Staredit Network > Forums > SC1 Terrain > Topic: Terrain Hall of Fame
Terrain Hall of Fame
Jun 4 2008, 10:31 pm
By: Falkoner
Pages: < 1 2 3 4 533 >
 

Jun 7 2008, 11:01 pm Falkoner Post #41



Ah, see how beautiful it is now? Definitely a winner, but not enough to beat JaBoK's new piece :P

Also, can you guys please change your images to links on that first page? I wanna make it easier to load :P You can spam all the other pages with pictures all you want, just keep that front page clean.



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Jun 8 2008, 1:08 am stickynote Post #42



*Sobbing* I'm sure I can come up with something better. *Determination*

EDIT: I just realized that the topic title rhymes! :omfg: Terrain Hall of Fame!!! OMG!!!

Post has been edited 1 time(s), last time on Jun 8 2008, 1:26 am by stickynote.



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Jun 8 2008, 2:13 am stickynote Post #43



Double Post OMFG!

A multileveled arena structure:





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Jun 8 2008, 2:45 am JaBoK Post #44



Not bad, sticky, it'd look really cool if you found a way to make a bottom part to it, so there'd be two building things.

Here's a little thing I did, to look like a built up sort of emplacement thingy.





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Jun 8 2008, 3:10 am stickynote Post #45



I don't understand what you mean by "bottom part of it", but thanks anyway! :D
Damn Jabok, you're so good at this, that I want to marry you. (I'd rather not.) I like that, but I don't really like the back of the temple to dirt; it doesn't blend very well or naturally. The high dirt looks kind of shoveled on top of the temple wall in neat little squares.



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Jun 8 2008, 3:41 am Falkoner Post #46



Not bad sticky, that'd be cool in a Gladiator map or something. JaBoK, ya think you can make that prettier by doodading it up? :P If not, whatever, it just makes it look twice as good.



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Jun 8 2008, 4:04 am MNeox Post #47



Don't add this.
It isn't anything so interesting
but I liked it.
It was one of the ramps I made for one of my maps
I just thought it would be fun to show it ^^




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Jun 8 2008, 4:29 am Falkoner Post #48



I'll add it if you let me, I really like it :P



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Jun 8 2008, 5:05 am JaBoK Post #49



Yeah, Mneox, that's quite good, and Falk, wait on adding that, I think I'll pretty it up for the ladder, but really it was just for the blend.

EDIT

There we go:



Post has been edited 1 time(s), last time on Jun 8 2008, 5:30 am by JaBoK.



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Jun 8 2008, 5:12 am Falkoner Post #50



I'll replace it when you prettify it :P



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Jun 8 2008, 6:15 am MNeox Post #51



Well if you like it then I guess you can add it :]



Here is another terrain piece from the map I'm working on.
I wanted to show it so I could get help with the backpiece blend
so far I'm using this because it doesn't make the ingame vision retarded
so it's for that purpose.

I don't know if I want to submit this one either since it's almost the exact same thing as my "Jungle Rocks" piece.
But HEY if you can help me find a better tile to use for the backpiece cliff to grass, that would be great.
I didn't use the temple to grass because the fog-of-war makes it look stupid.
So far with the high grass it looks normal. Uhh yeah. ^^

P.S. JaBoK's piece looks like a duck facing north west, lol. It's still great ^^

Post has been edited 2 time(s), last time on Jun 8 2008, 6:35 am by MNeox.



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Jun 8 2008, 7:34 am JaBoK Post #52



I would take the high raised jungle and do an entire backside to the cliffs made of it, then place some units and do a vision test.

For the record, units see 2 squares to the right, and 3 squares to the left, over terrain higher then the terrain they're on, so things will look different even if they are symmetrical. But yeah, that's all I can think of for the back part.



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Jun 8 2008, 3:49 pm Falkoner Post #53



Have you tried using a bit of temple to connect directly into the grass?



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Jun 8 2008, 6:11 pm FooFighters Post #54



That looks better then before



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Jun 8 2008, 7:04 pm Zergblender Post #55



how about posting the map too?
I hate searching the tile index all over again.



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Jun 8 2008, 7:19 pm MNeox Post #56



Quote from JaBoK
I would take the high raised jungle and do an entire backside to the cliffs made of it, then place some units and do a vision test.

For the record, units see 2 squares to the right, and 3 squares to the left, over terrain higher then the terrain they're on, so things will look different even if they are symmetrical. But yeah, that's all I can think of for the back part.

Yeah thats what I used, the hight raised jungle, vision is fine, I just thought there would be another way so it Does look like a cliff.



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Jun 8 2008, 7:44 pm Zergblender Post #57



Falkoner, why don't you make a high dirt to high dirt cliff tutorial on your site too?



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Jun 8 2008, 10:07 pm Falkoner Post #58



MNeox, have you tried using temple, like I did here:


And Zerg, high dirt to high dirt is just kinda figuring out a couple of tiles that can be used to do it, which can be found in my compilation on the Custom Cliffs map.

Post has been edited 4 time(s), last time on Jun 8 2008, 10:58 pm by Falkoner.



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Jun 8 2008, 10:43 pm MNeox Post #59



thats cool falk but how to make it diagonal... lol, I'll find a way.



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Jun 8 2008, 11:41 pm Ahli Post #60

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from JaBoK
I would like to have that as the catacombs in my Diablo 1 map.




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