Staredit Network > Starcraft I Database > File: Forest Maze

Sunken Treasure
(Reload)
Forest Maze
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Filename: Forest Maze.scx
Filesize: 411.28KB

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File Information
General
Uploaded on:Nov 22 2008, 3:53 am
Uploaded by:Fwop_
Author:|33|
Downloads:505

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Hunters
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Made By: Fwop_
Computer (Zerg)
Computer (Zerg)
Computer (Zerg)

Map-Statistics
Units:520
Triggers:128
Locations:99
Strings:908
File Description
Escape the forest. Find secrets and don't die.

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Comments
Devourer wrote on Dec 18 2009, 5:35 pm:
it should be blind as the second zealots represents an extra life. Therefor the game ends after you died twice.

Ahli wrote on Dec 18 2009, 5:32 pm:
After I died I got a Zealot that wasn't blind.
After I died again, nothing happened... :(

Devourer wrote on Dec 13 2009, 2:29 pm:
I've played this again and almost finished it. This map is just awesome and well made, except for times it's boring to check where you can now go through when "You opened a pathway".

JaFF wrote on Nov 24 2008, 5:22 pm:
This is a very well-made map. Fwop definately deserves a pie for making this. :)

Fwop_ wrote on Nov 22 2008, 9:16 pm:
The prize isn't immediate. But something DOES happen if you catch all the birds.

payne wrote on Nov 22 2008, 5:26 pm:
Lol, I've played this 2 weeks ago and finished it, it was quite fun!
I think I had all the birds (the pubbies and me were doing it as a "funny side-quest" without knowing it would do anything and when we though we had caught all birds, we received nothing, so we just must have left 1 somewhere :'( )

Fwop_ wrote on Nov 22 2008, 5:04 pm:
Hint: Birds don't open any doors, the switches open doors. If you catch all the birds, you will receive a prize at a certain event in the map.

Devourer wrote on Nov 22 2008, 4:33 pm:
you catch a birth and check again if any "door" has opend??? that's... ehhm.... unreal

Fwop_ wrote on Nov 22 2008, 3:34 pm:
That would take away some of the mystery feeling I was going for. Everything you do has an effect.

Devourer wrote on Nov 22 2008, 12:49 pm:
Nice idea... but
this needs MANY more descriptions
first of all: "You caught a bird" i think with the net i found.... and has it any effect of the game? dont seems so
and: you should not use DTs as walls thats annoying because you sometimes think that the zealot is moving like he drunk....

[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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