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Filename: RealmV.8.scx
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Jun 5 2015, 3:35 am |
zsnakezz |
Not Given. |
577 |
Human (Terran) | Human (Zerg) | Computer (Zerg) | Computer (Protoss) | Computer (Terran) | Computer (Zerg) | Computer (Protoss) | Computer (Terran) |
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This is the confirmed change log of Beta 8:
This post will be continually modified to show the changes made. ----------------------------------------------------------------
+ Fixed beginning dialogue for player 1. Was showing stats because of another function. Confusing to new players.
+ Modified Intro Dialogue to show more up to date information.
+ Remastered indoor sounds to be louder, people couldn't hear the rain when inside.
+ Adding 3 new sound effects for various enemy and combat interactions.
+ Player 1 now has an extra life, hopefully more people will be able to push forward now.
+ The outside appearance of the apartments is now smaller. The outside of the hospital is now larger. ~ This is to scale these buildings a little bit more accurately
+ The roads now have less road paint, big game changer here.
+ Player now hears a Silent Hill like static sound when enemies are near, still testing for obnoxiousness. ~ May replace the sound or not use the function at all. We'll see.
+ Added Cats.
V.7 Change Log:
+ Switched the apartments and the hospital entirely. People were running into the hospital and dying constantly, it was getting old.
+ Re organized the players menu, options (A + B) now have their own transport separate from the others.
+ All health for monsters has been increased.
+ Your knife damage has also been increased by 1. (Weapon upgrades were way too powerful, they have been scaled back)
+ Player 2 now has additional options to help control his/her minions.
~ These options include (Contract and Release Minions) (Player 2's minions were constantly getting in P1's way, now they have a way to "hide" the army)
+ During all quest events, Player 2's minions are removed from player 1's area. and can be returned using the (contract and release minion) option.
~ The flags that have shown up in the map recently are to help prevent text confusion while trying to fight and enter doors. These flags make it so if you stand near them, combat text will no longer appear on screen, giving you a clean menu to enter doors.
~ This system will probably be replaced at some point with a less "obtuse" system that is better integrated into existing door triggers.
+ Player 1 now has access to Terran Ground Unit Armor Upgrades.
+FUNNY GRENADE HAS TEMPORARILY BEEN REMOVED UNTIL A BETTER MECHANIC FOR IT IS MADE
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