- 10 simple puzzles
- 3 modes of play
- Hand-crafted triggers
- Made in the USA
Map can be found HERE.
Overview:
This map was my entry into the weekly mapping contest hosted by CecilSunkure. It features 10 puzzles that are so basic that everyone and his grandma ought to be able to figure them out -- so long as said grandma knows a thing or two about how SC works. Crucial, then, are the 2 special modes of play which add layers of experience that encourage different types of thinking. Don't expect super complicated, mind-bending puzzles that will rock your world! The fun lies in engaging in some alternative ways of thinking to solve simple problems in more ways than one and to solve them in the most efficient way possible.
Selecting a mode of play:
The way it works is fairly simple. At the start of the game, you will be given a choice of which mode of play in which you would like to engage.
Completion mode involves finding multiple solutions to problems. Time attack mode involves completing each puzzle once within a 10, 5, or 2.5 minute period. Free play mode is simply about solving the puzzles once without any sort of time limit. No pressure!
Engaging in problem solving behaviors:
With a mode of play selected, you will be presented with the level select screen. Move the defiler to scroll down the list and burrow the defiler when you are ready to jump in.
Pay close attention because the instructions for the level will be revealed at the start of the level. If you forget what it said, you can always look in the top left corner for a reminder.
Along with a prompt, you will be given a set of units with which you are to accomplish the given task. Each unit was chosen for a reason, so consider what it is about each unit that makes it useful for the particular problem you are facing.
Planned improvements:
Because the map was rushed for deadline, there are few things I'd like to add or change when I recover from my 2 consecutive all-nighters.
- Manual abort - giving the player the ability to return to the menu at any time.
- Mission objectives - making use of the mission objectives box to give hints for those who are truly stuck.
- Sound effects - Tighter integration of auditory cues.
- Extermination of bugs - fixing any issues that arise (including the part where Danimoth attacks your units)
F.A.Q.
Q: Why are the puzzles so easy?
A: I wanted every puzzle to be extremely intuitive. I actually scrapped cool ideas for the sake of greater simplicity! My goal was to make puzzles where the player immediately has an idea of how to solve the problem. The challenge comes in when one attempts to find other answers besides the ones that were immediately apparent. Is there another way to do this? Can I do it faster? These are the questions that a person should always consider no matter what problem they encounter.
Q: Why are the puzzles so hard?
A: Unfortunately, some expertise and knowledge of Starcraft is required to solve a majority of the problems. This is a problem of which I am aware, but, given that SC maps are my medium, I am willing to accept the fact that some people will simply lack the esoteric knowledge required to beat some of the puzzles. For example, the SACRIFICE ME! problem is extremely easy for anyone who knows that an infested terran can self-detonate at will. For those who don't, this task is practically impossible. I will try to make use of the mission objectives box to offer hints to cover any gaps in the player's understanding of SC elements. If the puzzles are hard for any other reason, you might consider taking a step back and thinking through them from a different angle.
Q: What are the points of the different modes?
A: Completion mode encourages divergent thinking. Though most problems have an obvious solution, many of them have less obvious answers as well. Using creativity to generate more than one response to a prompt is a useful skill toi have!
Time attack is all about examining the solutions that you have come up with and improving them. It is recommended that you do time attack after you have beaten Completion mode because then you should have a good idea of which ways are more efficient than others. After that, it comes down to practice and streamlining the best solutions. This is also a type of problem solving that is useful in the real world!
Q: What's your best time for time attack?
A: I have managed to beat it with 41 game seconds to spare! It wasn't a flawless game, either, so it's definitely a surpassable time.
Well, that's all that comes to mind. If you have any questions or comments, post away. Please be mindful of spoiling things for others, however!
Post has been edited 3 time(s), last time on Apr 30 2010, 5:21 am by qPirateKing.
None.