Is there any way to make the flag beacon not have the option to place elsewhere?
tx
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
nope.
You can only take the regular beacon.
Or you wait 10 minutes, then the COP ability wears off, even for newly created ones.
You can use sprites. But yeah, I've tried disable and other stuff and couldn't figure out a way to stop it.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Yeah use sprites. And if you need to detect it you could place a P12 ling underneath and instead detect the ling.
Terran and Zerg Flag Beacons, when placed as disabled sprites, do not create flags, and cannot use COP, they also have Disabled under their name, but that's not so bad.
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wat about just moving them back to where they originally were if they are moved elsewhere... or, create a new beacon once the old one is moved, then remove the old 1...
like,
blah brings at most 0 Flag Beacon to 'X'
------------
remove all Flag Beacon at Anywhere for blah
create 1 Flag Beacon at 'X' for blah
sumthin 2 that effect, no?
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Theoretically it would work. But you need a preserve trigger, too. If you make a location where the original flag beacon is, and make the flag beacon at anywhere else owned by any human player move back to that location constantly, it would work.
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Yeah, but in many cases the beacon is on an area where it cannot be created(Like with a unit over it) so moving it back isn't really an option.
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i think if you own the flag, just disable it, or give it to another player untill the 10 minute thing is there, at least what i think
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lol yea or keep switching the owner of it really fast so players cant even click it
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