Staredit Network > Starcraft I Database > File: The Undead OFFICIAL

Sunken Treasure
(Reload)
The Undead OFFICIAL
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Filename: THEUNDEADOFFICIAL.scx
Filesize: 165.73KB

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File Information
General
Uploaded on:May 23 2016, 7:25 pm
Uploaded by:zsnakezz
Author:Not Given.
Downloads:109

Map-Data
Tileset:Badlands
Dimension:192x96

Forces
P1/P2
Human (Zerg)
Neutral (Zerg)
Human (Zerg)
{}{}{}{}{}{}{}
The Undead
Computer (Zerg)
Computer (Zerg)
Computer (Protoss)
Computer (Terran)
Computer (Zerg)
Force 4

Map-Statistics
Units:721
Triggers:641
Locations:108
Strings:542
File Description
Destroy 6 Festering Graves.
~~~~~~~~~~~~~~~~~~~~~
Each Grave Destroyed Raises Difficulty.
Survive The Zombies


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To visit The Undead main page and update history:
http://www.staredit.net/topic/16724/


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7/18/2016

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8/13/2017Official Release

Major Gameplay Changes and Fixes;

+ You can now turn off vision and stack buildings.
~ This can be activated near the starting area.
+ There is now no limit to the amount of blimps you can leave in towns when leaving towns idle.
+ Players now take control of single buildings within towns that are under occupation from the other player.
+ 2 new bosses have been entered into the boss pool, making the number of possible bosses 3 to 5 unique enemies.
+ You can now beat the map by surviving against all the zombie invasions.
+ Defilers(Exoprawns) now have 4 tiers, all with different armor, later tiers giving them Plague.
! Late game defilers can now mess you up.


Balance and Upgrade Changes


+ Broodlings now give rewards upon death.
+ Broodlings do 100% Damage.
+ All men owned by player have received a health buff.
+ All mechanical units have received a substancial damage buff.
+ Templar that storm your army now have less health.
+ All bosses you fight have received health, damage, and reward updates.
+ You now receive a small gas reward for killing graves.
+ Slight terrain edits have been made to improve gameplay.
+ Cannons have been been balanced to have better damage/health vs price.
+ Some static enemy groupings have been re shaped to be more difficult.
~ Some enemies have been moved to make things more convenient as well.
+ Basic zombies have slightly more health.
+ Zombie Evolution also received a semi substantial buff.

This concludes most of the changes made for this version.

All Images

Comments
zsnakezz wrote on Jun 28 2016, 8:12 pm:
Removed the final "rogue" unit left over from the transition to muliplayer. This was a zombie lizard located at the northern portion of the map. I never played as player two, and only 1 person ever elaborated on the zombie lizard 2 days ago during a play run.

One more thing, the cerebrate ending for player 1 ends in failure, I didn't notice any obvious signs of why it does this, I've looked into it multiple times whilst moving forward with the other stuff; might be trigger load related, or some other "rule" conflicting with how completing the cerebrate ending works. Just note, if you receive a failure because you've completed the cerebrate ending, that is not intended, and you should give YOURSELF a little victory sip of wine whilst pondering how you just spent your time. But I do however apologize.

zsnakezz wrote on May 25 2016, 4:54 am:
Added an obnoxious gitch on purpose to mess with someone, but got rid of it. Please enjoy :P

[2019-6-16. : 5:37 am]
Pr0nogo -- just open a game sound and compare it to your waveform, normalize/amplify as necessary
[2019-6-16. : 5:00 am]
SiKiN -- :wob:
[2019-6-16. : 5:00 am]
SiKiN -- than*
[2019-6-16. : 5:00 am]
SiKiN -- nvm someone just told me most sound files ingame are 20d higher volume then most recordings you import.
[2019-6-16. : 4:35 am]
SiKiN -- I meant 80% quieter
[2019-6-16. : 4:35 am]
SiKiN -- /wIs there a guide on .wav files on here? The ones I implemented are like 20% quieter than the originals. The game sounds make them impossible to hear.
[2019-6-16. : 2:05 am]
Moose -- :wob:
[2019-6-16. : 1:54 am]
lil-Inferno -- :wob:
[2019-6-16. : 1:04 am]
O)FaRTy1billion[MM] -- :wob:
[2019-6-16. : 12:54 am]
Wing Zero -- :wob:
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