Sweet, sounds good. I can't wait to use the doodads you made, they look awesome. And the campaign will surely be great as well.
None.
Today's work so far. I'll be producing a few more later on in the day and then taking a break to make map 6. Thanks to FaRTy's work with the limit expander and poiuy_qwert's update to PyTILE I can now have as many doodads as I want.
edit: Lurker #1
Post has been edited 1 time(s), last time on Jul 23 2017, 9:29 pm by Pr0nogo.
These could work very well for a death effects mod. Think you could convert some?
None.
It's not a priority, but I probably will at some point. The blood effects and other transparent elements don't lend well to being converted to standalone images, which means every image would need significant reworking.
I have updated the OP with new images and an up-to-date progress tracker.
edit: Comsat
Post has been edited 1 time(s), last time on Aug 4 2017, 10:45 pm by Pr0nogo.
The quality is amazing.
I'm already looking forward to next doodads
Thank you!
A few more addons. That'll be it for me tonight, but I'll continue sometime soon.
edit:
That's the last of them. Just a few terran units to do and then that race is wrapped up.
Post has been edited 1 time(s), last time on Aug 5 2017, 2:09 pm by Pr0nogo.
Back to work on this for the time being. I'll try and finish up the terran units tonight, since I'm going on vacation afterwards.
edit 1:
edit 2:
edit 3:
I have one more valkyrie variation to make and a few updates I'd like to do to the battlecruisers and science vessels to add some illusion of depth to them, but those can wait till I return home in a week. I'll move on to the protoss and zerg a little more casually, eventually compiling all of these into tilesets for the community to use. It's a very time-consuming task so I don't have a clear ETA, but I'm setting a personal goal for having all assets complete and a few of the tilesets compiled by the end of September.
Post has been edited 3 time(s), last time on Aug 15 2017, 8:59 am by Pr0nogo.
Changes to the battlecruisers to add depth.
Updated the first valkyrie similarly, and also completed a second one.
Terrans are now complete. Eventually I'll move on to the protoss, and then the zerg.
force landing battlecruiser doodad is so gorgeous.
Thank you!
Forgot the civilians, so now the terrans are done for good!
edit 1: Arbiter Tribunal
edit 2: Assimilator
edit 3: Fleet Beacon
edit 4: Observatory
edit 5: Stargate
That's all protoss structures. I'll work on the units later.
Post has been edited 6 time(s), last time on Aug 24 2017, 7:27 pm by Pr0nogo.
Made some minor color changes to the arbiter tribunal. Units are up next, but I'm going to take a bit of a break for now.
edit: made some changes to the arbiter, old -> new
edit 2: arbiter 2
Post has been edited 2 time(s), last time on Aug 25 2017, 8:40 pm by Pr0nogo.
Carriers:
edit: updated Arbiter 2 shadows
Post has been edited 2 time(s), last time on Aug 27 2017, 3:26 pm by Pr0nogo.
Some custom ramps for use in badlands. The backwards ones need some minor adjustments before they fit perfectly in-game, but are otherwise complete. Looking for feedback on these as I'm not sure if they're 100% to my liking yet.
The asphalt ones do not connect with standard isom asphalt tiles, though I would like to modify them to do that, and may in the near future.
Probably final.
edit: A third probe joins the roster:
I'm getting back into the groove and finishing up the protoss assets. Hopefully I'm done after tonight, and can move on to the zerg.
edit 2: high templar
edit 3: shuttle
edit 4: observer
edit 5: corsair
This marks the last asset necessary to create for the protoss. I'll do some minor updates to High Templar 1, Observer 2, both Carriers, and Templar Archives before I move on to the zerg some other time.
edit 6: updated several protoss assets (listed in the previous edit). That's it for the night.
Post has been edited 6 time(s), last time on Sep 15 2017, 5:24 am by Pr0nogo.
Starting on the zerg structures now. Hatchery #2:
Lair:
Hive:
That's all for tonight. I may touch these up in minor ways next time.
Post has been edited 2 time(s), last time on Sep 16 2017, 6:34 am by Pr0nogo.
Some updates to yesterday's assets.
edit: 1 creep colony down. 1 more to go. I might update the first one to be more goopy, as well. We'll see.
Post has been edited 3 time(s), last time on Sep 18 2017, 5:15 am by Pr0nogo.
I've updated the first creep colony and completed the third. Here's the whole set.
I've made some minor changes to the first creep colony again.
Spawning pool:
edit: version 2.0
Post has been edited 1 time(s), last time on Sep 18 2017, 8:23 pm by Pr0nogo.