player 9-255
Jan 1 2008, 11:26 pm
By: shadow.wraith  

Jan 1 2008, 11:26 pm shadow.wraith Post #1



i know thatr DCs do not work for these players. are there any more (triggers:conditions/actions) that do not work?



None.

Jan 2 2008, 1:31 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yes. Almost none work.
But these will:
- brings (maybe commands too)
- give from/to
- center on unit
- remove/kill
- move
- order

Just make sure the trigger OWNER is an active player 1-8 and that you have placed start locations for P9-12 (thx y10k).
I cannot say anything about P13+.

Post has been edited 3 time(s), last time on Feb 25 2008, 12:56 pm by NudeRaider.




Jan 2 2008, 3:49 am Falkoner Post #3



Well, AI's can't be run for them, since no triggers can, ordering won't work, create won't work either, basically, most triggers other than the ones NudeRaider mentioned.



None.

Jan 3 2008, 4:31 am Riney Post #4

Thigh high affectionado

Oh Im pretty sure if you Order for ALL players it'll work.



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Jan 3 2008, 5:46 pm Falkoner Post #5



No, All Players is the same thing as player 1-12, any players after 12 will not receive the orders.



None.

Feb 19 2008, 9:30 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Order DOES work, you must only make sure that an active player 1-8 owns the triggers. (Applies to all actions for P9-12)




Feb 24 2008, 5:52 pm Spaced___Out Post #7



Something has got to be off with what you guys are saying, cause I've played MANY maps that used insane player colors (I'm assuming above 12 because they flashed blue and other colors and all kinds of other stuff) for the HUMAN players. How did they do this? I've tested it and you can't rescue any Player above 8. There's an option in SCM Draft 2 to make 9-12 Human controllable, but I don't know if it works or not. And if it does, doesn't that mean that less triggers will work for those Human players?



None.

Feb 24 2008, 6:29 pm Ahli Post #8

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

You can change the player colors for players 1-8 in *.scx scenarios (Broodwar maps).




Feb 24 2008, 6:48 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You can only do very limited things to P9+ Changing colors, or status is NOT one of them.




Feb 25 2008, 7:50 am ZzEzZ Post #10



nude, i don't think "giving to" player 9+ works... i've tried it a few times in one of my maps and nothing happend -.-'
so i think you can only "give from" player 9+ not "give to"
2 bad players 9+ are so limited though >.< maybe in SC 2 they wont b ^^



None.

Feb 25 2008, 8:34 am y10k Post #11



If you put start locations for P9-P12 you can give units to them but still can not create for them.



None.

Feb 25 2008, 2:04 pm Ahli Post #12

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from y10k
If you put start locations for P9-P12 you can give units to them but still can not create for them.

you do not need start locations for them. their preplaced units will always spawn on the map (like Neutral/p12's units) and you can always give units to player 1 - 12. Even if player 1 is not ingame, you can still give him units per trigger.




Feb 25 2008, 8:03 pm Vi3t-X Post #13



I do beleive that there was one way to manipulate players 13-21, but I'm not sure. It was probably an EUD, but it's long gone as I remember seeing it in 1.13f



None.

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