Staredit Network > Forums > SC1 Terrain > Topic: My first Tileset-Terrain
My first Tileset-Terrain
Oct 15 2008, 6:10 pm
By: Devourer  

Oct 15 2008, 6:10 pm Devourer Post #1

Hello

Hi there... I just have started with tileset-terrain-combinations
a new "high-jugnle-terrain" made of the bridge and outpost


what do you think about this?



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Oct 15 2008, 6:18 pm Lakai Post #2



Take off the grid

And this is basically just the temple terrain therefor not needing to be extended



None.

Oct 15 2008, 9:53 pm Symmetry Post #3

Dungeon Master

Quote from Lakai
And this is basically just the temple terrain therefor not needing to be extended

You're blind. Or retarded.



:voy: :jaff: :voy: :jaff:

Oct 15 2008, 10:31 pm Falkoner Post #4



It's nice, although I can see right now that if you took off the grid, it would look a lot blockier than you think it is, whenever terraining, take off your grid, it often makes you think things blend when they do not.



None.

Oct 16 2008, 6:55 pm Devourer Post #5

Hello

Quote from Falkoner
It's nice, although I can see right now that if you took off the grid, it would look a lot blockier than you think it is, whenever terraining, take off your grid, it often makes you think things blend when they do not.

crap.... i made the map as a new map.... made screen -> print -> save picture -> imageshack, uploaded -> posted here...
and guess what...
i closed the map without saving :D



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Oct 17 2008, 1:46 pm JaBoK Post #6



Well, just as a note, if you want to put the bridge on a temple, you're better off using the double temple edge (when you go in to the editor, place a thin strip of temple in an X shape (as thin as it goes, so unwalkable) and then take the interior corners, to create a thin wall thing that does not have grass in the back end, works wonders for terrain.



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Oct 19 2008, 4:42 pm Devourer Post #7

Hello

Quote from JaBoK
Well, just as a note, if you want to put the bridge on a temple, you're better off using the double temple edge (when you go in to the editor, place a thin strip of temple in an X shape (as thin as it goes, so unwalkable) and then take the interior corners, to create a thin wall thing that does not have grass in the back end, works wonders for terrain.

didn't really understand.... can you explain it better??



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Oct 20 2008, 1:25 am Falkoner Post #8





He's saying to use that, and put the bridge on that, instead of just on normal temple terrain.



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Oct 20 2008, 2:12 am JaBoK Post #9



Well, here's my 3 minute attempt, I'm sure you could dig up better tiles for the edges though.



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Oct 20 2008, 3:32 am Falkoner Post #10



Although, I did what he did originally, and I was quite impressed with the results:



Maybe it doesn't look as good in back, but it's pretty smexy in the front, just a bit blocky.



None.

Oct 20 2008, 1:18 pm Devourer Post #11

Hello

Quote from JaBoK
Well, here's my 3 minute attempt, I'm sure you could dig up better tiles for the edges though.

looks nice... but if you zoom: blocky but thanks for that hint :P



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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