Sunken Treasure
(Reload)
Chkdraft
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Filename: Chkdraft.zip
Filesize: 728.15KB

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File Information
General
Uploaded on:Oct 28 2012, 9:16 pm
Uploaded by:jjf28
Author:Not Given.
Downloads:826

File Contents
Chkdraft/
Chkdraft/chkd/
Chkdraft/Chkdraft.exe
Chkdraft/chkd/Backups/
Chkdraft/chkd/Logs/
Chkdraft/chkd/Logs/2018-02-03T21-25-20Z
Chkdraft/chkd/Pre-Save/
Chkdraft/chkd/Settings/
Chkdraft/chkd/Tools/
Chkdraft/chkd/Tools/LIT/
Chkdraft/chkd/Tools/LIT/Actions.lua
Chkdraft/chkd/Tools/LIT/Conditions.lua
Chkdraft/chkd/Tools/LIT/DeathCounter.lua
Chkdraft/chkd/Tools/LIT/Helpers.lua
Chkdraft/chkd/Tools/LIT/LIT.exe
Chkdraft/chkd/Tools/LIT/LIT.lua
Chkdraft/chkd/Tools/LIT/Lock.lua
Chkdraft/chkd/Tools/LIT/Players.lua
Chkdraft/chkd/Tools/LIT/Preprocessor.lua
Chkdraft/chkd/Tools/LIT/ShorthandActions.lua
Chkdraft/chkd/Tools/LIT/ShorthandConditions.lua
File Description
An open-source map editor based on Scmdraft.

Source can be found at GitHub.

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Comments
jjf28 wrote on Apr 27 2017, 12:13 pm:
It's a false positive probably due to Chkdraft not being digitally signed (a process which costs upwards of $100), and updated often (so it never achieves a "commonly downloaded" status). I will not be worrying about this till the program is complete; you can work around chromes download blocker - source is available on my public Git if you need to verify it's clean. =)

fat_flying_pigs wrote on Apr 27 2017, 9:14 am:
chrome is tagging the download as malware and denying the ability to download entirely. Just a heads up

Rawflesh0615 wrote on Jul 20 2016, 1:45 am:
Can't wait the latest version :).

RexyRex wrote on Dec 15 2013, 8:38 am:
jjf28 is a cool person

jjf28 wrote on Oct 17 2013, 9:07 pm:
They're here! (well, input is, any way)

Salvation wrote on Sep 5 2013, 8:45 pm:
Can't wait for those text trigs. =D

jjf28 wrote on Jul 21 2013, 10:13 pm:
Triggers haven't been implemented yet, as with much of the menu items so it's probably just cause of where current progress is at, in my upcoming release, unimplemented items like that will be grayed/unselectable.

Post the specific error message(s) and I may be able to give more information.

Lethoth wrote on Jul 21 2013, 7:52 pm:
I can load a map, but when I try to open another window (for example triggers or anything) I get an error message and nothing happens. Is it because of the progress it has or is it me?

SHANE-009 wrote on Apr 3 2013, 1:27 am:
My Works fine now, I like what you did..its...good, I know its not done. XD But I love it..I hope you will fix all of the Bugs...and (Fill the holes are left behind) :D GL HF!

Snowlus wrote on Jan 19 2013, 11:55 pm:
I'm running C++ Redist 2012, I go to download and it says I'm updated, so I can't use this program. :I

jjf28 wrote on Jan 13 2013, 11:36 pm:
Put SFmpq in with chkdraft.

To fix the MSVCR100D error (seems like a windows XP error), you'll need: http://www.microsoft.com/en-us/download/details.aspx?id=5555

Destiny(RUS) wrote on Dec 4 2012, 2:24 pm:
Can't run, says:
'SFmpq.dll could not be found. Reinstalling may fix.'

And when I run it from src/Debug folder, it says:
'MSVCR100D.dll could not be found. Reinstalling may fix.'

[11:34 pm]
martosss -- I've seen some crazy effects with EUD though :) like ... fireworks .. or rotating dying units that create a storm-like effect
[11:32 pm]
martosss -- you can play any sound ... but i dont think you can do the nexus thing .. i'm not sure if you can achieve that
[11:26 pm]
sraw531 -- at worst I would like a system in which you could do cool cinematic effects - a landing sequence in which the buildings actually warp in instead of being created and playing the sound of them finishing
[11:24 pm]
sraw531 -- I want you to be able to make a base with a corsair as a probe, basically, but without modding or euds at all.
[11:23 pm]
sraw531 -- timers are not the issue. its the building itself.
[11:23 pm]
martosss -- If you want a timer, why not just use death counters to achieve it? If you also include hyper triggers(which you most certainly should do for a good map) it would give you a very precise counter system
[11:22 pm]
sraw531 -- ideally, I want "Dweb exists: replace with a 0% progress in construction 10 second build time of specific building type"
[11:21 pm]
sraw531 -- then when nexi is finished, it either gets removed and replaced with the building you actually want, or the building moved was actually the correct building and not just nexi.
[11:20 pm]
sraw531 -- I was thinking something more like nexi take half as long as usual, every 5 seconds or so in the corner the computer will try to make a nexi, every 5 seconds it will move it away and then have a couple locations that the building cycles through to determine age and then remove them after a few steps, then if you use DWeb it moves the oldest one to the DWeb and removes DWeb
[11:19 pm]
martosss -- martosss
martosss shouted: sraw531 you can increase the building time to ... 1hour .. then you'll have buildings that build for a long, long, ... long time but you should think about simplifying stuff ... using buildings under construction sounds ... strange ...
I mean the time it takes a building to finish constructing :D
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