Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Calling down drop pods
Calling down drop pods
Jul 21 2008, 10:50 pm
By: KrayZee  

Jul 21 2008, 10:50 pm KrayZee Post #1



http://www.staredit.net/files/586/

Quote
In this concept, you are able to deploy three Marines by calling down drop pods via nuclear missiles. Calling down reinforcements with the Ghost can be seen in the StarCraft II Terran Gameplay Trailer.




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Jul 21 2008, 11:08 pm stickynote Post #2



That's pretty awesome. Imagine calling down loads of marines and medics.



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Jul 22 2008, 1:12 am Hug A Zergling Post #3



Woo! Im gunna use this in a AvP map someday. Predators come down via pods, I think. good job!



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Jul 22 2008, 4:54 am Kaias Post #4



lol, that was anticlimactic.

Neat though.



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Jul 22 2008, 1:48 pm SelfPossessed Post #5



Quote from Kaias
lol, that was anticlimactic.

Neat though.

But if you do it at the right spots (a ways down from the top edge of the map), you can actually get the marines to appear right after the nuke explodes. That's pretty climactic. :) It makes it feel like it dropped at an insanely high speed, enough so that the impact kills everyone around it.

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Jul 22 2008, 2:06 pm KrayZee Post #6



I've done that, I can easily modify the numbers to make that happen. Although there are chances that the nuke would actually kill any unit it brings out.



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Jul 22 2008, 4:34 pm Falkoner Post #7



LOL! No, I got it, you place them as invincible when they first drop, so they survive the nuke explosion, then like a little while later you set them to vulnerable again, that would be mega epic :P



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Jul 22 2008, 5:10 pm KrayZee Post #8



There's no use of that, like I said, chances that the nuke would actually kill any unit it brings out. But not likely.



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Jul 22 2008, 5:56 pm Falkoner Post #9



I guess if you timed it correctly it wouldn't be a problem, but this way you could have the units pop out WHILE the explosion was happening, otherwise they would just get killed from the aftershock.



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Jul 23 2008, 10:20 pm Biophysicist Post #10



Forgive me, I am a noob. How would you detect a nuke falling? Which condition would you use? 'Player One brings exactly one Nuclear Missile to 'Anywhere''?



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Jul 23 2008, 10:41 pm KrayZee Post #11



Quote from name:TassadarZeratul
Forgive me, I am a noob. How would you detect a nuke falling? Which condition would you use? 'Player One brings exactly one Nuclear Missile to 'Anywhere''?
Actually, it is very easy. Anyone can do it, just that only I know how long it falls and rises since I assume I am the first to detect the rise and fall.



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Jul 23 2008, 10:51 pm ClansAreForGays Post #12



Quote from Falkoner
I guess if you timed it correctly it wouldn't be a problem, but this way you could have the units pop out WHILE the explosion was happening, otherwise they would just get killed from the aftershock.
THAT sounds awesome.




Jul 23 2008, 10:51 pm ClansAreForGays Post #13



Quote from name:TassadarZeratul
Forgive me, I am a noob. How would you detect a nuke falling? Which condition would you use? 'Player One brings exactly one Nuclear Missile to 'Anywhere''?
Just open the map that HE PROVIDED.




Jul 23 2008, 10:54 pm KrayZee Post #14



Quote from ClansAreForGays
Quote from name:TassadarZeratul
Forgive me, I am a noob. How would you detect a nuke falling? Which condition would you use? 'Player One brings exactly one Nuclear Missile to 'Anywhere''?
Just open the map that HE PROVIDED.
Enough said. :bleh:



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Jul 23 2008, 11:04 pm MadZombie Post #15



Quote from name:TassadarZeratul
Forgive me, I am a noob. How would you detect a nuke falling? Which condition would you use? 'Player One brings exactly one Nuclear Missile to 'Anywhere''?
Maybe later on more will need to be said if he really wants to get how it works when he says how the trigs go in the map :O!!!! lul



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Jul 24 2008, 3:56 am Vi3t-X Post #16



MillenniumNavy does it again!



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