Ah, see how beautiful it is now? Definitely a winner, but not enough to beat JaBoK's new piece
Also, can you guys please change your images to links on that first page? I wanna make it easier to load
You can spam all the other pages with pictures all you want, just keep that front page clean.
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*Sobbing* I'm sure I can come up with something better. *Determination*
EDIT: I just realized that the topic title rhymes!
Terr
ain Hall of F
ame!!! OMG!!!
Post has been edited 1 time(s), last time on Jun 8 2008, 1:26 am by stickynote.
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Double Post OMFG!
A multileveled arena structure:
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Not bad, sticky, it'd look really cool if you found a way to make a bottom part to it, so there'd be two building things.
Here's a little thing I did, to look like a built up sort of emplacement thingy.
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I don't understand what you mean by "bottom part of it", but thanks anyway!
Damn Jabok, you're so good at this, that I want to marry you. (I'd rather not.) I like that, but I don't really like the back of the temple to dirt; it doesn't blend very well or naturally. The high dirt looks kind of shoveled on top of the temple wall in neat little squares.
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Not bad sticky, that'd be cool in a Gladiator map or something. JaBoK, ya think you can make that prettier by doodading it up?
If not, whatever, it just makes it look twice as good.
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Don't add this.
It isn't anything so interesting
but I liked it.
It was one of the ramps I made for one of my maps
I just thought it would be fun to show it
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I'll add it if you let me, I really like it
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Yeah, Mneox, that's quite good, and Falk, wait on adding that, I think I'll pretty it up for the ladder, but really it was just for the blend.
EDIT
There we go:
Post has been edited 1 time(s), last time on Jun 8 2008, 5:30 am by JaBoK.
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I'll replace it when you prettify it
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Well if you like it then I guess you can add it :]
Here is another terrain piece from the map I'm working on.
I wanted to show it so I could get help with the backpiece blend
so far I'm using this because it doesn't make the ingame vision retarded
so it's for that purpose.
I don't know if I want to submit this one either since it's almost the exact same thing as my "Jungle Rocks" piece.
But HEY if you can help me find a better tile to use for the backpiece cliff to grass, that would be great.
I didn't use the temple to grass because the fog-of-war makes it look stupid.
So far with the high grass it looks normal. Uhh yeah.
P.S. JaBoK's piece looks like a duck facing north west, lol. It's still great
Post has been edited 2 time(s), last time on Jun 8 2008, 6:35 am by MNeox.
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I would take the high raised jungle and do an entire backside to the cliffs made of it, then place some units and do a vision test.
For the record, units see 2 squares to the right, and 3 squares to the left, over terrain higher then the terrain they're on, so things will look different even if they are symmetrical. But yeah, that's all I can think of for the back part.
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Have you tried using a bit of temple to connect directly into the grass?
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That looks better then before
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how about posting the map too?
I hate searching the tile index all over again.
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I would take the high raised jungle and do an entire backside to the cliffs made of it, then place some units and do a vision test.
For the record, units see 2 squares to the right, and 3 squares to the left, over terrain higher then the terrain they're on, so things will look different even if they are symmetrical. But yeah, that's all I can think of for the back part.
Yeah thats what I used, the hight raised jungle, vision is fine, I just thought there would be another way so it Does look like a cliff.
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Falkoner, why don't you make a high dirt to high dirt cliff tutorial on your site too?
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MNeox, have you tried using temple, like I did here:
And Zerg, high dirt to high dirt is just kinda figuring out a couple of tiles that can be used to do it, which can be found in my compilation on the Custom Cliffs map.
Post has been edited 4 time(s), last time on Jun 8 2008, 10:58 pm by Falkoner.
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thats cool falk but how to make it diagonal... lol, I'll find a way.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I would like to have that as the catacombs in my Diablo 1 map.