Well, I don't see the need to make a new topic for the ratings, so, here they are:
FIRST PLACE:Razorsnails' Grogv0.1.scm
lolwut. Okay, this was pretty fun and I really liked the terrain. At first, I was really confused as it seemed to be a lot coming at me in the first tutorial. I did get the hang of it though. However... it did get a bit repetitive.
Theme: 10/10
lol, yessir.
Professionalism: 15/15
Some words, such as, "till" broke the professionalism of the map. However! It did appeal to me and it would appeal to b.net players. Considering that b.netters are 100% of the market, I would say that this is very professional in that consideration. Good job.
Fun: 10/15
Hmm... The repetiveness did get to me, but then I started screwing around and it was pretty fun. The distilling process needs to be refined though. For the control panel, maybe use the starport instead.
Originality: 10/10
This was a totally new concept that seemed to me like an RPG meets Defense meets the SIMS. I loved it.
45/50 == 90%
SECOND PLACE:Heegu's Zinglon_ale.scx
A very nicely disguised defense map. I liked the 3x3 unit build up idea, yet it felt slow paced and gameplay was fairly quick.
Theme: 10/10
You fight for a beer keg -- it appears to fit the theme.
Professionalism: 12/15
The map seems fairly professional. I found no glitches excpe that the bottom team has a slight advantage for some odd reason (they will eventually make it to my base on their own if I do nothing during the game).
Fun: 10/15
I might play this once and a while, but I don't think it will become a favorite. I was a little too slow paced and the bases were a little too close together for lengthy gameplay.
Originality: 9/10
I really liked this map's originality. I felt like I was playing a new map that didn't overly copy a basic b.net map. Good job.
41/50 == 82%
THIRD PLACE:Stickynote's Alcohol Island
Theme: 5/10
You drink beer to run faster. Thats pretty much it. I didn't see really any point to this.
Professionalism: 7/15
It didn't seem very complete and I felt like it was lacking.
Fun: 3/15
I'm sorry, but I would not play this map again. It seemed very boring.
Originality: 7/10
This seems mainly like a tag map/survivial map -- fairly original.
22/50 == 44%