I cant understand why its not working! I'm very new to mapping in SC, but i've done some in wc3. The problem is that when i start the game i just lose, for no reason! I checked the triggers and before i lose the way i should, it displays a massage, but when i test, it doesn't i just lose!
I attached the map, because there is no other way you can help me, if this is not a common problem.
P.S.: My first post. I actually registered to get an answer to this question, but i might stay for longer. Depends if my interest in sc continues to stay.
And whia does: "Topic icons cost 20 minerals to use." means ?
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Post has been edited 1 time(s), last time on Oct 5 2008, 1:16 pm by Darkov.
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I cant understand why its not working! I'm very new to mapping in SC, but i've done some in wc3. The problem is that when i start the game i just lose, for no reason! I checked the triggers and before i lose the way i should, it displays a massage, but when i test, it doesn't i just lose!
I attached the map, because there is no other way you can help me, if this is not a common problem.
P.S.: My first post. I actually registered to get an answer to this question, but i might stay for longer. Depends if my interest in sc continues to stay.
And whia does: "Topic icons cost 20 minerals to use." means ?
Where is the map then?
BTW: Do you have any buildings? If not, take out the "Current Player Commands exactly 0 buildings, End scenario in defeat for current player" trigger.
EDIT: This is in the wrong forum, it should go in Mapping Assistance, modding is a completely different ballgame.
Post has been edited 1 time(s), last time on Oct 5 2008, 1:25 pm by Deathman101.
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Aw, sorry i though it attached. I edited 1 post. And yes i have buildings. Anyway that trigger is deleted already. You can lose if you lose specific units. It shows a massage you lost the unit, waits 15000 milliseconds and defeat.
you had the conditions of the defeat set on specific players. If you do this, everyone on the force the trigger is on will lose if player 1, 2, 3, etc loses one of the units.
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That is supposed to happen, because they are a team. And since this is a MP mission the heroes must not die, because there is a story.
So if player1 loses Infected Duran, the story is ruined, because he is not supposed to die. So every team mate must lose too.
EDIT: Tested the map you attached, still same problem... I saw the changes you made, but i think it should work my way too.
Post has been edited 1 time(s), last time on Oct 5 2008, 2:33 pm by Darkov.
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By default, computers are allied to each other at the start of the game, despite the force they're in. The problem was Player 5 was running its victory trigger right at the start, because all players were allied victory to him. Just add in your allying trigger the actions: Set Player 3 to Enemy, and Set Player 4 to Enemy.
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Tank you. Its working now!