Staredit Network > Starcraft I Database > File: Realm Rpg Beta V.8

Sunken Treasure
(Reload)
Realm Rpg Beta V.8
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Filename: RealmV.8.scx
Filesize: 2180.72KB

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File Information
General
Uploaded on:Jun 5 2015, 3:35 am
Uploaded by:zsnakezz
Author:Not Given.
Downloads:560

Map-Data
Tileset:Badlands
Dimension:106x256

Forces
Survivor
Human (Terran)
Human (Zerg)
The Realm
Computer (Zerg)
Computer (Protoss)
Computer (Terran)
Computer (Zerg)
Computer (Protoss)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:193
Triggers:387
Locations:128
Strings:594
File Description
This is the confirmed change log of Beta 8:

This post will be continually modified to show the changes made.
----------------------------------------------------------------

+ Fixed beginning dialogue for player 1. Was showing stats because of another function. Confusing to new players.

+ Modified Intro Dialogue to show more up to date information.

+ Remastered indoor sounds to be louder, people couldn't hear the rain when inside.

+ Adding 3 new sound effects for various enemy and combat interactions.

+ Player 1 now has an extra life, hopefully more people will be able to push forward now.

+ The outside appearance of the apartments is now smaller. The outside of the hospital is now larger.
~ This is to scale these buildings a little bit more accurately

+ The roads now have less road paint, big game changer here.

+ Player now hears a Silent Hill like static sound when enemies are near, still testing for obnoxiousness.
~ May replace the sound or not use the function at all. We'll see.

+ Added Cats.


V.7 Change Log:

+ Switched the apartments and the hospital entirely.
People were running into the hospital and dying constantly, it was getting old.

+ Re organized the players menu, options (A + B) now have their own transport separate from the others.

+ All health for monsters has been increased.

+ Your knife damage has also been increased by 1.
(Weapon upgrades were way too powerful, they have been scaled back)

+ Player 2 now has additional options to help control his/her minions.

~ These options include (Contract and Release Minions)
(Player 2's minions were constantly getting in P1's way, now they have a way to "hide" the army)

+ During all quest events, Player 2's minions are removed from player 1's area. and can be returned
using the (contract and release minion) option.

~ The flags that have shown up in the map recently are to help prevent text confusion while trying to fight and enter doors.
These flags make it so if you stand near them, combat text will no longer appear on screen, giving you a clean menu to enter doors.

~ This system will probably be replaced at some point with a less "obtuse" system that is better integrated into existing door triggers.

+ Player 1 now has access to Terran Ground Unit Armor Upgrades.

+FUNNY GRENADE HAS TEMPORARILY BEEN REMOVED UNTIL A BETTER MECHANIC FOR IT IS MADE

All Images

Comments
zsnakezz wrote on Jul 23 2015, 5:57 pm:
Realm Beta V.7 has been fixed. Many random glitches resurfaced, and I stomped them into the ground.

zsnakezz wrote on Jul 22 2015, 6:24 am:
New summoning bug has been found causing units to constantly teleport to the player, currently working on a fix. will update when done.

zsnakezz wrote on Jul 19 2015, 9:49 pm:
Dear player, V.7 was not able to be publicly be tested like the other versions were.

Due to this, I was not able to full test the multiplayer capabilities of player 2.

Some new bugs may exist that I have not caught, I encourage those who play this to do so with a friend,
and report any bugs they might experience.

Common ones that I know of now:

- Fungal bombers won't teleport to player 1 through doors like other monsters.

- Player 2 might have some left over units randomly about the map after awhile. This is to be expected.

zsnakezz wrote on Jun 25 2015, 7:25 pm:
THE REALM RPG BETA NOW WORKS PROPERLY, PLEASE ENJOY REALM!

zsnakezz wrote on Jun 18 2015, 3:35 pm:
BACKPACK FUNCTIONALITY IS BROKEN IN THIS VERSION UNTIL FURTHER NOTICE.

THIS IS A RELATIVELY NEW BUG THAT BREAKS THE GAME AND IS TAKING ME A BIT TO FIX.

Sorry, fixing it in a jiff.

[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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