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Ensnare Effect broken P9
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Filename: TEST_EnsnareEffect2.scx
Filesize: 52.46KB

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File Information
General
Uploaded on:Feb 19 2010, 6:45 am
Uploaded by:RetPallylol
Author:Not Given.
Downloads:275

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
Force 1
Human (Zerg)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Force 2
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:7
Triggers:17
Locations:4
Strings:933
File Description
testing a slow unit effect with moving burrowed units

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[02:28 am]
Symmetry -- :wob:
[02:26 am]
Apos -- :wob:
[2026-9-11. : 9:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[2026-9-11. : 2:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[2026-9-11. : 1:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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