Yes, I am doing away with attack and damage counters both. Like in 1.X, Attack counters will be the enemy computer player color, but they will just be the weapon unit it's self.
Even If I had only attack counters, most units have a hero counterpart. In 1.X I was making Design & Damage Counters match while attack counters were oddballs, causing the zerg unit use.
Here's some questions for everyoneIn weapons that bounce or have effects next turn, there is a question of behaviour
The bounce weapon: (working title Pulse Cannon)
If it rolls 0 out of 3 for the first hit... should it still bounce for a 0-2 on a second adjacent target?
If it rolls 2 on the first hit, should it only bounce once for a 0-1? (3 would give both bounces possible, while 1 and 0 would not bounce)
The acid/plague weapon: (working title Acid Stream)
If it rolls a 0 out of 2 the first time, should it roll again the next turn?
If it rolls a 1 out of 2 the first time, should it's roll be reduced to 0-1 for the next turn?
Or should it be guaranteed damage, but reduced by 1 next turn? (example it rolls a 2 first turn, it does 1 for sure next turn)
Should it ignore shields & deflectors on the 2nd turn if the first turn was successful, since its a continuation of the successful first turn?
The movement-dependant damage weapon: (working title Graviton Ray)
The idea with this weapon is it rolls 0-3 and the next turn it does an additional 0-2 for each space the targeted ship moves.
-If it rolls a 0 the first turn, should it do any damage if the ship moves the next turn?
-If it rolls just a 1 the first turn, should it maybe roll only 0-1 per space moved?
A firing-dependent damage weapon: (working title Ion Beam)
The idea here is that the weapon rolls a 0-1 on the first turn. It does a 0-1 for each weapon fired during the next turn.
If it rolls a 0 the first turn, should the after-effect be negated?
There isn't too much question in my mind that Nuclear Missiles will roll all their 0-2's independently since they are simple AOE.
Post has been edited 2 time(s), last time on Jul 5 2008, 7:52 pm by Tank_7.
None.