Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Crescent Dyne RPG?!
Crescent Dyne RPG?!
This topic is locked. You can no longer write replies here.
May 17 2008, 2:21 pm
By: payne
Pages: < 1 « 3 4 5 6 >
 

May 22 2008, 5:29 am Falkoner Post #81



Oooh, me like! Another program to add to my collection :) This seems like it's pretty much the OS Map debug mode :P Since you could use it to pull out basically all the working parts of a map.



None.

May 22 2008, 8:13 am pneumatic Post #82



Quote from A_of-s_t
Lethal should of had a back up of all those triggers. Not my fault he's an idiot.
Long ago I began to imagine that they didn't have any content at all and were just riding the high of all that hype for their colossal ideas.

If they were really such amazing mapmakers and the project was really that incredible, they would have been backing it up constantly. Especially the way WoodenFire talked, it was inevitable something like this would happen.

I bet they never HAD triggers. They just wanted a way to get our hopes SO high so that they could crush them SO low. The corrupted string was a great excuse to "stop working on it" (i.e., never have their secret revealed). Corrupted string? Bullshit. If the idea was that great, they'd still be doing it. If they really invested that much time in that project, a mere 500 triggers shouldn't stop them. They don't deserve the hype if they quit now. Of course, they probably never deserved the hype (maybe no one does).

So maybe I'm just bitter. CrescentDyne crushed my faith in people who hype up their projects. I still get excited at new ideas but remain disillusioned with all claims of greatness until the project is actually released. I swear, I checked CrescentDyne's forum a few times a week. JUST to see if a map was making progress! I scrabbled at their forum hoping for a few morsels of screenshots and game logic! I was that excited! How stupid of me! So many hours of my life, wasted! Arrggghh

payne, I admire your tenacity. I still think CrescentDyne's a sick idea, but they hype it up so much that there's no way it will ever become real, and I guess deep down in my heart, I never really thought it would be...

EDIT:
Quote from name:devilesk
Quote from payne
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Quote from Vi3t-X
Correction.

Crescent Dyne was already epicly phantastic. :bleh:
Sure... in a 13 year old's imagination. :rolleyes:

Quote from name:Tuxedo-Templar
The map wasn't vaporware. The hype over the terrain and the concept alone was the map. It achieved it's purpose without even needing completion.
EXACTLY. AUUUGGGHGHHHH.

Post has been edited 1 time(s), last time on May 22 2008, 8:28 am by razorsnail.



None.

May 22 2008, 12:37 pm Clokr_ Post #83



Quote from A_of-s_t
Just to show that I am not all talk, here is what I am currently working on:

Ugh VB :bleh:
Id have also made a program if I had the time to, but I do not. So all I could've done is a program to fix the specific bug that the map had. ;-)



?????

May 22 2008, 1:35 pm A_of-s_t Post #84

aka idmontie

Quote from Clokr_
Quote from A_of-s_t
Just to show that I am not all talk, here is what I am currently working on:

Ugh VB :bleh:
Id have also made a program if I had the time to, but I do not. So all I could've done is a program to fix the specific bug that the map had. ;-)
Yeah I know. I hate VB too -- and this is the first time I use it. The language that it uses just pisses me off every time I write a line of code. Thats why I added on a C++ program so that I could get this program done.

And yes, its pretty much a map splitter + debugger.

Post has been edited 1 time(s), last time on May 22 2008, 1:41 pm by A_of-s_t.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

May 22 2008, 2:23 pm Falkoner Post #85



Why do people hate VB so much? It's not like you need that much speed when working with SC...



None.

May 22 2008, 2:28 pm Clokr_ Post #86



Well I'm not sure how VB.net handles signed/unsigned types, but when using VB6 that was a problem because you couldn't choose if the type had to be signed or unsigned. Also its syntax is ugly.

But anyway I was just joking.



?????

May 22 2008, 4:25 pm Falkoner Post #87



Ah, so from a programming perspective it's nasty, but people are always dissing OS Map because it uses VB, and I see no reason why.



None.

May 22 2008, 5:21 pm Heimdal Post #88



Quote from Falkoner
Ah, so from a programming perspective it's nasty, but people are always dissing OS Map because it uses VB, and I see no reason why.
Programming languages are tools. Like real tools, each one is meant for a different job. Some are more general-purpose than others, but there is no single one that is the right tool for every task out there.



None.

May 22 2008, 5:51 pm The Starport Post #89



Yes there is. Assembly ftw! :bleh:



None.

May 22 2008, 5:52 pm Falkoner Post #90



I prefer to program in Binary :bleh:



None.

May 22 2008, 6:21 pm Rantent Post #91



It's called patience.
Sit around long enough, and things get done.



None.

May 22 2008, 6:41 pm A_of-s_t Post #92

aka idmontie

Should I have the parser create sections for a map that it didnt originally have? Like, say that the map has no STR section, should I still out put a STR.txt file?



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

May 22 2008, 8:22 pm payne Post #93

:payne:

Huh... people keep saying the there's never been a single trigger done for this project and I just wanted to say that I've got a version with hundreds of triggers :P



None.

