Oooh, me like! Another program to add to my collection
This seems like it's pretty much the OS Map debug mode
Since you could use it to pull out basically all the working parts of a map.
None.
Lethal should of had a back up of all those triggers. Not my fault he's an idiot.
Long ago I began to imagine that they didn't have any content at all and were just riding the high of all that hype for their colossal ideas.
If they were really such amazing mapmakers and the project was really that incredible, they would have been backing it up constantly. Especially the way WoodenFire talked, it was inevitable something like this would happen.
I bet they never HAD triggers. They just wanted a way to get our hopes SO high so that they could crush them SO low. The corrupted string was a great excuse to "stop working on it" (i.e., never have their secret revealed). Corrupted string? Bullshit. If the idea was that great, they'd still be doing it. If they really invested that much time in that project, a mere 500 triggers shouldn't stop them. They don't deserve the hype if they quit now. Of course, they probably never deserved the hype (maybe no one does).
So maybe I'm just bitter. CrescentDyne crushed my faith in people who hype up their projects. I still get excited at new ideas but remain disillusioned with all claims of greatness until the project is actually released. I swear, I checked CrescentDyne's forum a few times a week. JUST to see if a map was making progress! I scrabbled at their forum hoping for a few morsels of screenshots and game logic! I was that excited! How stupid of me! So many hours of my life, wasted! Arrggghh
payne, I admire your tenacity. I still think CrescentDyne's a sick idea, but they hype it up so much that there's no way it will ever become real, and I guess deep down in my heart, I never really thought it would be...
EDIT:
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Correction.
Crescent Dyne was already epicly phantastic.
Sure... in a 13 year old's imagination.
Quote from name:Tuxedo-Templar
The map wasn't vaporware. The hype over the terrain and the concept alone was the map. It achieved it's purpose without even needing completion.
EXACTLY.
AUUUGGGHGHHHH.
Post has been edited 1 time(s), last time on May 22 2008, 8:28 am by razorsnail.
None.
Just to show that I am not all talk, here is what I am currently working on:
Ugh VB
Id have also made a program if I had the time to, but I do not. So all I could've done is a program to fix the specific bug that the map had.
?????
Just to show that I am not all talk, here is what I am currently working on:
Ugh VB
Id have also made a program if I had the time to, but I do not. So all I could've done is a program to fix the specific bug that the map had.
Yeah I know. I hate VB too -- and this is the first time I use it. The language that it uses just pisses me off every time I write a line of code. Thats why I added on a C++ program so that I could get this program done.
And yes, its pretty much a map splitter + debugger.
Post has been edited 1 time(s), last time on May 22 2008, 1:41 pm by A_of-s_t.
Why do people hate VB so much? It's not like you need that much speed when working with SC...
None.
Well I'm not sure how VB.net handles signed/unsigned types, but when using VB6 that was a problem because you couldn't choose if the type had to be signed or unsigned. Also its syntax is ugly.
But anyway I was just joking.
?????
Ah, so from a programming perspective it's nasty, but people are always dissing OS Map because it uses VB, and I see no reason why.
None.
Ah, so from a programming perspective it's nasty, but people are always dissing OS Map because it uses VB, and I see no reason why.
Programming languages are tools. Like real tools, each one is meant for a different job. Some are more general-purpose than others, but there is no single one that is the right tool for
every task out there.
None.
Yes there is. Assembly ftw!
None.
I prefer to program in Binary
None.
It's called patience.
Sit around long enough, and things get done.
None.
Should I have the parser create sections for a map that it didnt originally have? Like, say that the map has no STR section, should I still out put a STR.txt file?
Huh... people keep saying the there's never been a single trigger done for this project and I just wanted to say that I've got a version with hundreds of triggers
None.
Huh... people keep saying the there's never been a single trigger done for this project and I just wanted to say that I've got a version with hundreds of triggers
I once saw a pic where they had over 3000 lines of code, but that was over two years ago and I couldn't even tell what it was for. But back to my program...
Should I have the parser create sections for a map that it didnt originally have? Like, say that the map has no STR section, should I still out put a STR.txt file?
Well, I think that should be an option, since sometimes you don't want it, but sometimes it fixes the problems.
None.
Well, I think that should be an option, since sometimes you don't want it, but sometimes it fixes the problems.
I guess Ill use a check box system of which ones to export and debug.
You think your program will be done for...?
None.
You think your program will be done for...?
What? I don't understand what you are asking.
Quote from name:razorsnail
Lethal should of had a back up of all those triggers. Not my fault he's an idiot.
Long ago I began to imagine that they didn't have any content at all and were just riding the high of all that hype for their colossal ideas.
If they were really such amazing mapmakers and the project was really that incredible, they would have been backing it up constantly. Especially the way WoodenFire talked, it was inevitable something like this would happen.
I bet they never HAD triggers. They just wanted a way to get our hopes SO high so that they could crush them SO low. The corrupted string was a great excuse to "stop working on it" (i.e., never have their secret revealed). Corrupted string? Bullshit. If the idea was that great, they'd still be doing it. If they really invested that much time in that project, a mere 500 triggers shouldn't stop them. They don't deserve the hype if they quit now. Of course, they probably never deserved the hype (maybe no one does).
So maybe I'm just bitter. CrescentDyne crushed my faith in people who hype up their projects. I still get excited at new ideas but remain disillusioned with all claims of greatness until the project is actually released. I swear, I checked CrescentDyne's forum a few times a week. JUST to see if a map was making progress! I scrabbled at their forum hoping for a few morsels of screenshots and game logic! I was that excited! How stupid of me! So many hours of my life, wasted! Arrggghh
payne, I admire your tenacity. I still think CrescentDyne's a sick idea, but they hype it up so much that there's no way it will ever become real, and I guess deep down in my heart, I never really thought it would be...
EDIT:
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Correction.
Crescent Dyne was already epicly phantastic.
Sure... in a 13 year old's imagination.
Quote from name:Tuxedo-Templar
The map wasn't vaporware. The hype over the terrain and the concept alone was the map. It achieved it's purpose without even needing completion.
EXACTLY.
AUUUGGGHGHHHH.
There were triggers, I got to test a bunch of Lethal's test maps but they wouldn't let me see the version with the triggers in it.
Also, we should just take the terrain and add normal RPG triggers to it.
None.
Aost, when will your program be done?
None.