Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Flag Beacon ANNOYING
Flag Beacon ANNOYING
Apr 12 2008, 5:36 pm
By: Madroc  

Apr 12 2008, 5:36 pm Madroc Post #1



Is there any way to make the flag beacon not have the option to place elsewhere? :flamer:

tx :rolleyes:



None.

Apr 12 2008, 5:53 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

nope.
You can only take the regular beacon.
Or you wait 10 minutes, then the COP ability wears off, even for newly created ones.




Apr 12 2008, 6:08 pm The Starport Post #3



You can use sprites. But yeah, I've tried disable and other stuff and couldn't figure out a way to stop it.



None.

Apr 12 2008, 6:16 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah use sprites. And if you need to detect it you could place a P12 ling underneath and instead detect the ling.




Apr 12 2008, 6:41 pm Falkoner Post #5



Terran and Zerg Flag Beacons, when placed as disabled sprites, do not create flags, and cannot use COP, they also have Disabled under their name, but that's not so bad.



None.

Apr 13 2008, 2:49 am ZzEzZ Post #6



wat about just moving them back to where they originally were if they are moved elsewhere... or, create a new beacon once the old one is moved, then remove the old 1...

like,

blah brings at most 0 Flag Beacon to 'X'
------------
remove all Flag Beacon at Anywhere for blah
create 1 Flag Beacon at 'X' for blah

sumthin 2 that effect, no?



None.

Apr 13 2008, 2:56 am Marine Post #7



Theoretically it would work. But you need a preserve trigger, too. If you make a location where the original flag beacon is, and make the flag beacon at anywhere else owned by any human player move back to that location constantly, it would work.



None.

Apr 13 2008, 3:21 pm Falkoner Post #8



Yeah, but in many cases the beacon is on an area where it cannot be created(Like with a unit over it) so moving it back isn't really an option.



None.

Apr 13 2008, 4:05 pm The Starport Post #9



Edit: Whoops nvm.



None.

Apr 13 2008, 5:16 pm FooFighters Post #10



i think if you own the flag, just disable it, or give it to another player untill the 10 minute thing is there, at least what i think



None.

Apr 13 2008, 8:09 pm ZzEzZ Post #11



lol yea or keep switching the owner of it really fast so players cant even click it :P



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:55 pm]
Zoan -- :wob:
[10:34 am]
NudeRaider -- SEN doesn't rely on spammers initiate its sleep cycle. It hat fully automated rest and clean-up phases. Please understand that this is necessary for the smooth operation of the site. Thank you.
[03:45 am]
Sylph-Of-Space -- Does the shoutbox get disabled when there's spammers?
[2024-5-17. : 6:47 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: nah
strong
[2024-5-17. : 5:41 am]
Ultraviolet -- 🤔 so inf is in you?
[2024-5-17. : 4:57 am]
O)FaRTy1billion[MM] -- my name is mud
[2024-5-17. : 4:35 am]
Ultraviolet -- mud, meet my friend, the stick
[2024-5-16. : 10:07 pm]
lil-Inferno -- nah
[2024-5-16. : 8:36 pm]
Ultraviolet -- Inf, we've got a job for you. ASUS has been very naughty and we need our lil guy to go do their mom's to teach them if they fuck around, they gon' find out
[2024-5-16. : 5:25 pm]
NudeRaider -- there he is, right on time! Go UV! :D
Please log in to shout.


Members Online: 9emmac2591fB3, 5gabriellac313fc4