Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What is the best program to edit triggers?
What is the best program to edit triggers?
Jul 2 2014, 5:22 pm
By: x)aCe(x  

Jul 2 2014, 5:22 pm x)aCe(x Post #1



Curious if there's anything better than classic map triggers in SCMDraft and Staredit to create/edit triggers with. The trigedit function in SCMDraft2 would be nice, except that it won't save when I edit triggers using it.

Anyone?



None.

Jul 2 2014, 5:23 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Trigedit will save if you press the compile button (the button with the check on it) before exiting.




Jul 2 2014, 6:02 pm jjf28 Post #3

Cartography Artisan

If SCMDraft gives you problems even when using the compile button

( )

Then use http://www.staredit.net/files/2741/, should save a backup before compiling.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jul 2 2014, 7:09 pm x)aCe(x Post #4



Thanks.



None.

Jul 3 2014, 2:47 am Sacrieur Post #5

Still Napping

Roy created FARLAP, a program that can also be very helpful.



None.

Jul 3 2014, 4:39 am Azrael Post #6



Quote from Sacrieur
Roy created FARLAP, a program that can also be very helpful.

I can vouch for this. This is probably my most used program when it comes to creating or restructuring massive trigger systems.

Another useful program is http://www.staredit.net/files/1202/




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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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