Staredit Network > Forums > Portal News > Topic: Worldwide Invitational 2008 - Paris
Worldwide Invitational 2008 - Paris
Jun 29 2008, 4:25 pm
By: KrayZee  

Jun 29 2008, 4:25 pm KrayZee Post #1



Terran Renders
Zerg Renders
8 New Screenshots!
Pictures from the Invitational Floor

WWI Video Part 1
WWI Video Part 2
WWI Video Part 3
WWI Video Part 4 (Q & A)
Competition in WWI?

WWI Gas Mechanic

Post has been edited 1 time(s), last time on Jun 29 2008, 4:53 pm by KrayZee.



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Jun 29 2008, 4:30 pm Centreri Post #2

Relatively ancient and inactive

I'm not sure if I like the Zerg's new reliance with creep or not, but overall, awesome.



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Jun 29 2008, 4:38 pm Axii Post #3



Looks amazing :O



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Jun 29 2008, 4:38 pm RIVE Post #4

Just Here For The Pie

Those are some epic screen shots.



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Jun 29 2008, 5:59 pm Pandut Post #5

I'm just a fish

The Jackal looks kick-ass!



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Jun 30 2008, 12:14 am ClansAreForGays Post #6



Quote from Centreri
I'm not sure if I like the Zerg's new reliance with creep or not, but overall, awesome.
I actually always thought the creep should have a more active role. Like homefield advantage.




Jun 30 2008, 1:16 am chuiu Post #7



You're missing a bunch of stuff:

Starcrat II Art Panel
3 Starcraft 2 games with commentary (PvT, PvP, ZvT in that order)
Protoss tech tree
Terran tech tree
Zerg tech tree

And finally the list of changes:

Quote
General
  • Vespene Gas Assimilators/Refineries/Extractors now have the ability to double the amount of workers that can enter the building at a time for 30 seconds. This ability has no cost, but a cooldown (~2 min). This is a way to "macro" additional gas creation to boost production.
  • Gas cost has increased on a lot of buildings.

Terran
  • The Terrans are getting closer to being "done".
  • New building animations
  • New icons

Zerg
  • The Hive Queen no longer creates Zerg defence.
  • Drones now mutate into Zerg defence structures.
  • The Hive Queen is now much stronger on creep, more powerful, and has a lot more combat value while defending the Hive Cluster.
  • New ability for the Hive Queen: Mutate Larva - Turns a Larva into a Mutant Larva, has a Mineral and Vespene Gas cost.
  • New Zerg unit: Mutant Larva
    • Shares all abilities (& limits) and appearance of a Larva, including mutation into other Zerg units.
    • Is bigger than a Larva.
    • Requires 1 unit of control.
    • Can be controlled to move like a normal unit.
    • Can not use any other action than move and mutate.
    • Can sustain life even when not over creep.
    • If all requirements are met, can mutate into another unit almost instantly (~2 sec), anywhere on the map.
    • Cost for mutations still needs to be paid, and additional control requirements are added.
    • Used for creating large Zerg forces at once, but at an increased cost (making the Mutant Larva).




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Jun 30 2008, 4:28 am KrayZee Post #8



Now I just had second thoughts about the Medivac now. ^^



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Jun 30 2008, 7:55 am pneumatic Post #9



Not sure if I like the vespene boost... Eventually everyone will learn to use it and in order to compete you'll have to reboost all your extractors every 2 minutes. Useless.



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Jun 30 2008, 9:33 am Axii Post #10



I like the Mutant Larva, Imagine having like 50 of those crawling to an enemy base, Or have a group sitting in your base, and when you get attacked, Spawn like a shit load in 1-3 seconds :O.



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Jun 30 2008, 11:38 am Fisty Post #11



I just realized how much Zerg buildings resemble mutant cow shit.



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Jun 30 2008, 9:46 pm MadZombie Post #12



http://www.starcraft-source.com/media/screenshots/view-screenshot.php?id=115&filter=new
Walk on water? and how do shadows work?is it tileset dependant?



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Jun 30 2008, 10:03 pm Hug A Zergling Post #13



Not crazy over the zerg, they dont seem gross enough. I remeber how disgusting those "Oval Flesh Sacks" that went over the buildings use to be when I first played. ew.

Love the terran though!



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Jun 30 2008, 10:05 pm MadZombie Post #14



i think the only building that still looks the same is the spire and the evolution chamber everything else doesnt even look liek a building. more liek a unit :\ . have u see nthe greater spire ?ffs i coudlnt tell if it was a spore colony or a queens next D:



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Jun 30 2008, 10:08 pm KrayZee Post #15



The greater spire looks vastly different.



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Jul 2 2008, 3:51 am LoveLess Post #16

Let me show you how to hump without making love.

/me leg humps the spine crawlers



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Jul 2 2008, 5:20 am KrayZee Post #17



Quote from MadZombie
http://www.starcraft-source.com/media/screenshots/view-screenshot.php?id=115&filter=new
Walk on water? and how do shadows work?is it tileset dependant?
Any ground unit can walk on shallow water. And as for the shadows, I don't think it is tile set dependent. Especially since the shadows are facing at different directions at each screenshot, I can assume that you are allowed to set the lighting system in specific directions in the map editor as similar as would be seen in recent first person shooter games such as Crysis with a day to night cycle.



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