(Risk) Bound
Jul 26 2008, 2:09 am
By: zB-C-yamico96  

Jul 26 2008, 2:09 am zB-C-yamico96 Post #1



Heres another idea.
Putting the popular game Risk and Bounding together to make a fun game.
But for my idea of risk I was thinking something like splitting the races of Sc instead of everyone having the same units.
Like

North + South America = Terran
Africa + Australia = Zerg
Europe + Asia = Protoss

And having the defense go with the race like.

North + South America = Bunker + 2 Rines [6 Damage] <-- Shortest Range
Africa + Australia = Sunken [5 Damage]
Europe + Asia = Photon Cannon [5 Damage]

And like have a chain Terran > Zerg > Protoss > Terran
Something like that.
And for the bounding part, you would bound to gain your minerals. And there will be a timer.
To make the bounding a little bit spicier, when the timer goes down to 0, then the obstacle changes.
Also, you can set your own intervals ( Set Timer ) inbetween each obstacle.



None.

Jul 30 2008, 1:50 pm The_z0r Post #2



I kind of like the original RISK better than that. Cards FTW!!!



None.

Jul 31 2008, 6:11 am BlackWolf99 Post #3



name it bound risk and to get a unit or move you would have to bound an ob



None.

Jul 31 2008, 11:13 am Ultraviolet Post #4



Quote from BlackWolf99
name it bound risk and to get a unit or move you would have to bound an ob

He already said this..




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Ultraviolet -- :wob:
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Ultraviolet -- let's fucking go on a madmen rage bruh
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Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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