//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Any unit", "player1northdoor", At least, 1);
Bring("Player 12", "Mature Crysalis", "player1northdoor", At least, 1);
Bring("Player 12", "Protoss Beacon", "p1beacon", At least, 1);
Actions:
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", disabled);
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", disabled);
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", disabled);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Any unit", "player1northdoor", At least, 1);
Bring("Player 12", "Mature Crysalis", "player1northdoor", At least, 1);
Bring("Player 1", "Protoss Beacon", "p1beacon", At least, 1);
Actions:
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", disabled);
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", disabled);
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", disabled);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Any unit", "player1northdoor", Exactly, 0);
Bring("Player 12", "Mature Crysalis", "player1northdoor", At least, 1);
Bring("Player 12", "Protoss Beacon", "p1beacon", At least, 1);
Actions:
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", enabled);
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", enabled);
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", enabled);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Any unit", "player1northdoor", Exactly, 0);
Bring("Player 12", "Mature Crysalis", "player1northdoor", At least, 1);
Bring("Player 1", "Protoss Beacon", "p1beacon", At least, 1);
Actions:
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", enabled);
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", enabled);
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", enabled);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Player 12", "Mature Crysalis", "player1northdoor", Exactly, 0);
Actions:
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", disabled);
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", disabled);
Set Doodad State("All players", "Right Upper Level Door", "player1northdoor", disabled);
}
None.