PyMS and ProTRG developer
I am trying to get the pylon to have the image of a creep colony. I went into DatEdit under the units tab, went to Zerg Creep Colony, copied the Graphics tab, and pasted it over the Protoss Pylon Graphics tab, and finish by changing Construction back to the first Scourge in the list. This caused it to crash when it was about to finish warping in, so i went into its iscript and made the WarpIn point to CreeepColonyBuilt. Now it finishes warping but the building is stuck on the process bar saying its not finished building. How can i fix it?
I used GRPEdit to write the bitmaps of a GRP to a folder, removed some of the images then tried to create a GRP with those frames but the pallette colors are wrong. This is probably very newby but why doesn't it work?
Is there a way to make users only able to select 2 of the 3 races and remove the 3rd from the list? Im guessing its only some BinEdit stuff.
Is it possible to change the position of where a worker will enter a tapped vespean geyser?
Thanks for your help!
The first problem sounds like a sigorder is missing from your iscript. The sigorder tell the game the unit is done with any iscript stuff during orders. IF you can't find the right value, put 255 to grap all possible values, but be warned, it might cause some side effects. The best bet is to try to find the right one.
None.
PyMS and ProTRG developer
There is no sigorder in the Pylon iscript though
What programs are you using for the GRPs?
Hmm. true. it could be that somewhere in the copy, the complete connection between overlays was lost...since I think all the protoss build's sigorders are in those...
anyway, try throwing one in at the beginning of the completed part of the iscript. almost every case I've ever heard of where the building is stuck right before finishing is due to the sigorder...
None.
PyMS and ProTRG developer
Aha, you were right, Thanks! Also, have any idea what things might happen using sigorder 255? or have any idea how to narrow down the order number?