Staredit Network > Forums > SC1 Terrain > Topic: Damn terrain...
Damn terrain...
Apr 17 2008, 1:00 pm
By: payne
Pages: < 1 2 3 4 57 >
 

Apr 24 2008, 4:33 am stickynote Post #41



Sprites = last resort.



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Apr 25 2008, 1:17 pm Pigy_G Post #42



I think terrain always looks better without sprite.
or limited sprites.



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Apr 25 2008, 5:47 pm stickynote Post #43



It really depends on how you use the sprites, rather than using them or not using them. If you use them discretely to cover up something blocky, it would look better than not having a sprite there or a badly placed or chosen sprite.



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Apr 25 2008, 6:09 pm Impeached Post #44



Jabok's is great.



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Apr 25 2008, 6:45 pm stickynote Post #45



16 sprites is a little excessive?



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Apr 25 2008, 9:18 pm Zergblender Post #46



Quote from Impeached
Jabok's is great.
Jabok = win



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Apr 26 2008, 6:07 pm payne Post #47

:payne:

Okay, sorry for inactivity :P
Well, these ramps for the Underground Passage are perfect (except maybe the backward one :S)!
I really like the 16 sprites shit :P
<3 Sprites :D
Anyway... I'll possibly be obligated to change my Graveyard because of my use of the DTs... So if someone wanna try something for that! :D
Oh, and I would need the maps of your works (plus the screenies so I don't download for no reason).
Thx all! :)
Btw, why you hate that much sprites? :'(



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Apr 26 2008, 8:39 pm Falkoner Post #48



'Cuz it stops the players from using many sprites, and it makes it look ugly when you use sprites instead of blends for terrain, especially when blends for it wouldn't be that hard, sprites should be used in correlation with terrain, not as a replacement for it.



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Apr 27 2008, 7:40 pm payne Post #49

:payne:

Well, try to do something that is cool with my Graveyard and if you don't success to that, well... I dunno xD



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Apr 28 2008, 12:38 am rockz Post #50

ᴄʜᴇᴇsᴇ ɪᴛ!

Jabok's is the best so far, and sprites (and floating buildings) are the only things which you can walk underneath. Jabok's will show the player occasionally, which sort of ruins the flow, but there is no other way to get it to work and look good. I opted for disabled (not cloaked, so you can still see it) factories to make an area which a player could walk under. That way, they can't select it, and it covers them up if they walk under it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 28 2008, 12:54 am payne Post #51

:payne:

Okay, nice idea!
But this topic was made for people to make the terrain for me because I was too lazy >.<
So tahnks for showing all this stuff, but I would really appreciate that you incorporate directly into my map...
If only one piece could be done, it would get me back on and I should be able to make an other 15% of the terrain. ^^



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Apr 28 2008, 1:10 am Jello-Jigglers Post #52



Rantent has some cool stuff in his "short rpg" map. Looks like this:
[attach=919]

or

[attach=920]

any of these work?

Attachments:
Gate(1).PNG
Hits: 0 Size: 76.24kb
Gate(2).PNG
Hits: 0 Size: 27.73kb



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Apr 28 2008, 1:35 am payne Post #53

:payne:

I think I already have those implemented into my map (go see top left corner). :O



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Apr 28 2008, 3:58 am Jello-Jigglers Post #54



These are slightly different, and impose the darker look of the monastery gate, but it was just a thought :)



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Apr 28 2008, 2:43 pm JaBoK Post #55



Quote from rockz
Jabok's is the best so far, and sprites (and floating buildings) are the only things which you can walk underneath. Jabok's will show the player occasionally, which sort of ruins the flow, but there is no other way to get it to work and look good. I opted for disabled (not cloaked, so you can still see it) factories to make an area which a player could walk under. That way, they can't select it, and it covers them up if they walk under it.
Well, The back 9 sprites could be taken out, and an interior build straight in after the arch thing, and it probably wouldn't show the player.

IMO sprites aren't there to cover stuff up, they're there to build up your terrain in ways that would not be possible without sprites.



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Apr 29 2008, 5:37 pm Jello-Jigglers Post #56



Quote from JaBoK
Quote from rockz
Jabok's is the best so far, and sprites (and floating buildings) are the only things which you can walk underneath. Jabok's will show the player occasionally, which sort of ruins the flow, but there is no other way to get it to work and look good. I opted for disabled (not cloaked, so you can still see it) factories to make an area which a player could walk under. That way, they can't select it, and it covers them up if they walk under it.
Well, The back 9 sprites could be taken out, and an interior build straight in after the arch thing, and it probably wouldn't show the player.

IMO sprites aren't there to cover stuff up, they're there to build up your terrain in ways that would not be possible without sprites.

IMO sprites make terrain look worse(in a general sense). There is the rarity where a sprite could enhance terrain appearance, and in this case, gameplay accuracy. So as a general, sprites = no, but in this case a few tileset appropriate sprites would work well :). (if it isn't from Jungle or BL, it NEVER looks right on Jungle)



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Apr 30 2008, 12:48 am stickynote Post #57



Quote from Jello-Jigglers
Quote from JaBoK
Quote from rockz
Jabok's is the best so far, and sprites (and floating buildings) are the only things which you can walk underneath. Jabok's will show the player occasionally, which sort of ruins the flow, but there is no other way to get it to work and look good. I opted for disabled (not cloaked, so you can still see it) factories to make an area which a player could walk under. That way, they can't select it, and it covers them up if they walk under it.
Well, The back 9 sprites could be taken out, and an interior build straight in after the arch thing, and it probably wouldn't show the player.

IMO sprites aren't there to cover stuff up, they're there to build up your terrain in ways that would not be possible without sprites.

IMO sprites make terrain look worse(in a general sense). There is the rarity where a sprite could enhance terrain appearance, and in this case, gameplay accuracy. So as a general, sprites = no, but in this case a few tileset appropriate sprites would work well :). (if it isn't from Jungle or BL, it NEVER looks right on Jungle)

Actually, in my opinion, some desert and ice world sprites "look right" on Jungle.



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Apr 30 2008, 1:15 am Vi3t-X Post #58



Quote from Jello-Jigglers
Rantent has some cool stuff in his "short rpg" map. Looks like this: [attach=919] or [attach=920] any of these work?
First one is blocky as hell. But I guess you cant really fix that blend; or can you... *quickly looks for blends* *Remembers that he is grounded*
It looks sort of asthesically pleasing but then again it has those unacceptable blocks :><:

Now, sprites can sometimes make a piece look finalized, while in other cases, look very retarded.
Doodads are the way to go.

Attachments:
Gate(1).PNG
Hits: 0 Size: 76.24kb
Gate(2).PNG
Hits: 0 Size: 27.73kb



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Apr 30 2008, 1:25 am stickynote Post #59



I think the blocky one is fixable. (First one, with the stacked cliffs.)



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Apr 30 2008, 1:41 am payne Post #60

:payne:

I think I saw one like that that was well blended :P
Anyway... thanks again for your activity :P
... but still missing map submissions (some real stuff :D)



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