Staredit Network > Forums > Modding Assistance > Topic: Moar modding questions
Moar modding questions
Jun 11 2008, 9:50 pm
By: HailFire
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Jun 29 2008, 1:58 am HailFire Post #81



New question: How do I shot web make buildings morph into units (another bit from PM {aka Nerien Guard buildings deconstructing}, but I'm using it for an experimental {and top-sekrit} third race)?

EDIT: Disregard, I have a theory that should work.

Post has been edited 2 time(s), last time on Jun 30 2008, 3:29 am by HailFire.



None.

Jun 30 2008, 2:48 am HailFire Post #82



Yet another question: I'm trying to make a bunker/dropship hybrid. Does anyone know how best to achieve it? The bunker seems to have precious little information attatched to it, so I think that it may be hardcoded. Would I just be better off removing the bunker's building status, making it buildable out of a structure, and making it fly?



None.

Jun 30 2008, 3:23 am FlyingHat Post #83



Quote from HailFire
Yet another question: I'm trying to make a bunker/dropship hybrid. Does anyone know how best to achieve it? The bunker seems to have precious little information attatched to it, so I think that it may be hardcoded. Would I just be better off removing the bunker's building status, making it buildable out of a structure, and making it fly?
I've never experimented with the bunker but I'll tell you what I know.
People have tried this. The thing that makes units able to shoot out of a bunker is the .lo overlay that it's using. You can make any unit use the overlay and hold units. The problem is that the units stay/shoot from where they have loaded.

Simply put:
1. Give the marine the ability to move load units and give it the bunker overlay.
2. Load several firebats in the marine.
3. Move marine from point A to point B.
4. Zerglings happen to stumble across point A.
5. Zerglings are fried.



None.

Jun 30 2008, 3:28 am HailFire Post #84



Quote from FlyingHat
Quote from HailFire
Yet another question: I'm trying to make a bunker/dropship hybrid. Does anyone know how best to achieve it? The bunker seems to have precious little information attatched to it, so I think that it may be hardcoded. Would I just be better off removing the bunker's building status, making it buildable out of a structure, and making it fly?
I've never experimented with the bunker but I'll tell you what I know.
People have tried this. The thing that makes units able to shoot out of a bunker is the .lo overlay that it's using. You can make any unit use the overlay and hold units. The problem is that the units stay/shoot from where they have loaded.

Simply put:
1. Give the marine the ability to move load units and give it the bunker overlay.
2. Load several firebats in the marine.
3. Move marine from point A to point B.
4. Zerglings happen to stumble across point A.
5. Zerglings are fried.

Goddammit. >:(

Fucking hardcoding getting in the way of us making SC our bitch. You sure there's no way to get the overlay to follow the unit?



None.

Jun 30 2008, 4:21 am Corbo Post #85

ALL PRAISE YOUR SUPREME LORD CORBO

Actually, I was talking to DoA once and he mentioned something about that it was very possible to have mobile bunkers and so.
I did not ask any further information cause that wasn't what I asked him :P


I do not know how but I do can give you a way to bypass it.
Use a building -> unit morph. Like say... Siege tank, but then you'd have to press a button everytime you wish to move or attack.

Anyway, I posted because I desperately needed to correct hat.
Hat, the thing that makes bunker shoot isn't a .lo file. .lo files are only overlay information and overlays are not attacks :P



fuck you all

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[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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