredit Network > Starcraft I Database > File: Dirty Marine Defense v1.3

Sunken Treasure
(Reload)
Dirty Marine Defense v1.3
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Filename: Dirty_Marine_Defensev1_3ar.scx
Filesize: 86.43KB

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File Information
General
Uploaded on:Jul 9 2017, 2:51 am
Uploaded by:Matt.-
Author:Matt.-
Downloads:247

Map-Data
Tileset:Desert
Dimension:256x256

Forces
Stacked Defenders (6)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Attackers
Computer (Zerg)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:1006
Triggers:145
Locations:118
Strings:83
File Description
Map by: Matt.-
Release: 6/8/2017
Version Release 6/8/2017

Style of Map:
- Defense
- Waves

Features:
- Stripper
- Stacked Marines

All Images
No images.

Comments
m.0.n.3.y wrote on Dec 27 2017, 5:40 am:
Lawlz there are 69 downloads at the time of this comment

[10:01 am]
KrayZee -- :wob:
[05:13 am]
jjf28 -- :wob:
[03:19 am]
MTiger156 -- :wob:
[02:07 am]
Bar Refaeli -- :wob:
[12:35 am]
jjf28 -- but ya that's just getting rid of splash rather than changing to to enemies only
[12:34 am]
jjf28 -- MTiger156
MTiger156 shouted: jjf28 would be the same as setting splash radius to 0, or setting damage type to Normal
normal damage is not the same as explosive damage
[12:12 am]
MTiger156 -- jjf28
jjf28 shouted: you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
would be the same as setting splash radius to 0, or setting damage type to Normal
[07:08 pm]
jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
[05:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
[02:55 pm]
Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units
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