Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Editing Nuke Damage
Editing Nuke Damage
May 7 2008, 12:59 pm
By: Neptune  

May 7 2008, 12:59 pm Neptune Post #1



I use scm draft, and I was wondering if there are any methods or map editors out there that will let you set or reduce the damage of nukes?

If so please post!



None.

May 7 2008, 1:08 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There is no way... sry




May 7 2008, 1:26 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

you can raise the HP of all units in the map.... (bad solution I know :D)




May 7 2008, 4:45 pm y10k Post #4



Specially, since nuke makes relative hp reduction :
vs small men -33%
vs medium -50%
vs big or buildings -67%
So the higher HP will get more damage. But it must be at least 500 (explosive type).



None.

May 8 2008, 12:42 am Neptune Post #5



Quote from y10k
Specially, since nuke makes relative hp reduction :
vs small men -33%
vs medium -50%
vs big or buildings -67%
So the higher HP will get more damage. But it must be at least 500 (explosive type).


Thanks for that, I also notticed that nuke disables shields 100%. Kind of gay, but eh.

Thanks again!



None.

May 8 2008, 8:49 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Neptune
Thanks for that, I also notticed that nuke disables shields 100%. Kind of gay, but eh.

Thanks again!
It doesn't disable them, it damages them.;) Try shields > 500 and you'll see.




May 8 2008, 2:25 pm fritfrat Post #7



Everything you'll ever need to know about nukes:

http://www.staredit.net/maplantis/index.php?sid=deaae77727;wiki=153



None.

May 8 2008, 4:43 pm Impeached Post #8



Or, in the Staredit Wiki:
http://www.staredit.net/wiki/Nuclear_Strike_Damage



None.

May 8 2008, 5:56 pm Kenoli Post #9



Is the wiki totally broken or what?
All I get is
Quote
Fatal error: Call to a member function make_article_links() on a non-object in /home/starlite/public_html/scripts/wiki/article.php on line 52




None.

May 8 2008, 6:48 pm Impeached Post #10



Hmm, good point. I didn't actually click that link.



None.

May 8 2008, 7:50 pm Clokr_ Post #11



Yeah it is, the moose refuses to fix it >.<



?????

May 9 2008, 6:08 am Neptune Post #12



Quote from NudeRaider
Quote from Neptune
Thanks for that, I also notticed that nuke disables shields 100%. Kind of gay, but eh.

Thanks again!
It doesn't disable them, it damages them.;) Try shields > 500 and you'll see.


I've tested 99999 sheild damage and it goes to 0.



None.

May 9 2008, 7:28 am NudeRaider Post #13

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Neptune
Quote from NudeRaider
Quote from Neptune
Thanks for that, I also notticed that nuke disables shields 100%. Kind of gay, but eh.

Thanks again!
It doesn't disable them, it damages them.;) Try shields > 500 and you'll see.
I've tested 99999 sheild damage and it goes to 0.
Correct, and you'll notice that the hit points are not as much damaged as they are if you EMP the target before.
Also you can set the shield to 400 and the hp to 150 and you'll survive the nuke.




May 10 2008, 10:51 am Neptune Post #14



Quote from NudeRaider
Quote from Neptune
Quote from NudeRaider
Quote from Neptune
Thanks for that, I also notticed that nuke disables shields 100%. Kind of gay, but eh.

Thanks again!
It doesn't disable them, it damages them.;) Try shields > 500 and you'll see.
I've tested 99999 sheild damage and it goes to 0.
Correct, and you'll notice that the hit points are not as much damaged as they are if you EMP the target before.
Also you can set the shield to 400 and the hp to 150 and you'll survive the nuke.


Ahh... ok, I get it now.



None.

May 10 2008, 10:53 am Neptune Post #15



Now, I stumbled acrossed another problem, scm draft doesn't seem to have the A.I Build silo type A or B.

How am I supposed to get the nukes to build with out the a.i. script? D: (without using another editor)



None.

May 11 2008, 2:52 am Impeached Post #16



Run the AI Script Brood Wars Terran 2 - Town B at the computer's silo location.



None.

May 11 2008, 6:18 am Falkoner Post #17



I thought the nuke AI automatically made them start making nukes?



None.

May 11 2008, 9:33 am Neptune Post #18



Quote from Impeached
Run the AI Script Brood Wars Terran 2 - Town B at the computer's silo location.


Thanks so much! <3



None.

May 11 2008, 9:33 am Neptune Post #19



Quote from Falkoner
I thought the nuke AI automatically made them start making nukes?

Nope



None.

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