Conditions
Mar 24 2008, 1:25 am
By: Vrael  

Mar 25 2008, 6:09 am Saucon Post #21



faster to copy, yes.

four triggers, no.

takes maximum of three, can do it with two if you preplace burrowed unit.

lookie.

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Mar 25 2008, 6:10 am Saucon Post #22



just realized this works great ... if theres only one player, once you get multiple its much faster + efficient to just copy the trigs.



None.

Mar 25 2008, 6:17 am Ryan Post #23



I got in one little fight and my mom got scared, she said 'You're movin' with your auntie and uncle in Bel-Air'. I whistled for a cab, and when it came near, the license plate said "FRESH" and had dice in the mirror. If anything, I could say that this cab is rare, but I thought 'Man forget it, yo holmes to Bel-Air!'. I, pulled, up to the house about 7 or 8 and I yelled to the cabbie 'Yo holmes, smell ya later!'. Looked at my kingdom, I was finally there, to sit on my throne as the Prince of Bel-Air.

I don't think this thread has anything to do with the original problem anymore, I think it has to do with being able to create 1 or 2 triggers that works as efficiently as 4. Yes, he could've copied 4 triggers in the time it took to ask for help.

It has to do with that and singing Fresh Prince of Bel-Air lyrics. But I think I just ruined the fun ^^. And yes, I know that's the short version, but I'm not very accustomed to the full one.




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Mar 25 2008, 6:21 am Saucon Post #24



Quote
don't think this thread has anything to do with the original problem anymore, I think it has to do with being able to create 1 or 2 triggers that works as efficiently as 4. Yes, he could've copied 4 triggers in the time it took to ask for help.

vrael is all about elegancy ^^

he likes his triggers slim and tight.



None.

Mar 25 2008, 8:40 am NudeRaider Post #25

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Vrael
Unless I'm mistaken, I'm still going to need at least 4 condition triggers...
That is true. You even have a 5th trigger with the actions. But that's what makes Moose's suggestion > all other posts. You still have multiple condition triggers - that's to simulate the or - but you have all actions in 1 trigger. ==> Easy to edit.
nvm i know that has already been explained, but I just wanted to say that this is pretty close to the solution you're looking for.

Quote from Vrael
Oh, and sorry for the snap Nude. I may have had something up my ass when I replied then....
^^ np

Post has been edited 1 time(s), last time on Mar 25 2008, 11:29 am by NudeRaider.




Mar 25 2008, 9:27 am candle12345 Post #26



It may be quick for this, but on a map I'm working on, there are paydays for 4 players. Each player gets different units for each node he controls, and believe me, the triggers are plentiful.
5 Triggers for each city, 4 triggers for each city.
20 triggers, this stuff adds up fast. And it's very, very tedious.



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Mar 25 2008, 6:39 pm Vrael Post #27



Well, aight guys, thanks. If you have any more ideas feel free to message me, but yeah I just copied the four triggers.
Though, I may be able to use some of these other methods at points in the map, thanks.

*Sigh* Blizzard, why hast thou not providedeth us witheth thine Boolean logic operations(eth). (.....eth)



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