Staredit Network > Starcraft I Database > File: qPuzzleKing

Sunken Treasure
(Reload)
qPuzzleKing
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Filename: puzzle1.scx
Filesize: 64.43KB

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File Information
General
Uploaded on:Apr 29 2010, 10:08 pm
Uploaded by:qPirateKing
Author:Not Given.
Downloads:583

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Challenger
Human (Zerg)
Neutral (Protoss)
Passive (Zerg)
Observers
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
v.Tadpole :: 04/28/10
Computer (Zerg)
sound\Misc\ZRescue.wa

Map-Statistics
Units:44
Triggers:299
Locations:85
Strings:955
File Description
• 10 simple puzzles
• 3 modes of play
• Hand-crafted triggers
• Made in the USA

The following summary is taken from the showcase thread.

Overview:
This map was my entry into the weekly mapping contest hosted by CecilSunkure. It features 10 puzzles that are so basic that everyone and his grandma ought to be able to figure them out -- so long as said grandma knows a thing or two about how SC works. Crucial, then, are the 2 special modes of play which add layers of experience that encourage different types of thinking. Don't expect super complicated, mind-bending puzzles that will rock your world! The fun lies in engaging in some alternative ways of thinking to solve simple problems in more ways than one and to solve them in the most efficient way possible.

Selecting a mode of play:
The way it works is fairly simple. At the start of the game, you will be given a choice of which mode of play in which you would like to engage.

Completion mode involves finding multiple solutions to problems. Time attack mode involves completing each puzzle once within a 10, 5, or 2.5 minute period. Free play mode is simply about solving the puzzles once without any sort of time limit. No pressure!

Engaging in problem solving behaviors:
With a mode of play selected, you will be presented with the level select screen. Move the defiler to scroll down the list and burrow the defiler when you are ready to jump in.

Pay close attention because the instructions for the level will be revealed at the start of the level. If you forget what it said, you can always look in the top left corner for a reminder.

Along with a prompt, you will be given a set of units with which you are to accomplish the given task. Each unit was chosen for a reason, so consider what it is about each unit that makes it useful for the particular problem you are facing.

Planned improvements:
Because the map was rushed for deadline, there are few things I'd like to add or change when I recover from my 2 consecutive all-nighters.
  • Manual abort - giving the player the ability to return to the menu at any time.
  • Mission objectives - making use of the mission objectives box to give hints for those who are truly stuck.
  • Sound effects - Tighter integration of auditory cues.
  • Extermination of bugs - fixing any issues that arise (including the part where Danimoth attacks your units)

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Comments
Leeroy_Jenkins wrote on May 1 2010, 1:18 am:
There definitely needs to be a manual about button. I got stuck in the "psi storm the burrowed units" mission with 3 burrowed units, 1 templar and 0 energy.

qPirateKing wrote on Apr 30 2010, 8:39 pm:
If you try to take down the firebats one by one, it takes way too long and you'll never beat expert time attack. So, the "puzzle" is in how fast you can do it. The fastest way that I came up with takes about 11 seconds.

Devourer wrote on Apr 30 2010, 5:11 pm:
Solved all of them, nice map :)
Although, what is the sense of "Witches vs fire"?

[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
[02:55 am]
Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
[02:42 am]
Symmetry -- 'twas only a matter of time
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