Staredit Network > Forums > SC1 Map Production > Topic: The Undead! Multiplayer ~
The Undead! Multiplayer ~
Apr 9 2015, 9:47 pm
By: zsnakezz  

Apr 9 2015, 9:47 pm zsnakezz Post #1




~*The Undead*~
~Multiplayer~
by zsnakezz

Soooo basically, This is "The Undead V.5", but with 2 players.

I may or may not update both independently, or simultaneously.

I said the last update, (v.5) was the last update for the single player version.

I probably don't mean that, I already have plans for another update, so in
reality there will be a v.6 singleplayer update, and it will probably be in multiplayer as well.

Certain things will change to balance the game for two people. Uhhh, as far as what those things are,
I probably will increase zombie density, more zombies. And slightly increase rewards for killing shtuff.

Beyond that, I'm not sure at this point.

I also may or may not take a long time to make this,
there is a lot of stuff to go back to and change, since I was already using 8 players,
and it was made with single player in mind.

More information on crud and stuff will be yont far from the horizon.






I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Apr 9 2015, 10:43 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yayyy. I think MP always adds to the longevity of games. Zombie apocalypses alone are scary, but with friends? Awesome!!




Apr 10 2015, 7:51 am Wormer Post #3



Cool shtuffz! I definetly would like to play this in multi. Though I am yet to try v5 single first :P



Some.

Apr 11 2015, 7:13 pm zsnakezz Post #4



I assumed it would help it get around. I can't even get on b.net, so I'm pretty much just praying that it works.

(So far tests have had positive results in switching everything over for multiplayer)

Player 2 however, will replicate much of player 1's abilities, such as income, most achievements, and workings with towns.

So I have no real reason to assume there will be problems for player 2 once it's released, but like I said, if I can't test
it for myself, there is a slight chance there could be bugs in the first version.

So, upon release, if you do happen to play it, it would be a big help to me, if you reported any bugs or balancing issues, because
I will definitely repatch the file as soon as I know of a problem, given I will have no way of finding them on my own.

Post has been edited 1 time(s), last time on Apr 11 2015, 8:47 pm by zsnakezz.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Apr 12 2015, 8:06 pm Wormer Post #5



zsnakezz, when you're usually around on bnet? We can test this together if you like. For instance I can be on tuesday or thursday from around 11 AM to 5 PM UTC+3 timezone. Sometimes I'm online in the evenings too up to midnight (probably more like on mondays and wednesdays). Poke me any time if you see Wormer online on USEast.



Some.

Apr 14 2015, 8:51 pm zsnakezz Post #6



Quote from Wormer
zsnakezz, when you're usually around on bnet? We can test this together if you like. For instance I can be on tuesday or thursday from around 11 AM to 5 PM UTC+3 timezone. Sometimes I'm online in the evenings too up to midnight (probably more like on mondays and wednesdays). Poke me any time if you see Wormer online on USEast.

I can't currently get on battle.net, that's what I've been saying.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Oct 16 2015, 5:25 am zsnakezz Post #7



Hey, just wanted to let you all know this will be released tomorrow.

That is all.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

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