May 22 2008, 8:26 pm A_of-s_t Post #94

aka idmontie

Quote from payne
Huh... people keep saying the there's never been a single trigger done for this project and I just wanted to say that I've got a version with hundreds of triggers :P
I once saw a pic where they had over 3000 lines of code, but that was over two years ago and I couldn't even tell what it was for. But back to my program...

Quote
Should I have the parser create sections for a map that it didnt originally have? Like, say that the map has no STR section, should I still out put a STR.txt file?




Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

May 22 2008, 8:27 pm Falkoner Post #95



Well, I think that should be an option, since sometimes you don't want it, but sometimes it fixes the problems. :/



None.

May 22 2008, 8:32 pm A_of-s_t Post #96

aka idmontie

Quote from Falkoner
Well, I think that should be an option, since sometimes you don't want it, but sometimes it fixes the problems. :/
I guess Ill use a check box system of which ones to export and debug.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

May 22 2008, 8:36 pm payne Post #97

:payne:

You think your program will be done for...?



None.

May 22 2008, 8:52 pm A_of-s_t Post #98

aka idmontie

Quote from payne
You think your program will be done for...?
What? I don't understand what you are asking.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

May 22 2008, 9:35 pm Atlos Post #99



Quote from name:razorsnail
Quote from A_of-s_t
Lethal should of had a back up of all those triggers. Not my fault he's an idiot.
Long ago I began to imagine that they didn't have any content at all and were just riding the high of all that hype for their colossal ideas.

If they were really such amazing mapmakers and the project was really that incredible, they would have been backing it up constantly. Especially the way WoodenFire talked, it was inevitable something like this would happen.

I bet they never HAD triggers. They just wanted a way to get our hopes SO high so that they could crush them SO low. The corrupted string was a great excuse to "stop working on it" (i.e., never have their secret revealed). Corrupted string? Bullshit. If the idea was that great, they'd still be doing it. If they really invested that much time in that project, a mere 500 triggers shouldn't stop them. They don't deserve the hype if they quit now. Of course, they probably never deserved the hype (maybe no one does).

So maybe I'm just bitter. CrescentDyne crushed my faith in people who hype up their projects. I still get excited at new ideas but remain disillusioned with all claims of greatness until the project is actually released. I swear, I checked CrescentDyne's forum a few times a week. JUST to see if a map was making progress! I scrabbled at their forum hoping for a few morsels of screenshots and game logic! I was that excited! How stupid of me! So many hours of my life, wasted! Arrggghh

payne, I admire your tenacity. I still think CrescentDyne's a sick idea, but they hype it up so much that there's no way it will ever become real, and I guess deep down in my heart, I never really thought it would be...

EDIT:
Quote from name:devilesk
Quote from payne
Still, the systems they were gonna use/were using were AWESOME!
That's funny, because these "systems" never existed and no one has seen them. It was all talk and anyone can make up stuff like that.
Quote from Vi3t-X
Correction.

Crescent Dyne was already epicly phantastic. :bleh:
Sure... in a 13 year old's imagination. :rolleyes:

Quote from name:Tuxedo-Templar
The map wasn't vaporware. The hype over the terrain and the concept alone was the map. It achieved it's purpose without even needing completion.
EXACTLY. AUUUGGGHGHHHH.
There were triggers, I got to test a bunch of Lethal's test maps but they wouldn't let me see the version with the triggers in it.

Also, we should just take the terrain and add normal RPG triggers to it.



None.

May 24 2008, 10:31 pm payne Post #100

:payne:

Aost, when will your program be done?



None.

Options
Pages: < 1 « 3 4 5 6 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-31. : 2:36 pm]
Wing Zero -- Bop em
[2024-5-31. : 2:36 pm]
Wing Zero -- Mods
[2024-5-29. : 9:40 pm]
Ultraviolet -- :wob:
[2024-5-28. : 8:43 am]
TheHappy115 -- Yea, thats the issue. Thanks. It would also explain why my deleted map couldn't get updated. Updated version reduced collision on units (only thing added) since was dodging game (players collide with each other)
[2024-5-28. : 5:26 am]
Ultraviolet -- If so, I'd just focus on getting them on scmscx.com and then you can link to that in the showcase thread for your maps
[2024-5-28. : 5:25 am]
Ultraviolet -- I can't upload my EUD maps, I think the DLDB has some issue with handling them. Are you trying to upload EUD maps?
[2024-5-28. : 2:06 am]
TheHappy115 -- Its been awhile but ever since I requested one of the Maps I posted to be deleted since I couldn't delete it myself (or update it), I haven't been able to upload any more maps. Any reason for that?
[2024-5-26. : 7:14 pm]
Kyradax -- Hi
[2024-5-26. : 5:05 pm]
O)FaRTy1billion[MM] -- :wob:
[2024-5-25. : 9:22 am]
Zycorax -- :wob:
Please log in to shout.


Members Online: Roy