Staredit Network > Starcraft I Database > File: City of the Dead 0.14

Sunken Treasure
(Reload)
City of the Dead 0.14
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Filename: COTD_0.14d.scm
Filesize: 344.83KB

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File Information
General
Uploaded on:Sep 26 2009, 3:35 pm
Uploaded by:JaFF
Author:|7|
Downloads:365

Map-Data
Tileset:Badlands
Dimension:256x256

Forces
Survivors
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Zombies
Computer (Terran)
Police
Computer (Terran)
Computer (Zerg)
Other
Neutral (Zerg)

Map-Statistics
Units:319
Triggers:1188
Locations:37
Strings:983
File Description
Second publicly released version of the "City of the Dead" zombie project. It has all the features of the previous version (0.12) and has a general layout of the first playable quest. Single player only. Endless ammo clips, but you need to reload manually. Ignore the explosions during the vehicle movement - those only mark the waypoints.

Please do not spread via Battle.net - it is not finished yet. File is open source.

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Comments
Jin_Tzu-AoW- wrote on Sep 23 2010, 2:11 am:
Nice map i plan on playing it when ever its done ^.^

[03:18 am]
Symmetry -- Make maps for the memes :hurr:
[2026-10-30. : 8:19 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
[2026-10-30. : 8:03 pm]
lil-Inferno -- u
[2026-10-30. : 7:38 am]
NudeRaider -- damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
[2026-10-30. : 6:55 am]
UndeadStar -- :wob:
[2026-10-30. : 2:28 am]
Symmetry -- :wob:
[2026-10-29. : 9:17 pm]
RIVE -- :wob:
[2026-10-29. : 7:03 pm]
CoCo( -- OK, click here if any1 is interested in this $ making opportunity https://staredit.net/topic/18952/
[2026-10-29. : 4:39 pm]
NudeRaider -- sure, make a post in ums assistance
[2026-10-29. : 6:44 am]
CoCo( -- anyone willing to help fix a few triggers on a new "impossible" map? Please
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