Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What is the best method for selecting a unit?
What is the best method for selecting a unit?
Jun 9 2008, 9:15 pm
By: Tera  

Jun 9 2008, 9:15 pm Tera Post #1



I wonder. What is the best way to create a selection system by any means, that A) Works flawlessly and B) Provides secrecy so that players who are not allied with you can not see your selection. I was thinking about moving Protoss Dark Templars to a Beacon of choice, but you can still see a blur of where the invisible unit is. This type also is some times unreliable. I'm sure you have played some game here or there when you click to move on a Beacon (select unit -> left click to move) and it goes to a near by Beacon. This is what I fear. I would like to have it so that is 100% accurate, 100% of the time.

Post has been edited 6 time(s), last time on Aug 30 2008, 6:17 pm by Tera.



None.

Jun 9 2008, 9:16 pm Falkoner Post #2



Dropship selection, unburrow selection :) Would you like me to explain them?



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Jun 9 2008, 9:19 pm Tera Post #3



Quote from Falkoner
Dropship selection, unburrow selection :) Would you like me to explain them?

If you don't mind that would be swell! I can kind of figure out how this "Dropship" method would work, but I would rather someone explain it. This goes double for the "unburrow" method. I also can imagine how it would work, but I don't see how you would set it up for practical use. Feel free to get into detail.




Post has been edited 7 time(s), last time on Aug 31 2008, 11:41 pm by Tera.



None.

Jun 9 2008, 9:28 pm Impeached Post #4



The dropship system is what you want. Have one ground only and one air only location on a dropship. If a unit named "BUY THE PICKLE" is brought to air only, it does the actions to BUY THE PICKLE and reloads the BUY THE PICKLE unit into the dropship. If you use hyper triggers, you'll need to put a ~half second delay on this, so that THE PICKLE is not bought multiple times before it gets reloaded.

This a sample trigger system:
-------------------------------
Condition: Player brings 1 'BUY THE PICKLE' to Dropship Ground
Condition: Player accumulates PICKLE COST in resources
Condition: Player has suffered exactly 0 deaths of Reload Delay [<- Only if using hyper triggers]
Action: Run AI Script 'Enter Transport' at 'Dropship Ground'
Action: Set Deaths for Current Player to 6 for 'Reload Delay' [<- Only if using hyper triggers]
Action: BUY THE PICKLE
Action: Set resources for player, subtract PICKLE COST
Preserve Trigger
-------------------------------

-------------------------------
Condition: Always
Action: Subtract 1 death of 'Reload Delay' [<- Only if using hyper triggers]
Preserve Trigger
-------------------------------

-------------------------------
Condition: Current Player brings exactly 0 Dropship to Dropship Air
Action: Move Current Player Dropship at Anywhere to Dropship Air
Preserve Trigger
-------------------------------



None.

Jun 9 2008, 9:46 pm Tera Post #5



Thanks! That is pretty much what I thought it would be. The "Dropship Selection System" is pretty simple, few triggers, few location, and it contains minor privacy. The only think it lacks in would have to be the choices. It also would take up to six, one supply units to fill it, which it could be otherwise used in different ways throughout the game. I still am left clueless about how the "Unburrow" system works. I can guess of the top of my head that it uses a Zerg Zergling, or another Zerg unit that can burrow, to go up to a Location, usually marked by a Crystal of some sorts, and then the player Burrows their Zerg Zergling. This would then be detected via Burrow detection, to which I am quite familiar with, and then is either unburrowed or is moved back to the desired Location. How close am I?




Post has been edited 7 time(s), last time on Aug 31 2008, 11:41 pm by Tera.



None.

Jun 9 2008, 9:48 pm Falkoner Post #6



Not super close, the idea behind it is that all they have to do is select what they want to buy, then UNBURROW, then it will get reset, only problem is that they lose selection everytime, so it sucks for mass purchases, although it's just about as good as civilians.



None.

Jun 9 2008, 9:52 pm Tera Post #7



Oh, so by this method you would already have the Zerg units that are capable of burrowing already contained inside the desired Locations and they would just unburrow to select that item.




Post has been edited 7 time(s), last time on Aug 31 2008, 11:41 pm by Tera.



None.

Jun 9 2008, 10:19 pm Heimdal Post #8



You can also use a build system like Tux used in Trigger Happy D for weapon selection.

Basically the player will own a building that can produce units. Depending on which unit they create, you take a different action and remove the unit.



None.

Jun 9 2008, 10:46 pm Impeached Post #9



And by the way, if you want to make sure privacy is kept, put a Dark Swarm sprite or two under the Dropship.



None.

Jun 9 2008, 10:57 pm Tera Post #10



Quote from Impeached
And by the way, if you want to make sure privacy is kept, put a Dark Swarm sprite or two under the Dropship.

The Dark Swarm sprite will not disappear after awhile? I would much rather use a Protoss Corsairs' Disruption Web instead. Its smaller and it looks cooler.




Post has been edited 7 time(s), last time on Aug 31 2008, 11:42 pm by Tera.



None.

Jun 9 2008, 11:26 pm Impeached Post #11



That works too..and no, the sprites placed in editor do not dissapear or behave the same as the spells casted. A casted disruption web is a unit owned by P12, a disruption web sprite is simply the graphic.



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Jun 9 2008, 11:36 pm Falkoner Post #12



actually, Impeached, they only disappear if placed for Player 12.



None.

Jun 9 2008, 11:49 pm Impeached Post #13



Ah. So it disappears but still isn't a unit? Intersting.



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Jun 9 2008, 11:52 pm Tera Post #14



So to which player should this Protoss Corsairs' Disruption Web belong to? I'm guessing someone from nine to eleven.




Post has been edited 7 time(s), last time on Aug 31 2008, 11:42 pm by Tera.



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Jun 10 2008, 12:37 am Symmetry Post #15

Dungeon Master

12. Pwn'd.



:voy: :jaff: :voy: :jaff:

Jun 10 2008, 12:39 am stickynote Post #16



If it is a sprite, it is irrelevant. If it is a unit, then you would place for any player you would like. You could place a player 1 darkswarm or disruption web on top of player 1's dropship. Continue in that manner with all the other players. One thing to note is that, even if a player can see your dropship, it is extremely unlikely that they would be looking at it when you click on the unit to unload for several reasons. First of all, the unit would load back into the dropship pretty quickly. Second of all, the unit would be under the dropship, and if the unit is smaller than the dropship, it wouldn't be visible.



None.

Jun 10 2008, 12:47 am Tera Post #17



Thank you all! These are great suggestions. I think the Drop ship method will be the keeper. It has with it so many of the features that would make it 100% un-seen by others (minute chance) and it comes with its 100% guarantee of it working all of the time, granted the trigger set up is correct.




Post has been edited 7 time(s), last time on Aug 31 2008, 11:42 pm by Tera.



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