Ok, Orid Ibanna's fate rests in your hands now. If I can't fix this, OI is canceled.
Anyway...
Any Multiplayer game in OI desyncs in the first 5 minutes. So, that narrows it down to about 10 different units. I have never experienced desyncs before, so I have no idea how to fix them. So, I ask you: What sorta things desync games?
If anything cool is ever going on Skype me up under the name "blarghle"
Desyncs are mainly caused by you trying to do something random that both computers don't execute at the same time.
For example, you can't have random waits for buildings. Stuff like that. Look over what you've done and see if anything pops out at you.
None.
Quote from name:DiscipleOfAdun
Desyncs are mainly caused by you trying to do something random that both computers don't execute at the same time.
For example, you can't have random waits for buildings. Stuff like that. Look over what you've done and see if anything pops out at you.
That could make sense, considering all buildings have random waits. I'll try it out, thanks!
If anything cool is ever going on Skype me up under the name "blarghle"
PyMS and ProTRG developer
Yeah I remember AA had the random wait desync problem at the beginning, thats definitely the problem or at least one of them.
Yep, that's the first thing you'll have to get rid of. I still haven't figured out exactly what the cause of it is, but my original guess is how buildings are displayed through the fog of war.
None.
Yeah I remember AA had the random wait desync problem at the beginning, thats definitely the problem or at least one of them.
It was PM that had that problem i think.
None.
It worked DOA, Orid Ibanna is now back in full swing production!
If anything cool is ever going on Skype me up under the name "blarghle"
Polaris now has also learned the value of a few good heavy ships.
Polaris now has also learned the value of a few good heavy ships.
Yes, I have, which are getting nerfed, as well as a unit to counter them.
If anything cool is ever going on Skype me up under the name "blarghle"