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Post #344212 in Topic Kame Mafia: Kame Classic Edition in Forum Null
Post #344047 in Topic poison_us' Clueless Mafia in Forum Null
Post #343258 in Topic poison_us' Clueless Mafia in Forum Null
Post #343228 in Topic poison_us' Clueless Mafia in Forum Null
Post #341202 in Topic Simple Mafia: Game Over in Forum Null
Post #341098 in Topic Simple Mafia: Game Over in Forum Null
Post #341093 in Topic Simple Mafia: Game Over in Forum Null
Post #341091 in Topic Simple Mafia: Game Over in Forum Null
Post #341059 in Topic Simple Mafia: Game Over in Forum Null
Post #340975 in Topic Simple Mafia: Game Over in Forum Null
Post #340713 in Topic Simple Mafia: Game Over in Forum Null
Post #340604 in Topic Vindictus in Forum Games
Post #340592 in Topic Vindictus in Forum Games
Post #340552 in Topic Simple Mafia: Game Over in Forum Null
Post #340494 in Topic Simple Mafia: Game Over in Forum Null
Post #340445 in Topic Amnesia - A machine for pigs in Forum Games
Post #340407 in Topic Simple Mafia: Game Over in Forum Null
Post #340371 in Topic Simple Mafia: Game Over in Forum Null
Post #340368 in Topic Simple Mafia: Game Over in Forum Null
Post #340353 in Topic Simple Mafia: Game Over in Forum Null

Pages: 1 2 335 >
[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
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