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Voyager7456, Oh_Man, jun3hong, RdeRenato, jjf28

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Joined: Sep 3 2007, 3:22 am
Last Active: Yesterday, 10:15 pm
Status: Offline
Display Name: lifebot

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Activity: 394
Posts: 126
Posts Per Day: 0.03
Topics: 33
Minerals: 233

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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[12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[05:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[01:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
[11:02 pm]
MTiger156 -- x
[10:51 pm]
sraw531 -- and sometimes Y
[05:20 pm]
UndeadStar -- e
[2020-9-21. : 4:40 pm]
lil-Inferno -- u
[2020-9-21. : 1:25 pm]
MTiger156 -- a
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